Compara los precios de Grid: Autosport en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Codemasters Software. Publicado por Codemasters. Lanzado el 27/6/2014. Disponible en PC. Géneros: Single Player, Multiplayer, Third Person, First Person, Virtual Reality, Racing. Puntuación Metacritic: 78/100.

A free-agent racing career across five disciplines - touring cars, open wheel, endurance, tuner, and street - with a handling model that sits squarely between arcade fun and proper simulation.

Grid: Autosport is Codemasters' course correction after Grid 2 took the series too far into arcade territory. The pitch is simple: you are a driver for hire, signing with different teams each season across five distinct disciplines - Touring, Open Wheel, Endurance, Tuner, and Street. Each discipline plays noticeably differently. Open wheel cars punish the slightest kerb-hop, while the reversed-grid format in touring events means you spend the second race scrapping up from the back, which is genuinely the most exciting way to spend six minutes in a virtual car. Over 100 routes across 22 locations keep the scenery fresh, and the cockpit view (absent from Grid 2, loudly mourned, now returned) makes racing wheels and gamepad triggers feel properly connected to what's happening on screen. The handling sits in a satisfying middle ground. It is not a sim - braking is more forgiving than real life and assists are available for newcomers - but push the difficulty up and the AI starts throwing unexpected moves, damage affects your steering and engine response, and a single clumsy shunt into the barrier can end your race. The flashback rewind feature is there as a safety net at lower settings, which is genuinely thoughtful for people who are still learning lines. Wheel and pedal setups are well supported, the game even sends telemetry via UDP to apps like SimHub, and controller mapping is flexible enough that you can sort it out in five minutes. For a couch session there is split-screen available on PC, though you will need at least one controller to make it work. Do not go in expecting a full campaign co-op mode - it does not exist, and communities have loudly noticed that gap. Online multiplayer through RaceNet allowed for Racing Clubs and weekly discipline challenges, though the online population has always been modest and server-side features have wound down over the years, so treat it as a single-player and local experience first. The career itself is long, possibly too long - you must grind all five disciplines to a required XP level before the headline Grid Championship events unlock, which means even if you hate drift events, you are doing them. Reviewers consistently called out this forced breadth as a chore, and they were not wrong. Assets are visibly recycled from Grid 2 and earlier Codemasters titles in places, and the career mode offers no sense of team ownership - no garage, no handpicked car collection, no team-building fantasy. You race, you level up, you sign a new contract. That cold, functional loop works fine if you just want clean racing with sharp AI, but if you want the warmth of building something, look elsewhere. There is also a known save file conflict with Steam Cloud that can corrupt progress - disable it before you start. One practical note for wheel users: check the supported device list before assuming your hardware works out of the box, since unofficial support requires XML edits. Bottom line: if you want a solid, accessible-but-not-soft simcade that covers more disciplines than most racers attempt, Grid: Autosport delivers. Just go in knowing the career is a long grind with some compulsory event types you will not love, and that online is a ghost town outside of peak European hours. Riley, Scout Team

Grid: Autosport
Single PlayerMultiplayerThird PersonFirst PersonVirtual RealityRacing

Grid: Autosport

27 jun 2014Codemasters SoftwareCodemasters
GamerScout opina

A free-agent racing career across five disciplines - touring cars, open wheel, endurance, tuner, and street - with a handling model that sits squarely between arcade fun and proper simulation.

PC
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Mínimo histórico: €30.12

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Acerca de Grid: Autosport

Grid: Autosport is Codemasters' course correction after Grid 2 took the series too far into arcade territory. The pitch is simple: you are a driver for hire, signing with different teams each season across five distinct disciplines - Touring, Open Wheel, Endurance, Tuner, and Street. Each discipline plays noticeably differently. Open wheel cars punish the slightest kerb-hop, while the reversed-grid format in touring events means you spend the second race scrapping up from the back, which is genuinely the most exciting way to spend six minutes in a virtual car. Over 100 routes across 22 locations keep the scenery fresh, and the cockpit view (absent from Grid 2, loudly mourned, now returned) makes racing wheels and gamepad triggers feel properly connected to what's happening on screen. The handling sits in a satisfying middle ground. It is not a sim - braking is more forgiving than real life and assists are available for newcomers - but push the difficulty up and the AI starts throwing unexpected moves, damage affects your steering and engine response, and a single clumsy shunt into the barrier can end your race. The flashback rewind feature is there as a safety net at lower settings, which is genuinely thoughtful for people who are still learning lines. Wheel and pedal setups are well supported, the game even sends telemetry via UDP to apps like SimHub, and controller mapping is flexible enough that you can sort it out in five minutes. For a couch session there is split-screen available on PC, though you will need at least one controller to make it work. Do not go in expecting a full campaign co-op mode - it does not exist, and communities have loudly noticed that gap. Online multiplayer through RaceNet allowed for Racing Clubs and weekly discipline challenges, though the online population has always been modest and server-side features have wound down over the years, so treat it as a single-player and local experience first. The career itself is long, possibly too long - you must grind all five disciplines to a required XP level before the headline Grid Championship events unlock, which means even if you hate drift events, you are doing them. Reviewers consistently called out this forced breadth as a chore, and they were not wrong. Assets are visibly recycled from Grid 2 and earlier Codemasters titles in places, and the career mode offers no sense of team ownership - no garage, no handpicked car collection, no team-building fantasy. You race, you level up, you sign a new contract. That cold, functional loop works fine if you just want clean racing with sharp AI, but if you want the warmth of building something, look elsewhere. There is also a known save file conflict with Steam Cloud that can corrupt progress - disable it before you start. One practical note for wheel users: check the supported device list before assuming your hardware works out of the box, since unofficial support requires XML edits. Bottom line: if you want a solid, accessible-but-not-soft simcade that covers more disciplines than most racers attempt, Grid: Autosport delivers. Just go in knowing the career is a long grind with some compulsory event types you will not love, and that online is a ghost town outside of peak European hours.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

steamSimcadeFive DisciplinesCockpit ViewFlashback SystemWheel SupportSplit-ScreenDamage ModelDriver-for-Hire CareerEndurance Racing

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Storage
15 GB
Graphics
Intel HD3000 / AMD Radeon HD2000 / NVIDIA Gece 8000
Processor
Intel Core 2 Duo 2.4Ghz / AMD Athlon X2 5400+
System requirements
Windows Vista / Windows 7 / Windows 8

Recomendados

Memory
4 GB RAM
Storage
20 GB
Graphics
Intel HD5200 / AMD Radeon HD7000 / NVIDIA GeForce GTX600
Processor
Intel Core i7 / AMD FX
System requirements
64 BIT - Windows Vista / Windows 7 / Windows 8

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Reseñas y valoraciones

Metacritic
78

Información del juego

Desarrolladora
Codemasters Software
Distribuidora
Codemasters
Fecha de lanzamiento
27 jun 2014

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Preguntas frecuentes sobre Grid: Autosport

¿Cuánto cuesta Grid: Autosport?

El precio de Grid: Autosport cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Grid: Autosport más barato?

Compara los precios de Grid: Autosport en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Grid: Autosport?

Grid: Autosport está disponible en PC.

¿Cuándo se lanzó Grid: Autosport?

Grid: Autosport se lanzó el 27 de junio de 2014.

¿Quién desarrolló Grid: Autosport?

Grid: Autosport fue desarrollado por Codemasters Software y publicado por Codemasters.

¿Merece la pena comprar Grid: Autosport?

Grid: Autosport tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Single Player. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.