Compara los precios de Halo: The Master Chief Collection en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 343 Industries. Publicado por Xbox Game Studios. Lanzado el 3/12/2019. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 85/100.

Six Halo games, 67 campaign missions, 120-plus multiplayer maps, and four-player co-op campaigns in one package. This is the benchmark for how a remaster collection should be done.

I've lost more weekends to this collection than I care to admit, and I'm still not even slightly apologetic about it. What landed on PC in December 2019 is a genuinely staggering bundle: six games spanning roughly two decades of one of gaming's most influential shooter franchises, all accessible through a single unified launcher with consistent controls, cross-game playlists, and a shared progression system. Whether you boot into the noble tragedy of Halo: Reach, the remastered corridors of Combat Evolved Anniversary, the cinematic leap of Halo 2: Anniversary, the big-set-piece energy of Halo 3, the atmospheric ODST spin-off, or Halo 4's more character-driven close to the Reclaimer arc, each game carries its own feel and pacing. None of them play exactly the same, and that variety is actually a feature. For the casual crowd, the PC version is remarkably well set up. Customizable mouse and keyboard support, ultrawide resolution options, FOV sliders, uncapped framerates, and up to 4K output mean there is no excuse for a bad-looking or bad-feeling setup. Gamepad works great throughout - which matters because MCC rewards muscle memory, and each game has its own ideal control rhythm. Reach wants you feeling the weight of the Battle Rifle; ODST's Firefight mode wants tight, methodical movement. Slapping on a controller and running through the campaigns on Normal with a friend is as low-friction as co-op shooters get. All six campaigns support online co-op, and local splitscreen is available for couch sessions - if you are shopping for a "game night with friends" option, this one covers you without argument. Multiplayer is the complicated part of the conversation. The pool of over 120 maps across six distinct multiplayer engines is genuinely wild in scope, and modes like Capture the Flag, King of the Hill, Oddball, and Invasion each feel native to their respective game's movement and weapon sandbox. Forge mode (available in most titles, not in Combat Evolved Anniversary or ODST) adds community-built maps and custom game modes that have kept certain playlists alive for years. The honest caveat: co-op campaign networking has historically had rough edges, particularly in Halo 2 where host-side advantages and session instability are documented community frustrations. The progression system, a battle pass-style unlock track rather than the credit-and-customization model Reach fans remember, also draws criticism. These are real rough edges, not dealbreakers, but worth knowing before you invite three friends over expecting a flawless evening. On PC specifically, modular installation is a nice touch - you can install only the titles you want to actually play, which keeps storage manageable given the full install footprint is substantial. The Halo 2: Anniversary remaster deserves a special callout: Blur Studio handled the cinematics and they still look stunning. Score attack leaderboards and speedrun timers per mission give solo players a reason to replay campaigns long after the story is done. If you have any tolerance for old-school arena FPS flow - tight movement, no regenerating ammo, teamshot requiring actual communication - the multiplayer holds up considerably better than many newer shooters that have replaced it. This is not a collection that needs much convincing on content value. The weaknesses are mostly legacy issues and a live-service progression layer that never quite matched the ambition of the underlying games. If you are brand new to Halo, this is the right starting point, full stop. If you played these on Xbox 360 and are returning, the PC version is the best they have ever looked and felt. Riley, Scout Team

Halo: The Master Chief Collection

Halo: The Master Chief Collection

3 dic 2019343 IndustriesXbox Game Studios
GamerScout opina

Six Halo games, 67 campaign missions, 120-plus multiplayer maps, and four-player co-op campaigns in one package. This is the benchmark for how a remaster collection should be done.

