Compara los precios de For The King II en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por IronOak Games. Publicado por Curve Games. Lanzado el 2/11/2023. Disponible en PC, Xbox. Géneros: Adventure, Indie, RPG, Strategy. Puntuación Metacritic: 76/100.

A co-op tactical RPG roguelite where boardgame-style hex maps meet punishing dice rolls, fun with friends, uneven solo.

For The King II is a turn-based tactical RPG with roguelite structure, built on hex-grid maps that look like someone lovingly hand-painted a tabletop campaign. IronOak Games kept the core loop from the original: you pick a party of up to four characters, march across procedurally generated overworlds, fight enemies using a slot-based combat system where each ability has multiple hit-chance "slots" you can focus to improve your odds, and try not to die before the campaign's final boss wipes the floor with you. If that sounds fiddly, it is, and intentionally so. The tension lives in those probability slots. The class roster is broader this time around, covering archetypes like Scholar, Herbalist, Blacksmith, and Hunter, each with distinct stat weights and ability loadouts. Build variety is real but has a ceiling: past the midgame, certain weapon and class combinations pull ahead so obviously that the game quietly nudges you toward the same handful of setups on higher difficulties. That said, the lore deck system, where you unlock persistent upgrades and story snippets between runs, gives progression enough texture to keep a second or third campaign from feeling identical. The worldbuilding leans into fairy-tale darkness rather than gritty realism, which suits the art direction well and makes the writing easier to stomach when it goes broad. Where the game earns its place is in co-op. Three players splitting party control, arguing over whether to spend gold on a market item or push toward the next dungeon, is genuinely entertaining. The chaos of a bad dice sequence turning a routine fight into a near-wipe lands very differently when someone else is watching it happen in real time. Solo play is functional but lonelier in a way the design cannot fully paper over. The AI does not control your missing party members; you run them all yourself, which turns some sessions into a spreadsheet exercise. The rough edges are not subtle. Mixed Steam reviews reflect real friction: patching history has been uneven, some campaign scripts feel padded with repetitive random events that add run length without adding meaning, and the difficulty curve has a nasty spike around the second campaign chapter that feels less like challenge and more like the game forgetting you are having fun. Fans of the first game may also notice that For The King II does not dramatically expand the formula so much as refine and widen it, which will satisfy some players and underwhelm others expecting a reinvention. If you liked the original, played games like Darkest Dungeon or Tainted Grail: Conquest, or just want a co-op RPG that requires actual tactical thought rather than button-mashing, this is a reasonable fit. Go in knowing the solo experience is the lesser version, set your difficulty honestly on a first run, and do not expect the narrative to reward close reading the way a proper story-driven RPG would. It is a systems game wearing RPG clothes, and the systems are mostly good. Monika, Scout Team

For The King II

For The King II

2 nov 2023IronOak GamesCurve Games
GamerScout opina

A co-op tactical RPG roguelite where boardgame-style hex maps meet punishing dice rolls, fun with friends, uneven solo.

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For The King II is a turn-based tactical RPG with roguelite structure, built on hex-grid maps that look like someone lovingly hand-painted a tabletop campaign. IronOak Games kept the core loop from the original: you pick a party of up to four characters, march across procedurally generated overworlds, fight enemies using a slot-based combat system where each ability has multiple hit-chance "slots" you can focus to improve your odds, and try not to die before the campaign's final boss wipes the floor with you. If that sounds fiddly, it is, and intentionally so. The tension lives in those probability slots. The class roster is broader this time around, covering archetypes like Scholar, Herbalist, Blacksmith, and Hunter, each with distinct stat weights and ability loadouts. Build variety is real but has a ceiling: past the midgame, certain weapon and class combinations pull ahead so obviously that the game quietly nudges you toward the same handful of setups on higher difficulties. That said, the lore deck system, where you unlock persistent upgrades and story snippets between runs, gives progression enough texture to keep a second or third campaign from feeling identical. The worldbuilding leans into fairy-tale darkness rather than gritty realism, which suits the art direction well and makes the writing easier to stomach when it goes broad. Where the game earns its place is in co-op. Three players splitting party control, arguing over whether to spend gold on a market item or push toward the next dungeon, is genuinely entertaining. The chaos of a bad dice sequence turning a routine fight into a near-wipe lands very differently when someone else is watching it happen in real time. Solo play is functional but lonelier in a way the design cannot fully paper over. The AI does not control your missing party members; you run them all yourself, which turns some sessions into a spreadsheet exercise. The rough edges are not subtle. Mixed Steam reviews reflect real friction: patching history has been uneven, some campaign scripts feel padded with repetitive random events that add run length without adding meaning, and the difficulty curve has a nasty spike around the second campaign chapter that feels less like challenge and more like the game forgetting you are having fun. Fans of the first game may also notice that For The King II does not dramatically expand the formula so much as refine and widen it, which will satisfy some players and underwhelm others expecting a reinvention. If you liked the original, played games like Darkest Dungeon or Tainted Grail: Conquest, or just want a co-op RPG that requires actual tactical thought rather than button-mashing, this is a reasonable fit. Go in knowing the solo experience is the lesser version, set your difficulty honestly on a first run, and do not expect the narrative to reward close reading the way a proper story-driven RPG would. It is a systems game wearing RPG clothes, and the systems are mostly good.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamCo-op RogueliteHex-Grid TacticsProcedural OverworldLore Deck ProgressionParty ManagementBoardgame-Style CombatProbability-Based AbilitiesDark Fairy Tale

Requisitos del sistema

Mínimos

OS
Windows 10 x64
Processor
Intel Core i5-4670K (4 * 3400) or equivalent / AMD FX-8350 (4 * 4000) or equivalent
Memory
8 GB RAM
Graphics
GeForce GTX 960 (4 GB) / Radeon RX 550 (4 GB)
Storage
7 GB available space

Recomendados

OS
Windows 10 x64
Processor
Intel Core i7-6700K (4 * 4000) or equivalent / AMD Ryzen 5 1500X (4 * 3500) or equivalent
Memory
16 GB RAM
Graphics
GeForce RTX 2060 Super (8 GB) / Radeon RX 5700 XT (8 GB…

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Reseñas y valoraciones

Metacritic
76
Steam
71%(15,544)

Información del juego

Desarrolladora
IronOak Games
Distribuidora
Curve Games
Fecha de lanzamiento
2 nov 2023

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¿En qué plataformas está disponible For The King II?

For The King II está disponible en PC, Xbox.

¿Cuándo se lanzó For The King II?

For The King II se lanzó el 2 de noviembre de 2023.

¿Quién desarrolló For The King II?

For The King II fue desarrollado por IronOak Games y publicado por Curve Games.

¿Merece la pena comprar For The King II?

For The King II tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.