Compara los precios de Ghost of a Tale en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SeithCG. Publicado por SeithCG. Lanzado el 13/3/2018. Disponible en PC. Géneros: Action, Adventure, Indie, RPG. Puntuación Metacritic: 75/100.

A solo-dev stealth-RPG where you play a tiny minstrel mouse sneaking through a rat-guarded fortress. Gorgeous, intimate, and surprisingly deep.

Ghost of a Tale is a stealth-adventure RPG built almost entirely by one person, Lionel Gallat, and that fact never stops being quietly astonishing. You play Tilo, a minstrel mouse searching for his imprisoned wife inside the crumbling Dwindling Heights Keep, a fortress crawling with armored rats who will absolutely flatten you if they catch you. Combat is not the answer here. Tilo cannot fight his way out of anything. What he can do is creep through shadows, craft disguises from salvaged gear, distract guards with thrown objects, and sweet-talk the handful of allies scattered across the keep. It is a stealth game at its core, with light RPG systems layered on top: leveling up improves your stamina and sneaking ability, and equipping different outfit sets changes how NPCs react to you. The worldbuilding is where Ghost of a Tale earns its reputation. The lore, told through found notes, crumbling murals, and cautious conversations with a frog mercenary named Silas, builds a coherent medieval animal civilization with its own history of war, plague, and politics. Nothing feels pasted on. The writing has genuine texture, the kind that rewards a second read of a journal entry you skimmed the first time. Quests are mostly organic fetch-and-investigate structures, but they are tied to characters with distinct voices and motivations, so the legwork rarely feels like padding. Rarely. The stealth mechanics are competent without being spectacular. Guard AI follows predictable patrol routes and has a classic detection cone, so veteran stealth players will feel at home without being challenged in new ways. The disguise system is the standout mechanic: assembling a full rat guard outfit from scattered pieces and bluffing your way through a checkpoint is enormously satisfying. Where the game stumbles is in some fiddly inventory management, occasional camera issues in tight corridors, and a final act that slightly rushes its emotional payoff after such careful setup in the earlier hours. The map can also be disorienting before you learn the keep's layout. Who is this for? Anyone who loved the atmospheric pacing of early Dishonored but wants something smaller, warmer, and more storybook in tone. Fans of character-driven RPGs who do not mind a protagonist who solves problems with wit instead of a sword. The game is not long, around eight to ten hours for a thorough first run, and it does not outstay its welcome. It is a focused, handcrafted experience that trusts the player to care about a small mouse with a lute and a desperate heart. Given that it launched with 91 percent positive Steam reviews and was built by essentially one developer, the ambition-to-execution ratio is genuinely impressive. Monika, Scout Team

Ghost of a Tale

Ghost of a Tale

13 mar 2018SeithCG
GamerScout opina

A solo-dev stealth-RPG where you play a tiny minstrel mouse sneaking through a rat-guarded fortress. Gorgeous, intimate, and surprisingly deep.

PC
Steam Deck UnsupportedProtonDB Gold
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Mínimo histórico: €0.84

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Ghost of a Tale is a stealth-adventure RPG built almost entirely by one person, Lionel Gallat, and that fact never stops being quietly astonishing. You play Tilo, a minstrel mouse searching for his imprisoned wife inside the crumbling Dwindling Heights Keep, a fortress crawling with armored rats who will absolutely flatten you if they catch you. Combat is not the answer here. Tilo cannot fight his way out of anything. What he can do is creep through shadows, craft disguises from salvaged gear, distract guards with thrown objects, and sweet-talk the handful of allies scattered across the keep. It is a stealth game at its core, with light RPG systems layered on top: leveling up improves your stamina and sneaking ability, and equipping different outfit sets changes how NPCs react to you. The worldbuilding is where Ghost of a Tale earns its reputation. The lore, told through found notes, crumbling murals, and cautious conversations with a frog mercenary named Silas, builds a coherent medieval animal civilization with its own history of war, plague, and politics. Nothing feels pasted on. The writing has genuine texture, the kind that rewards a second read of a journal entry you skimmed the first time. Quests are mostly organic fetch-and-investigate structures, but they are tied to characters with distinct voices and motivations, so the legwork rarely feels like padding. Rarely. The stealth mechanics are competent without being spectacular. Guard AI follows predictable patrol routes and has a classic detection cone, so veteran stealth players will feel at home without being challenged in new ways. The disguise system is the standout mechanic: assembling a full rat guard outfit from scattered pieces and bluffing your way through a checkpoint is enormously satisfying. Where the game stumbles is in some fiddly inventory management, occasional camera issues in tight corridors, and a final act that slightly rushes its emotional payoff after such careful setup in the earlier hours. The map can also be disorienting before you learn the keep's layout. Who is this for? Anyone who loved the atmospheric pacing of early Dishonored but wants something smaller, warmer, and more storybook in tone. Fans of character-driven RPGs who do not mind a protagonist who solves problems with wit instead of a sword. The game is not long, around eight to ten hours for a thorough first run, and it does not outstay its welcome. It is a focused, handcrafted experience that trusts the player to care about a small mouse with a lute and a desperate heart. Given that it launched with 91 percent positive Steam reviews and was built by essentially one developer, the ambition-to-execution ratio is genuinely impressive.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamStealthSingle DeveloperDisguise MechanicsNarrative-DrivenAnimal FantasyLore-RichNon-Combat ProtagonistAtmospheric

Requisitos del sistema

Mínimos

Processor
Intel i5 - 2.5Ghz
Memory
3 GB RAM
Graphics
NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
DirectX
Version 11
Storage
5 GB available space
Sound Card
Motherboard Integrated sound card A…

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Reseñas y valoraciones

Metacritic
75
Steam
91%(5,211)

Información del juego

Desarrolladora
SeithCG
Distribuidora
SeithCG
Fecha de lanzamiento
13 mar 2018

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¿En qué plataformas está disponible Ghost of a Tale?

Ghost of a Tale está disponible en PC.

¿Cuándo se lanzó Ghost of a Tale?

Ghost of a Tale se lanzó el 13 de marzo de 2018.

¿Quién desarrolló Ghost of a Tale?

Ghost of a Tale fue desarrollado por SeithCG.

¿Merece la pena comprar Ghost of a Tale?

Ghost of a Tale tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.