Compara los precios de Frozen Flame en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dreamside Interactive. Publicado por Ravenage Games, 2P Games. Lanzado el 17/11/2022. Disponible en PC. Géneros: Action, Adventure, RPG, Early Access.

A survival-RPG set in a crumbling dragon world with base-building and exploration, but rough edges and thin narrative keep it from its ambitions.

Frozen Flame pitches itself as a survival-adventure RPG in a dying world populated by dragon lore, and on paper that sounds like exactly the kind of thing I'd clear my weekend for. You gather resources, build shelters, fight increasingly punishing enemies, and slowly channel the mysterious power of the Frozen Flame to push back the corruption eating away at the realm. The core loop is functional: explore a zone, collect materials, upgrade gear, unlock new abilities, push into harder territory. If you have spent time with survival-crafting games like Valheim or Conan Exiles, the rhythm will feel familiar, though the execution here is noticeably rougher around every edge. Combat is action-oriented, with melee weapons, ranged options, and magic abilities you unlock through a progression tree tied to the Frozen Flame system. There is some genuine variety in how you approach fights depending on which skills you invest in, and the idea of cleansing corrupted shrines to restore the world is a decent structural hook. The environments - snowy ruins, dark forests, crumbling dragon temples - have real visual atmosphere, and you can feel that Dreamside Interactive had a strong aesthetic vision. The problem is that the mechanical depth rarely matches the visual promise. Enemy AI is inconsistent, the crafting system has a steep early grind that slows momentum badly, and the narrative is almost entirely backdrop rather than story. If you come in expecting meaningful character arcs or writing that rewards a second look, you will leave disappointed. The lore exists, but it is scattered in fragments and never coalesces into something that earns emotional investment. Multiplayer co-op is supported, and honestly the game is considerably more enjoyable with a friend or two absorbing the repetition together. Solo, the mid-game grind becomes a quiet test of patience, especially since the quest structure leans heavily on fetch-and-gather tasks that do not introduce new mechanics so much as require more of the same ones. Progression past the early hours can feel like the game is asking you to respect the process rather than enjoy it, which is a fine philosophy for some players but a friction point for anyone hoping the RPG label means branching decisions or meaningful narrative choices. It does not. Choices here are mostly build choices - what to craft, which skills to unlock - and those are decent enough to keep a certain type of player engaged. As of its reviews sitting at a mixed 63 percent positive, Frozen Flame occupies that uncomfortable middle space of a game with genuine potential that shipped before it was ready and has been improving in patches since. Players who got in early report a better experience than launch suggested, but lingering issues with balance, content density, and narrative thinness are real enough that you should go in with calibrated expectations. This is a solid pick if you specifically want a co-op survival game dressed in dragon aesthetics and are not expecting deep RPG systems or story payoff. It is a harder sell as a solo narrative experience or as a replacement for more polished genre entries. Monika, Scout Team

Frozen Flame
ActionAdventureRPGEarly Access

Frozen Flame

17 nov 2022Dreamside InteractiveRavenage Games, 2P Games
GamerScout opina

A survival-RPG set in a crumbling dragon world with base-building and exploration, but rough edges and thin narrative keep it from its ambitions.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €10.50

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Frozen Flame pitches itself as a survival-adventure RPG in a dying world populated by dragon lore, and on paper that sounds like exactly the kind of thing I'd clear my weekend for. You gather resources, build shelters, fight increasingly punishing enemies, and slowly channel the mysterious power of the Frozen Flame to push back the corruption eating away at the realm. The core loop is functional: explore a zone, collect materials, upgrade gear, unlock new abilities, push into harder territory. If you have spent time with survival-crafting games like Valheim or Conan Exiles, the rhythm will feel familiar, though the execution here is noticeably rougher around every edge. Combat is action-oriented, with melee weapons, ranged options, and magic abilities you unlock through a progression tree tied to the Frozen Flame system. There is some genuine variety in how you approach fights depending on which skills you invest in, and the idea of cleansing corrupted shrines to restore the world is a decent structural hook. The environments - snowy ruins, dark forests, crumbling dragon temples - have real visual atmosphere, and you can feel that Dreamside Interactive had a strong aesthetic vision. The problem is that the mechanical depth rarely matches the visual promise. Enemy AI is inconsistent, the crafting system has a steep early grind that slows momentum badly, and the narrative is almost entirely backdrop rather than story. If you come in expecting meaningful character arcs or writing that rewards a second look, you will leave disappointed. The lore exists, but it is scattered in fragments and never coalesces into something that earns emotional investment. Multiplayer co-op is supported, and honestly the game is considerably more enjoyable with a friend or two absorbing the repetition together. Solo, the mid-game grind becomes a quiet test of patience, especially since the quest structure leans heavily on fetch-and-gather tasks that do not introduce new mechanics so much as require more of the same ones. Progression past the early hours can feel like the game is asking you to respect the process rather than enjoy it, which is a fine philosophy for some players but a friction point for anyone hoping the RPG label means branching decisions or meaningful narrative choices. It does not. Choices here are mostly build choices - what to craft, which skills to unlock - and those are decent enough to keep a certain type of player engaged. As of its reviews sitting at a mixed 63 percent positive, Frozen Flame occupies that uncomfortable middle space of a game with genuine potential that shipped before it was ready and has been improving in patches since. Players who got in early report a better experience than launch suggested, but lingering issues with balance, content density, and narrative thinness are real enough that you should go in with calibrated expectations. This is a solid pick if you specifically want a co-op survival game dressed in dragon aesthetics and are not expecting deep RPG systems or story payoff. It is a harder sell as a solo narrative experience or as a replacement for more polished genre entries.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamSurvival-CraftingCo-op SurvivalDragon LoreAction RPGBase BuildingSkill TreeMagic CombatOpen World ExplorationCorruption Mechanic

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Mínimos

OS
Windows 10 64bit
Processor
Intel Core i5 2310 / AMD FX-6300
Memory
8 GB RAM
Graphics
NVIDIA® GeForce GTX 970 / ATI Radeon R9 series
DirectX
Version 11
Network
Br…

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Windows 10 64bit
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Memory
16 GB RAM
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Reseñas y valoraciones

Steam
63%(2,974)

Información del juego

Desarrolladora
Dreamside Interactive
Distribuidora
Ravenage Games, 2P Games
Fecha de lanzamiento
17 nov 2022

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¿En qué plataformas está disponible Frozen Flame?

Frozen Flame está disponible en PC.

¿Cuándo se lanzó Frozen Flame?

Frozen Flame se lanzó el 17 de noviembre de 2022.

¿Quién desarrolló Frozen Flame?

Frozen Flame fue desarrollado por Dreamside Interactive y publicado por Ravenage Games, 2P Games.