Compara los precios de Hot Lap Racing en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Zero Games Studios. Publicado por Maximum Entertainment. Lanzado el 16/7/2024. Disponible en PC. Géneros: Racing.

If your PC racing shelf already has Assetto Corsa, F1, and Forza parked on it, Hot Lap Racing is a hard sell. If it doesn't, this scrappy European indie punches above its budget with a car and track roster you genuinely won't find anywhere else.

I came into Hot Lap Racing expecting a budget embarrassment, and I left with mixed feelings that are harder to dismiss than I'd like. The pitch is a simcade racer built on a proprietary physics engine by a tiny French studio, covering five motorsport categories across roughly 60 years of racing history. That breadth is real. You are actually driving an Abarth 500 Assetto Corse, a Renault Megane Trophy V6, a Ligier prototype, and a Vauxhall Cavalier BTCC car in the same session, classes that never coexist in the same game anywhere else at this price. For a certain kind of motorsport nerd, that alone earns the download. On PC, though, the fundamentals are shaky in ways that compound fast. The handling model sits in an uncomfortable middle ground: too loose and forgiving to reward the brake-then-turn technique the game's own tutorial hammers into you, but too rule-heavy to let you enjoy the chaos of a pure arcade racer. Touch a cone during a timed hot lap challenge and you're disqualified and restarting. Brush a barrier during a race and your car understeers like it's towing a caravan. There's no damage model, no tire wear, no fuel management to think about. The configuration options are thin, with manual versus auto transmission and overall difficulty being about as deep as the tuning goes. Anyone coming from Assetto Corsa or even F1's career mode will feel the floor come up fast. The AI is the most consistent problem. On expert difficulty you can qualify on pole and check out within three corners, and if you start at the back the opponents will physically block, ram, and spin each other in ways that feel less like racing and more like crowd control. The career spans twelve series of two to three races each, running around ten to twelve hours total, with a helpful on-screen timer showing you how long each championship will take. That transparency is a small thing but a good one. Beyond the career, there's the Hot Lap time trial mode, custom race setup, plus four-player split-screen and twelve-player online. Split-screen works fine. Online was not populated enough at review to give the netcode a real stress test, but for a small-player-count budget title that's not a shock. Visually, on PC the game is not competing with anything made in the last five years. Lighting is flat, crowds are cardboard, and there's no weather or night racing. The cockpit view is the one place the presentation earns genuine credit, showing track temp, delta time, and race data without needing a HUD overlay. Framerate on PC is a non-issue since the game is barely demanding, which at least means you're not fighting your display setup on top of fighting the AI. The track list leans heavily European, headlined by Oschersleben, Salzburgring, and Zolder, with 17 venues split across more than 70 layouts total. That layout count does meaningful work for the Hot Lap grind. The honest assessment for PC players is this: Hot Lap Racing makes the most sense if you are specifically hungry for that Euro-motorsport history, value a no-friction quick-race experience over depth, and will bring a friend for local split-screen. At full price against the competition already sitting on Steam, it is a tough argument. Wait for a sale, set your expectations to a mid-2000s TOCA-adjacent arcade racer rather than anything sim-adjacent, and you will find a game with genuine charm buried under some rough edges that a larger team would have sanded down. Fred, Scout Team

Hot Lap Racing

Hot Lap Racing

16 jul 2024Zero Games StudiosMaximum Entertainment
GamerScout opina

If your PC racing shelf already has Assetto Corsa, F1, and Forza parked on it, Hot Lap Racing is a hard sell. If it doesn't, this scrappy European indie punches above its budget with a car and track roster you genuinely won't find anywhere else.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €3.25

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€3.2515 Jun 2026
Keyshops
€3.00€3.17€3.35€3.525 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Hot Lap Racing

I came into Hot Lap Racing expecting a budget embarrassment, and I left with mixed feelings that are harder to dismiss than I'd like. The pitch is a simcade racer built on a proprietary physics engine by a tiny French studio, covering five motorsport categories across roughly 60 years of racing history. That breadth is real. You are actually driving an Abarth 500 Assetto Corse, a Renault Megane Trophy V6, a Ligier prototype, and a Vauxhall Cavalier BTCC car in the same session, classes that never coexist in the same game anywhere else at this price. For a certain kind of motorsport nerd, that alone earns the download. On PC, though, the fundamentals are shaky in ways that compound fast. The handling model sits in an uncomfortable middle ground: too loose and forgiving to reward the brake-then-turn technique the game's own tutorial hammers into you, but too rule-heavy to let you enjoy the chaos of a pure arcade racer. Touch a cone during a timed hot lap challenge and you're disqualified and restarting. Brush a barrier during a race and your car understeers like it's towing a caravan. There's no damage model, no tire wear, no fuel management to think about. The configuration options are thin, with manual versus auto transmission and overall difficulty being about as deep as the tuning goes. Anyone coming from Assetto Corsa or even F1's career mode will feel the floor come up fast. The AI is the most consistent problem. On expert difficulty you can qualify on pole and check out within three corners, and if you start at the back the opponents will physically block, ram, and spin each other in ways that feel less like racing and more like crowd control. The career spans twelve series of two to three races each, running around ten to twelve hours total, with a helpful on-screen timer showing you how long each championship will take. That transparency is a small thing but a good one. Beyond the career, there's the Hot Lap time trial mode, custom race setup, plus four-player split-screen and twelve-player online. Split-screen works fine. Online was not populated enough at review to give the netcode a real stress test, but for a small-player-count budget title that's not a shock. Visually, on PC the game is not competing with anything made in the last five years. Lighting is flat, crowds are cardboard, and there's no weather or night racing. The cockpit view is the one place the presentation earns genuine credit, showing track temp, delta time, and race data without needing a HUD overlay. Framerate on PC is a non-issue since the game is barely demanding, which at least means you're not fighting your display setup on top of fighting the AI. The track list leans heavily European, headlined by Oschersleben, Salzburgring, and Zolder, with 17 venues split across more than 70 layouts total. That layout count does meaningful work for the Hot Lap grind. The honest assessment for PC players is this: Hot Lap Racing makes the most sense if you are specifically hungry for that Euro-motorsport history, value a no-friction quick-race experience over depth, and will bring a friend for local split-screen. At full price against the competition already sitting on Steam, it is a tough argument. Wait for a sale, set your expectations to a mid-2000s TOCA-adjacent arcade racer rather than anything sim-adjacent, and you will find a game with genuine charm buried under some rough edges that a larger team would have sanded down.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supporttier:sub-5SimcadeEuro MotorsportTime TrialSplit-Screen Co-opCareer ModeHistorical CarsArcade Physics12-Player Online

Requisitos del sistema

Mínimos

OS
Windows 10+
DirectX
Version 11
Storage
4 GB available space
Graphics
GTX 1060
Processor
i5 5500k or more

Sigue explorando

Community Discussion

Be the first to comment on Hot Lap Racing.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Zero Games Studios
Distribuidora
Maximum Entertainment
Fecha de lanzamiento
16 jul 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Zero Games Studios

Compra mejor: guías útiles

Preguntas frecuentes sobre Hot Lap Racing

¿Cuánto cuesta Hot Lap Racing?

El precio de Hot Lap Racing cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Hot Lap Racing más barato?

Compara los precios de Hot Lap Racing en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Hot Lap Racing?

Hot Lap Racing está disponible en PC.

¿Cuándo se lanzó Hot Lap Racing?

Hot Lap Racing se lanzó el 16 de julio de 2024.

¿Quién desarrolló Hot Lap Racing?

Hot Lap Racing fue desarrollado por Zero Games Studios y publicado por Maximum Entertainment.