Compara los precios de Hacktag en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Piece of Cake studios. Publicado por Piece of Cake studios. Lanzado el 14/2/2018. Disponible en PC, Mac. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 73/100.

Bring a friend or don't bother: Hacktag's asymmetric co-op concept is genuinely clever, but it runs dry fast without a real partner and a Discord call open.

My first instinct with Hacktag was to slot it somewhere between Keep Talking and Nobody Explodes and Monaco, which is a promising neighbourhood to live in. The core split is clean: one player is the on-the-ground stealth Agent navigating corporate offices in isometric view, dodging guard patrols and security cameras, while the other is the Hacker riding a holographic network grid, tangling with radar-sweeping scanners and Pac-Man-style antivirus agents that wander the same virtual corridors. The two screens show the same level from completely different perspectives, and the dependency is real. The Hacker kills the camera so the Agent slips through, the Agent opens a server rack so the Hacker can push deeper into the network. There are three mission types across 24 levels spread across three rival corporations, and a light progression system hands out unlockable active and passive skills as you level up. Character customisation is surprisingly deep for this kind of game, with over 360 cosmetic items to chase through loot safes earned on mission completion. Here is where I have to be straight with you. The asymmetric concept earns its premise for the first couple of hours, especially on a couch where you can talk without lag. Local co-op, ideally with a headset or your partner sitting a metre away from a second screen, is where this thing actually breathes. The coordination mini-games, things like punching direction sequences on a timer to crack a door, or making an office phone ring to pull a guard off a corridor, feel sharp when both players are in sync. The problem is that the loop does not deepen fast enough. After a session or two with the same partner the puzzles stop surprising, the guard routes start feeling scripted, and the mission structure underneath it all is stubbornly linear. You are always moving toward the same boss terminal, just in a different building skin. Online play has a separate, more annoying problem. The built-in communication system bottoms out at a handful of generic pings, no voice, no text wheel worth anything. Playing with a stranger over the internet without an external voice app is close to unworkable for anything requiring tight timing, and tight timing is basically the whole game. If you are going in with a friend who will open Discord first, the netcode holds up well enough that it is not the thing killing your runs. If you are queuing blind, lower your expectations substantially. Solo mode exists, tabbing between both roles in real time, and while it technically functions it is a different kind of stressful, not in the fun way. The Steam user score sits at a mixed 66 percent across a modest review count, and that tracks. The community that loves it loves it specifically because of the couch co-op chemistry, not despite the game's limitations but almost around them. It is also worth noting that bugs and stability issues drew complaints at launch, and the player population has thinned since 2018, so finding a random online partner for spontaneous sessions is not a given. The game is best understood as a short-form co-op experience to boot up with one specific person you can talk to. Think of it as a two-hour puzzle box you revisit in short bursts rather than a sustained co-op campaign. Fred, Scout Team

Hacktag

Hacktag

14 feb 2018Piece of Cake studios
GamerScout opina

Bring a friend or don't bother: Hacktag's asymmetric co-op concept is genuinely clever, but it runs dry fast without a real partner and a Discord call open.

PCMac
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €3.74

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Acerca de Hacktag

My first instinct with Hacktag was to slot it somewhere between Keep Talking and Nobody Explodes and Monaco, which is a promising neighbourhood to live in. The core split is clean: one player is the on-the-ground stealth Agent navigating corporate offices in isometric view, dodging guard patrols and security cameras, while the other is the Hacker riding a holographic network grid, tangling with radar-sweeping scanners and Pac-Man-style antivirus agents that wander the same virtual corridors. The two screens show the same level from completely different perspectives, and the dependency is real. The Hacker kills the camera so the Agent slips through, the Agent opens a server rack so the Hacker can push deeper into the network. There are three mission types across 24 levels spread across three rival corporations, and a light progression system hands out unlockable active and passive skills as you level up. Character customisation is surprisingly deep for this kind of game, with over 360 cosmetic items to chase through loot safes earned on mission completion. Here is where I have to be straight with you. The asymmetric concept earns its premise for the first couple of hours, especially on a couch where you can talk without lag. Local co-op, ideally with a headset or your partner sitting a metre away from a second screen, is where this thing actually breathes. The coordination mini-games, things like punching direction sequences on a timer to crack a door, or making an office phone ring to pull a guard off a corridor, feel sharp when both players are in sync. The problem is that the loop does not deepen fast enough. After a session or two with the same partner the puzzles stop surprising, the guard routes start feeling scripted, and the mission structure underneath it all is stubbornly linear. You are always moving toward the same boss terminal, just in a different building skin. Online play has a separate, more annoying problem. The built-in communication system bottoms out at a handful of generic pings, no voice, no text wheel worth anything. Playing with a stranger over the internet without an external voice app is close to unworkable for anything requiring tight timing, and tight timing is basically the whole game. If you are going in with a friend who will open Discord first, the netcode holds up well enough that it is not the thing killing your runs. If you are queuing blind, lower your expectations substantially. Solo mode exists, tabbing between both roles in real time, and while it technically functions it is a different kind of stressful, not in the fun way. The Steam user score sits at a mixed 66 percent across a modest review count, and that tracks. The community that loves it loves it specifically because of the couch co-op chemistry, not despite the game's limitations but almost around them. It is also worth noting that bugs and stability issues drew complaints at launch, and the player population has thinned since 2018, so finding a random online partner for spontaneous sessions is not a given. The game is best understood as a short-form co-op experience to boot up with one specific person you can talk to. Think of it as a two-hour puzzle box you revisit in short bursts rather than a sustained co-op campaign.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopcross-platformachievementstrading-cardstier:aaaAsymmetric Co-opCouch Co-op FocusedVoice Chat RequiredIsometric StealthSession GamePuzzle Co-opCorporate Espionage

Requisitos del sistema

Mínimos

OS
Windows 7/8/10 64-bit
Memory
6 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
NVIDIA GeForce GTX 560TI or AMD Radeon HD7850
Processor
Quad-core Intel or AMD, 2.0 GHz or faster

Recomendados

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
NVIDIA GeForce GTX 770
Processor
Quad-core Intel or AMD, 3.0 GHz or faster

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Reseñas y valoraciones

Metacritic
73

Información del juego

Desarrolladora
Piece of Cake studios
Distribuidora
Piece of Cake studios
Fecha de lanzamiento
14 feb 2018

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¿En qué plataformas está disponible Hacktag?

Hacktag está disponible en PC, Mac.

¿Cuándo se lanzó Hacktag?

Hacktag se lanzó el 14 de febrero de 2018.

¿Quién desarrolló Hacktag?

Hacktag fue desarrollado por Piece of Cake studios.

¿Merece la pena comprar Hacktag?

Hacktag tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.