Compara los precios de Hero's Hour en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Benjamin "ThingOnItsOwn" Hauer. Publicado por Maple Whispering Limited, Goblinz Publishing. Lanzado el 1/3/2022. Disponible en PC, Xbox. Géneros: RPG, Strategy. Puntuación Metacritic: 82/100.

A solo-dev Heroes of Might and Magic riff with real-time auto-battles, procedural maps, and deep hero progression. Rough around the edges but genuinely compulsive.

Hero's Hour is a turn-based strategy RPG built almost entirely by one developer, and that context matters when you sit down with it. The skeleton is immediately familiar if you've spent any time with the Heroes of Might and Magic series: you move heroes across an overworld map, capture resource nodes and towns, recruit unit stacks, and race to stomp your enemies before they stomp you. The twist is that battles resolve in real-time, with your armies clashing automatically while you watch - and occasionally intervene with hero spells and abilities. It sounds like it should feel passive, but managing your hero build, spell loadout, and army composition to survive increasingly nasty encounters is a genuine puzzle that gets meatier as campaigns progress. Hero progression is the strongest hook here. Heroes level up through exploration and combat, picking up skills and spells along branching upgrade trees. The variety is real: you can lean into summoning, pure combat buffs, mobility tricks, or hybrid spell-slingers, and different faction units interact with those choices in satisfying ways. The procedurally generated maps mean no two runs feel identical, and the faction roster is wide enough that replaying with a different starting choice reshuffles your strategic options meaningfully. For a solo-dev project this is quietly impressive build variety, and it holds up well past the first dozen hours. Where the game strains is in polish and pacing. The real-time battles, while visually charming in a pixelated chaotic-swarm way, can occasionally feel like a blender where readability suffers. When twenty unit types are scrapping simultaneously, it is not always clear why you lost or what ability triggered what. The UI is functional but spartan, and new players will hit a learning wall that the in-game guidance does not fully cushion. There are also maps and difficulty spikes that feel less like intentional design and more like procedural generation landing awkwardly. If you come expecting the refined campaign scripting of a big-budget strategy RPG, you will be disappointed. The writing and worldbuilding serve as flavor rather than substance - this is not a game you play for narrative payoff or character arcs. What it does well is deliver a compulsive loop that respects your time better than most genre entries. Matches run shorter than a classic HoMM session, the auto-battle system strips out the micro you might not have wanted anyway, and the difficulty settings are honest about what they do. The 80 percent positive Steam rating with over five thousand reviews from a mixed label suggests a player base that found real value but wanted more - which tracks. This is a game that punches above its budget and occasionally above its weight class, but not one that has fully smoothed out its rough patches. If you are a strategy RPG fan who fondly remembers queuing up HoMM 3 armies at 2am and can forgive interface limitations in exchange for genuine mechanical depth, Hero's Hour scratches an itch that very few modern games bother to address. If you need strong storytelling, polished UI, or a hand-held early game, look elsewhere. The solo-dev origins are both its charm and its ceiling. Monika, Scout Team

Hero's Hour

Hero's Hour

1 mar 2022Benjamin "ThingOnItsOwn" HauerMaple Whispering Limited, Goblinz Publishing
GamerScout opina

A solo-dev Heroes of Might and Magic riff with real-time auto-battles, procedural maps, and deep hero progression. Rough around the edges but genuinely compulsive.

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Hero's Hour is a turn-based strategy RPG built almost entirely by one developer, and that context matters when you sit down with it. The skeleton is immediately familiar if you've spent any time with the Heroes of Might and Magic series: you move heroes across an overworld map, capture resource nodes and towns, recruit unit stacks, and race to stomp your enemies before they stomp you. The twist is that battles resolve in real-time, with your armies clashing automatically while you watch - and occasionally intervene with hero spells and abilities. It sounds like it should feel passive, but managing your hero build, spell loadout, and army composition to survive increasingly nasty encounters is a genuine puzzle that gets meatier as campaigns progress. Hero progression is the strongest hook here. Heroes level up through exploration and combat, picking up skills and spells along branching upgrade trees. The variety is real: you can lean into summoning, pure combat buffs, mobility tricks, or hybrid spell-slingers, and different faction units interact with those choices in satisfying ways. The procedurally generated maps mean no two runs feel identical, and the faction roster is wide enough that replaying with a different starting choice reshuffles your strategic options meaningfully. For a solo-dev project this is quietly impressive build variety, and it holds up well past the first dozen hours. Where the game strains is in polish and pacing. The real-time battles, while visually charming in a pixelated chaotic-swarm way, can occasionally feel like a blender where readability suffers. When twenty unit types are scrapping simultaneously, it is not always clear why you lost or what ability triggered what. The UI is functional but spartan, and new players will hit a learning wall that the in-game guidance does not fully cushion. There are also maps and difficulty spikes that feel less like intentional design and more like procedural generation landing awkwardly. If you come expecting the refined campaign scripting of a big-budget strategy RPG, you will be disappointed. The writing and worldbuilding serve as flavor rather than substance - this is not a game you play for narrative payoff or character arcs. What it does well is deliver a compulsive loop that respects your time better than most genre entries. Matches run shorter than a classic HoMM session, the auto-battle system strips out the micro you might not have wanted anyway, and the difficulty settings are honest about what they do. The 80 percent positive Steam rating with over five thousand reviews from a mixed label suggests a player base that found real value but wanted more - which tracks. This is a game that punches above its budget and occasionally above its weight class, but not one that has fully smoothed out its rough patches. If you are a strategy RPG fan who fondly remembers queuing up HoMM 3 armies at 2am and can forgive interface limitations in exchange for genuine mechanical depth, Hero's Hour scratches an itch that very few modern games bother to address. If you need strong storytelling, polished UI, or a hand-held early game, look elsewhere. The solo-dev origins are both its charm and its ceiling.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamHeroes of Might and Magic-likeAuto-battleHero ProgressionFaction VarietyProcedural MapsSolo DeveloperOverworld ExplorationSpell Builds

Requisitos del sistema

Mínimos

OS
Microsoft 64bit Windows 7 or younger
Processor
Dual-core 2Ghz CPU
Memory
512 MB RAM
Graphics
AMD Radeon HD 6250 or better DirectX11 compatible graphics card Direct…

Recomendados

OS
Windows 10
Processor
Core i5 or equivalent
Memory
2 GB RAM
Graphics
Intel HD 4000 integrated, NVIDIA GT 650m graphics card or better DirectX11 com…

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Reseñas y valoraciones

Metacritic
82
Steam
80%(5,673)

Información del juego

Desarrolladora
Benjamin "ThingOnItsOwn" Hauer
Distribuidora
Maple Whispering Limited, Goblinz Publishing
Fecha de lanzamiento
1 mar 2022

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¿En qué plataformas está disponible Hero's Hour?

Hero's Hour está disponible en PC, Xbox.

¿Cuándo se lanzó Hero's Hour?

Hero's Hour se lanzó el 1 de marzo de 2022.

¿Quién desarrolló Hero's Hour?

Hero's Hour fue desarrollado por Benjamin "ThingOnItsOwn" Hauer y publicado por Maple Whispering Limited, Goblinz Publishing.

¿Merece la pena comprar Hero's Hour?

Hero's Hour tiene una puntuación Metacritic de 82/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.