PCXbox
Steam Deck PlayableProtonDB Gold
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Acerca de Halo: The Master Chief Collection

I've lost more weekends to this collection than I care to admit, and I'm still not even slightly apologetic about it. What landed on PC in December 2019 is a genuinely staggering bundle: six games spanning roughly two decades of one of gaming's most influential shooter franchises, all accessible through a single unified launcher with consistent controls, cross-game playlists, and a shared progression system. Whether you boot into the noble tragedy of Halo: Reach, the remastered corridors of Combat Evolved Anniversary, the cinematic leap of Halo 2: Anniversary, the big-set-piece energy of Halo 3, the atmospheric ODST spin-off, or Halo 4's more character-driven close to the Reclaimer arc, each game carries its own feel and pacing. None of them play exactly the same, and that variety is actually a feature. For the casual crowd, the PC version is remarkably well set up. Customizable mouse and keyboard support, ultrawide resolution options, FOV sliders, uncapped framerates, and up to 4K output mean there is no excuse for a bad-looking or bad-feeling setup. Gamepad works great throughout - which matters because MCC rewards muscle memory, and each game has its own ideal control rhythm. Reach wants you feeling the weight of the Battle Rifle; ODST's Firefight mode wants tight, methodical movement. Slapping on a controller and running through the campaigns on Normal with a friend is as low-friction as co-op shooters get. All six campaigns support online co-op, and local splitscreen is available for couch sessions - if you are shopping for a "game night with friends" option, this one covers you without argument. Multiplayer is the complicated part of the conversation. The pool of over 120 maps across six distinct multiplayer engines is genuinely wild in scope, and modes like Capture the Flag, King of the Hill, Oddball, and Invasion each feel native to their respective game's movement and weapon sandbox. Forge mode (available in most titles, not in Combat Evolved Anniversary or ODST) adds community-built maps and custom game modes that have kept certain playlists alive for years. The honest caveat: co-op campaign networking has historically had rough edges, particularly in Halo 2 where host-side advantages and session instability are documented community frustrations. The progression system, a battle pass-style unlock track rather than the credit-and-customization model Reach fans remember, also draws criticism. These are real rough edges, not dealbreakers, but worth knowing before you invite three friends over expecting a flawless evening. On PC specifically, modular installation is a nice touch - you can install only the titles you want to actually play, which keeps storage manageable given the full install footprint is substantial. The Halo 2: Anniversary remaster deserves a special callout: Blur Studio handled the cinematics and they still look stunning. Score attack leaderboards and speedrun timers per mission give solo players a reason to replay campaigns long after the story is done. If you have any tolerance for old-school arena FPS flow - tight movement, no regenerating ammo, teamshot requiring actual communication - the multiplayer holds up considerably better than many newer shooters that have replaced it. This is not a collection that needs much convincing on content value. The weaknesses are mostly legacy issues and a live-service progression layer that never quite matched the ambition of the underlying games. If you are brand new to Halo, this is the right starting point, full stop. If you played these on Xbox 360 and are returning, the PC version is the best they have ever looked and felt.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayermultiplayercooponline-coopachievementscontroller-supportFour-Player Co-opCampaign Co-opSplitscreenArena ShooterRemaster CollectionForge ModeScore AttackSpeedrun FriendlyModular Install

Requisitos del sistema

Mínimos

Processor
AMD Phenom II X4 960T ; Intel i3550
Graphics
AMD HD 6850 ; NVIDIA GeForce GTS 450
DirectX
Version 11
Network
Broadband Internet connection
Storage
43 GB available space

Recomendados

Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Metacritic
85
Steam
92%(258,709)

Información del juego

Desarrolladora
343 Industries
Distribuidora
Xbox Game Studios
Fecha de lanzamiento
3 dic 2019

Modos de juego

singleplayer
multiplayer
coop
online coop
Cooperativo en línea

Idiomas

Audio (5)
EnglishFrenchItalianGermanSpanish - Spain
Subtítulos (12)
EnglishFrenchItalianGermanSpanish - SpainJapanese+6 más

Características

AchievementsController Support

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¿En qué plataformas está disponible Halo: The Master Chief Collection?

Halo: The Master Chief Collection está disponible en PC, Xbox.

¿Cuándo se lanzó Halo: The Master Chief Collection?

Halo: The Master Chief Collection se lanzó el 3 de diciembre de 2019.

¿Quién desarrolló Halo: The Master Chief Collection?

Halo: The Master Chief Collection fue desarrollado por 343 Industries y publicado por Xbox Game Studios.

¿Merece la pena comprar Halo: The Master Chief Collection?

Halo: The Master Chief Collection tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.