Compara los precios de Global Ops: Commando Libya en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Spectral Games. Publicado por Immanitas Entertainment GmbH. Lanzado el 26/10/2011. Disponible en PC. Géneros: Action. Puntuación Metacritic: 37/100.

A 37-on-Metacritic Gears-of-War knockoff with brain-dead AI and dead multiplayer servers, but if you need eight hours of dumb cover-shooter carnage for pocket change, it technically functions.

My bar for a budget third-person shooter is low but it is not zero, and Global Ops: Commando Libya clears it by about the width of a bootlace. Spectral Games built a nine-mission campaign around Gears of War's cover system - roadie-run, snap-to-wall, roll sideways, repeat - and while the controls are lifted wholesale from Epic's playbook, the bones hold together better than the 37 Metacritic score implies. Rolling between shoulder-high walls, using the occasional destructible cover piece, and blasting through scripted vehicle segments across Greenland and North Africa actually functions without constantly fighting the input system. That is faint praise, but in this tier of game it matters. Here is what does not hold together. The enemy AI is in a category of its own. Opponents will sprint straight into your barrel, glue themselves to cover and never leave, or simply ignore you while your AI partner walks into your line of fire for the fifth time. There is no crouch, no jump, no ability to shoot from cover without fully exposing yourself, and no on-screen key binding list, so you will discover that F is the melee key required for a stealth kill only by mashing the keyboard. The shooting itself is spongy and inconsistent - time-to-kill varies so randomly per enemy that you lose the feedback loop a shooter needs to feel good. Hit registration feedback is close to nonexistent. On a 144hz monitor with a lightweight mouse you will feel the slop immediately. The three multiplayer modes - deathmatch and a domination-style capture variant among them - are functionally dead. Servers are empty and the connection process reportedly requires manually entering another player's IP address. Forget about it. This is a singleplayer experience whether you want it to be or not. The nine-chapter campaign runs about eight hours on normal, a little less if you ignore the story, and the story is very easy to ignore. Two CIA operatives named West and Pope swap action-movie obscenities while chasing a nuke through environments that recycle the same texture sets from level to level, with the Arctic opening being the one exception. The honest read on this game in 2025 depends entirely on why you are considering it. As a serious shooter it falls short on every performance metric that matters: gunfeel, AI pressure, movement options, weapon variety, and any form of multiplayer viability. As an irony-aware time capsule of early 2010s budget console port culture - complete with Unreal 3 engine bloom, stiff facial animations, and dialogue that reads like a 14-year-old's screenplay - there is a very specific audience who will get exactly what they came for. That audience is small. Everyone else will uninstall inside an hour. Fred, Scout Team

Global Ops: Commando Libya

Global Ops: Commando Libya

26 oct 2011Spectral GamesImmanitas Entertainment GmbH
GamerScout opina

A 37-on-Metacritic Gears-of-War knockoff with brain-dead AI and dead multiplayer servers, but if you need eight hours of dumb cover-shooter carnage for pocket change, it technically functions.

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Acerca de Global Ops: Commando Libya

My bar for a budget third-person shooter is low but it is not zero, and Global Ops: Commando Libya clears it by about the width of a bootlace. Spectral Games built a nine-mission campaign around Gears of War's cover system - roadie-run, snap-to-wall, roll sideways, repeat - and while the controls are lifted wholesale from Epic's playbook, the bones hold together better than the 37 Metacritic score implies. Rolling between shoulder-high walls, using the occasional destructible cover piece, and blasting through scripted vehicle segments across Greenland and North Africa actually functions without constantly fighting the input system. That is faint praise, but in this tier of game it matters. Here is what does not hold together. The enemy AI is in a category of its own. Opponents will sprint straight into your barrel, glue themselves to cover and never leave, or simply ignore you while your AI partner walks into your line of fire for the fifth time. There is no crouch, no jump, no ability to shoot from cover without fully exposing yourself, and no on-screen key binding list, so you will discover that F is the melee key required for a stealth kill only by mashing the keyboard. The shooting itself is spongy and inconsistent - time-to-kill varies so randomly per enemy that you lose the feedback loop a shooter needs to feel good. Hit registration feedback is close to nonexistent. On a 144hz monitor with a lightweight mouse you will feel the slop immediately. The three multiplayer modes - deathmatch and a domination-style capture variant among them - are functionally dead. Servers are empty and the connection process reportedly requires manually entering another player's IP address. Forget about it. This is a singleplayer experience whether you want it to be or not. The nine-chapter campaign runs about eight hours on normal, a little less if you ignore the story, and the story is very easy to ignore. Two CIA operatives named West and Pope swap action-movie obscenities while chasing a nuke through environments that recycle the same texture sets from level to level, with the Arctic opening being the one exception. The honest read on this game in 2025 depends entirely on why you are considering it. As a serious shooter it falls short on every performance metric that matters: gunfeel, AI pressure, movement options, weapon variety, and any form of multiplayer viability. As an irony-aware time capsule of early 2010s budget console port culture - complete with Unreal 3 engine bloom, stiff facial animations, and dialogue that reads like a 14-year-old's screenplay - there is a very specific audience who will get exactly what they came for. That audience is small. Everyone else will uninstall inside an hour.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerachievementstrading-cardstier:sub-5Budget TPSCover-Based ShooterDead MultiplayerGears CloneB-Movie ToneLinear CampaignCheckpoint SavesNo Keybinding MenuSolo Only

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7
Sound
DirectX 9 compatible soundcard
Memory
2048 MB RAM
Graphics
ATI or nVidia graphic card with at least 256 MB
DirectX®
9.0c
Processor
AMD or Intel dual-core processor 2.2 GHz
Hard Drive
6 GB HD space
Other Requirements
Broadband Internet connection

Recomendados

OS
Windows XP, Vista, 7
Sound
DirectX 9.0c compatible soundcard
Memory
2048 MB RAM
Graphics
ATI or nVidia graphic card with at least 512MB VRAM
DirectX®
9.0c
Processor
AMD or Intel triple or quad-core processor 2.8 GHz
Hard Drive
6 GB HD space
Other Requirements
Broadband Internet connection

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Reseñas y valoraciones

Metacritic
37

Información del juego

Desarrolladora
Spectral Games
Distribuidora
Immanitas Entertainment GmbH
Fecha de lanzamiento
26 oct 2011

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¿En qué plataformas está disponible Global Ops: Commando Libya?

Global Ops: Commando Libya está disponible en PC.

¿Cuándo se lanzó Global Ops: Commando Libya?

Global Ops: Commando Libya se lanzó el 26 de octubre de 2011.

¿Quién desarrolló Global Ops: Commando Libya?

Global Ops: Commando Libya fue desarrollado por Spectral Games y publicado por Immanitas Entertainment GmbH.

¿Merece la pena comprar Global Ops: Commando Libya?

Global Ops: Commando Libya tiene una puntuación Metacritic de 37/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.