Compara los precios de FootLOL: Epic Fail League en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Lion's Shade. Publicado por HeroCraft PC. Lanzado el 7/8/2013. Disponible en PC. Géneros: Action, Sport, Single Player, Multiplayer, Co-op, Indie, RPG.

Soccer management meets gleeful mayhem: you don't control the players, you just drop landmines, stampede cows, and call in UFOs while your AI squad fumbles toward the goal.

FootLOL: Epic Fail League is a top-down, indirect-control arcade sports game where the joke is the entire premise. You are the manager, and your players handle themselves on the pitch. What you handle is the chaos layer on top: mines buried near the opponent's striker, rocket strikes from orbit, shields slapped onto your goalkeeper, alien abductions, stampeding cows, and glue traps that freeze anyone dumb enough to run through them. Matches last one to three minutes, scores can balloon into the double digits, and the whole thing looks like a mobile spin-off of Worms wearing a football kit. Which, given the origins, is not entirely wrong. The tournament mode is the campaign spine. You start on Earth with a modest loadout, a handful of mine slots, and basically nothing else. As you beat levels across four planets, you spend earned cash on permanent stat upgrades like speed and shooting accuracy, expand your ability slots to carry more tools into a match, and unlock the wilder weapons that make the later stages feel more like a war zone than a sport. Each level comes with a specific objective, sometimes win by a certain score, sometimes hit an exact scoreline like 5-4, which means you occasionally have to detonate your own players to stop them scoring. The objective system is the smartest mechanic in the game by a wide margin, even if the game never actually tells you what the objective is before kickoff, which is either a design oversight or the developers having a laugh at your expense. Probably the second one. There are real problems here. The AI is soft enough that once you have a halfway decent ability loadout, you can steamroll most matches without much thought. Critics and community reviews both land on the same note: the concept is genuinely funny for a session or two, but the single-player wears thin because the AI never seriously pushes back. Multiplayer is technically present, including online and co-op modes, but the player base has been thin for years now, and even in its prime the multiplayer lobby system was clunky enough that players had to re-invite each other after every single match. The balancing issues compound this: what you can deploy online is gated behind what you have unlocked in the single-player, so a fresh account going up against a veteran is a mismatch from the first whistle. For the right player, none of that is a dealbreaker. If you want a lightweight chaos simulator you can pick up for twenty minutes, laugh at a goalkeeper getting launched by a meteorite, and put back down, FootLOL does that job. It does not do narrative. It does not do character arcs. There are no dialogue trees, no branching builds that reveal something clever at hour forty. This is not my usual territory, and I will be honest: I would not finish this at the expense of literally any CRPG with a morality system. But I can recognize a narrow-scope game that achieves what it set out to do. Steam users have been largely positive over the years, and the developer's stated goal was just to make a silly, fun thing. Mission mostly accomplished, with the AI and multiplayer quality clearly left on the training ground. Monika, Scout Team

FootLOL: Epic Fail League
ActionSportSingle PlayerMultiplayerCo-opIndieRPG

FootLOL: Epic Fail League

7 ago 2013Lion's ShadeHeroCraft PC
GamerScout opina

Soccer management meets gleeful mayhem: you don't control the players, you just drop landmines, stampede cows, and call in UFOs while your AI squad fumbles toward the goal.

PC
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Mínimo histórico: €0.49

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FootLOL: Epic Fail League is a top-down, indirect-control arcade sports game where the joke is the entire premise. You are the manager, and your players handle themselves on the pitch. What you handle is the chaos layer on top: mines buried near the opponent's striker, rocket strikes from orbit, shields slapped onto your goalkeeper, alien abductions, stampeding cows, and glue traps that freeze anyone dumb enough to run through them. Matches last one to three minutes, scores can balloon into the double digits, and the whole thing looks like a mobile spin-off of Worms wearing a football kit. Which, given the origins, is not entirely wrong. The tournament mode is the campaign spine. You start on Earth with a modest loadout, a handful of mine slots, and basically nothing else. As you beat levels across four planets, you spend earned cash on permanent stat upgrades like speed and shooting accuracy, expand your ability slots to carry more tools into a match, and unlock the wilder weapons that make the later stages feel more like a war zone than a sport. Each level comes with a specific objective, sometimes win by a certain score, sometimes hit an exact scoreline like 5-4, which means you occasionally have to detonate your own players to stop them scoring. The objective system is the smartest mechanic in the game by a wide margin, even if the game never actually tells you what the objective is before kickoff, which is either a design oversight or the developers having a laugh at your expense. Probably the second one. There are real problems here. The AI is soft enough that once you have a halfway decent ability loadout, you can steamroll most matches without much thought. Critics and community reviews both land on the same note: the concept is genuinely funny for a session or two, but the single-player wears thin because the AI never seriously pushes back. Multiplayer is technically present, including online and co-op modes, but the player base has been thin for years now, and even in its prime the multiplayer lobby system was clunky enough that players had to re-invite each other after every single match. The balancing issues compound this: what you can deploy online is gated behind what you have unlocked in the single-player, so a fresh account going up against a veteran is a mismatch from the first whistle. For the right player, none of that is a dealbreaker. If you want a lightweight chaos simulator you can pick up for twenty minutes, laugh at a goalkeeper getting launched by a meteorite, and put back down, FootLOL does that job. It does not do narrative. It does not do character arcs. There are no dialogue trees, no branching builds that reveal something clever at hour forty. This is not my usual territory, and I will be honest: I would not finish this at the expense of literally any CRPG with a morality system. But I can recognize a narrow-scope game that achieves what it set out to do. Steam users have been largely positive over the years, and the developer's stated goal was just to make a silly, fun thing. Mission mostly accomplished, with the AI and multiplayer quality clearly left on the training ground.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamIndirect ControlArcade SportsPower-Up StrategyShort SessionsPhysics ChaosTeam UpgradesObjective-Based LevelsWorms-Like

Requisitos del sistema

Mínimos

Memory
1024 MB RAM
DirectX
9.0
Storage
107 MB
Processor
1.6 GHz
System requirements
Windows XP/Windows Vista/Windows 7/Windows 8

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Información del juego

Desarrolladora
Lion's Shade
Distribuidora
HeroCraft PC
Fecha de lanzamiento
7 ago 2013

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¿En qué plataformas está disponible FootLOL: Epic Fail League?

FootLOL: Epic Fail League está disponible en PC.

¿Cuándo se lanzó FootLOL: Epic Fail League?

FootLOL: Epic Fail League se lanzó el 7 de agosto de 2013.

¿Quién desarrolló FootLOL: Epic Fail League?

FootLOL: Epic Fail League fue desarrollado por Lion's Shade y publicado por HeroCraft PC.