Compara los precios de Greedfall Steam key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Spiders. Publicado por Focus Home Interactive. Lanzado el 9/9/2019. Disponible en PC. Géneros: RPG. Puntuación Metacritic: 72/100.

A colonial-era RPG with shapeshifting factions, companion loyalty systems, and an original world that punches above its budget. Rough edges included.

Greedfall is a third-person action-RPG from Spiders, a mid-tier French studio that has made a career out of ambitious RPGs with budgets that don't quite match the ambition. You play as De Sardet, a noble diplomat arriving on the island of Teer Fradee - a land teeming with magic, indigenous tribes, and competing colonial factions all trying to exploit it. The setup is more politically interesting than it first sounds. Your job is not to conquer anything. It is to negotiate, to manipulate, to ally, and occasionally to stab your way to a cure for a plague ravaging the old world. The colonial metaphor is present and reasonably thoughtful, which is not something you expect from a game of this scale. The faction system is where the game earns its reputation. There are five major factions - the merchant Congregation of Merchants, the religious Theleme inquisitors, the militaristic Bridge Alliance, the native Nauts sailors, and the indigenous Teer Fradee people. Every quest you complete shifts relationships. Decisions that please the colonizers usually hurt the natives, and vice versa. It rarely reaches the moral complexity of a Divinity or a Baldur's Gate, but the tension is genuine and the game tracks your standing carefully. You can lock yourself out of questlines, lose companion approval, and reach endings that feel like earned consequences rather than arbitrary cutoffs. The companions are a genuine highlight. There are five of them, each tied to a faction, and building their trust unlocks personal questlines with actual narrative payoff. Constantin, your cousin and the island's new governor, carries the most interesting arc - the writing around him is the best in the game. Combat is a mixed bag. You can build toward warrior, technical, or magic archetypes, or blend all three, and the skill tree offers enough flexibility to keep theorycrafters busy past hour 20. Fights are real-time with dodge rolls and parries, closer to a loose Dragon Age 2 than anything Soulslike. It works well enough on normal difficulty, but cranking it up mostly just makes enemies sponges, which is the lazy solution to challenge design. Here is where I have to be honest with you: Greedfall is visibly a budget production. Animation quality is inconsistent, some voice acting performances are flat, and there are filler fetch quests that exist only to pad runtime. The open areas feel thinly populated compared to what the concept art promises. If you come in expecting AAA production values, you will bounce off it fast. But if you approach it the way you approach a Eurojank RPG - with patience, willingness to engage with the systems, and a tolerance for some rough seams - you will find a world with genuine character and a story that actually goes somewhere. The ending hits harder than you might expect. For RPG players who have already finished the big-budget releases and want something with original worldbuilding and real faction consequence, Greedfall delivers more than its reception suggests. It is not a long game by genre standards - you can see most of what it offers in around 30 to 40 hours - and that restraint actually works in its favor. No 80-hour bloat, no repetitive dungeon crawl padding. Just a contained, flawed, and surprisingly earnest RPG about colonialism, loyalty, and whether diplomacy can outrun a plague. Monika, Scout Team

Greedfall Steam key

Greedfall Steam key

9 sept 2019SpidersFocus Home Interactive
GamerScout opina

A colonial-era RPG with shapeshifting factions, companion loyalty systems, and an original world that punches above its budget. Rough edges included.

PC
Steam Deck PlayableProtonDB Gold
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Greedfall is a third-person action-RPG from Spiders, a mid-tier French studio that has made a career out of ambitious RPGs with budgets that don't quite match the ambition. You play as De Sardet, a noble diplomat arriving on the island of Teer Fradee - a land teeming with magic, indigenous tribes, and competing colonial factions all trying to exploit it. The setup is more politically interesting than it first sounds. Your job is not to conquer anything. It is to negotiate, to manipulate, to ally, and occasionally to stab your way to a cure for a plague ravaging the old world. The colonial metaphor is present and reasonably thoughtful, which is not something you expect from a game of this scale. The faction system is where the game earns its reputation. There are five major factions - the merchant Congregation of Merchants, the religious Theleme inquisitors, the militaristic Bridge Alliance, the native Nauts sailors, and the indigenous Teer Fradee people. Every quest you complete shifts relationships. Decisions that please the colonizers usually hurt the natives, and vice versa. It rarely reaches the moral complexity of a Divinity or a Baldur's Gate, but the tension is genuine and the game tracks your standing carefully. You can lock yourself out of questlines, lose companion approval, and reach endings that feel like earned consequences rather than arbitrary cutoffs. The companions are a genuine highlight. There are five of them, each tied to a faction, and building their trust unlocks personal questlines with actual narrative payoff. Constantin, your cousin and the island's new governor, carries the most interesting arc - the writing around him is the best in the game. Combat is a mixed bag. You can build toward warrior, technical, or magic archetypes, or blend all three, and the skill tree offers enough flexibility to keep theorycrafters busy past hour 20. Fights are real-time with dodge rolls and parries, closer to a loose Dragon Age 2 than anything Soulslike. It works well enough on normal difficulty, but cranking it up mostly just makes enemies sponges, which is the lazy solution to challenge design. Here is where I have to be honest with you: Greedfall is visibly a budget production. Animation quality is inconsistent, some voice acting performances are flat, and there are filler fetch quests that exist only to pad runtime. The open areas feel thinly populated compared to what the concept art promises. If you come in expecting AAA production values, you will bounce off it fast. But if you approach it the way you approach a Eurojank RPG - with patience, willingness to engage with the systems, and a tolerance for some rough seams - you will find a world with genuine character and a story that actually goes somewhere. The ending hits harder than you might expect. For RPG players who have already finished the big-budget releases and want something with original worldbuilding and real faction consequence, Greedfall delivers more than its reception suggests. It is not a long game by genre standards - you can see most of what it offers in around 30 to 40 hours - and that restraint actually works in its favor. No 80-hour bloat, no repetitive dungeon crawl padding. Just a contained, flawed, and surprisingly earnest RPG about colonialism, loyalty, and whether diplomacy can outrun a plague.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamFaction Reputation SystemCompanion QuestsColonial SettingEurojankDialogue Choices MatterMagic-Warrior Hybrid BuildsMid-Budget RPGNarrative PayoffCompanion ArcsSkill Tree Hybrid BuildsPolitical ChoicesThird-Person CombatNarrative Choices Matter

Requisitos del sistema

Mínimos

Processor
Intel Core i5-3450 (3.1 GHz) / AMD FX-6300 X6 (3.5 GHz)
Memory
8 GB RAM
Graphics
2 GB, GeForce GTX 660/Radeon HD 7870
Storage
25 GB available space

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Processor
Intel Core i5-4690 (3.5 GHz)/AMD FX-8300 (3.3 GHz)
Memory
16 GB RAM
Graphics
4 GB, GeForce GTX 980 / Radeon R…

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Reseñas y valoraciones

Metacritic
72
Steam
76%(21,694)

Información del juego

Desarrolladora
Spiders
Distribuidora
Focus Home Interactive
Fecha de lanzamiento
9 sept 2019

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¿En qué plataformas está disponible Greedfall Steam key?

Greedfall Steam key está disponible en PC.

¿Cuándo se lanzó Greedfall Steam key?

Greedfall Steam key se lanzó el 9 de septiembre de 2019.

¿Quién desarrolló Greedfall Steam key?

Greedfall Steam key fue desarrollado por Spiders y publicado por Focus Home Interactive.

¿Merece la pena comprar Greedfall Steam key?

Greedfall Steam key tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.