Compara los precios de FireTry en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ismail ozel. Publicado por ismail ozel. Lanzado el 9/1/2020. Disponible en PC. Géneros: Action, Adventure, Indie, Strategy.

A budget couch co-op tank shooter with a built-in level editor and a scriptable tank control gimmick that sounds wild on paper. Worth exactly what it costs if you have someone sitting next to you.

I'll be straight with you: FireTry is about as far from a competitive shooter as you can get, and I say that as someone whose default mode is checking server tick rates before I check screenshots. This is a solo dev, sub-five-dollar, 2D top-down tank game built around couch co-op and a level editor. Once you recalibrate expectations to match the price bracket, there's actually a functional little game here worth knowing about. The core loop is straightforward. You pilot one of 15 tanks across a campaign of 50-plus levels, shooting enemies, popping breakable boxes for power-up drops like shields and speed boosts, and trying not to get flanked. Controls work on keyboard or gamepad, and the shared-screen multiplayer supports up to four players on the same machine. That last part is the real reason to consider this: if you've got people on the couch who want something uncomplicated, it does the job. Movement feels responsive enough for what's being asked of it, and the obstacle-heavy level design at least asks you to think about angles rather than just holding forward. The headline differentiator is a script engine that lets you automate your tank's movement using simple code commands. The idea is genuinely interesting, especially for younger players or anyone curious about basic programming logic. In practice, it's a novelty that most players will try once and never revisit, but the fact that it exists at all is unusual for a game at this price. The level editor rounds out the package, letting you build custom arenas and share them, though a reported bug with the save function in the level editor is the kind of thing that has gone unfixed long enough to suggest post-launch support is minimal at best. There's no online multiplayer, no matchmaking, no ranked mode, nothing for the competitive crowd. Netcode isn't a conversation because the game only plays locally. Time-to-kill and weapon balance are simple by design rather than tuned. The visuals are basic. The dependency on legacy frameworks (.NET 4.0, DirectX 9, XNA 4.0) means setup friction on modern Windows installations is a real possibility and worth knowing before you pull the trigger. The honest read: FireTry is a narrow recommendation. It has a use case, and that use case is a group of people sharing a single screen who want a low-stakes arcade tank game without spending much. Solo players looking for depth, ranked competition, or online play should look elsewhere without hesitation. Fred, Scout Team

FireTry

FireTry

9 ene 2020ismail ozel
GamerScout opina

A budget couch co-op tank shooter with a built-in level editor and a scriptable tank control gimmick that sounds wild on paper. Worth exactly what it costs if you have someone sitting next to you.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.28

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Acerca de FireTry

I'll be straight with you: FireTry is about as far from a competitive shooter as you can get, and I say that as someone whose default mode is checking server tick rates before I check screenshots. This is a solo dev, sub-five-dollar, 2D top-down tank game built around couch co-op and a level editor. Once you recalibrate expectations to match the price bracket, there's actually a functional little game here worth knowing about. The core loop is straightforward. You pilot one of 15 tanks across a campaign of 50-plus levels, shooting enemies, popping breakable boxes for power-up drops like shields and speed boosts, and trying not to get flanked. Controls work on keyboard or gamepad, and the shared-screen multiplayer supports up to four players on the same machine. That last part is the real reason to consider this: if you've got people on the couch who want something uncomplicated, it does the job. Movement feels responsive enough for what's being asked of it, and the obstacle-heavy level design at least asks you to think about angles rather than just holding forward. The headline differentiator is a script engine that lets you automate your tank's movement using simple code commands. The idea is genuinely interesting, especially for younger players or anyone curious about basic programming logic. In practice, it's a novelty that most players will try once and never revisit, but the fact that it exists at all is unusual for a game at this price. The level editor rounds out the package, letting you build custom arenas and share them, though a reported bug with the save function in the level editor is the kind of thing that has gone unfixed long enough to suggest post-launch support is minimal at best. There's no online multiplayer, no matchmaking, no ranked mode, nothing for the competitive crowd. Netcode isn't a conversation because the game only plays locally. Time-to-kill and weapon balance are simple by design rather than tuned. The visuals are basic. The dependency on legacy frameworks (.NET 4.0, DirectX 9, XNA 4.0) means setup friction on modern Windows installations is a real possibility and worth knowing before you pull the trigger. The honest read: FireTry is a narrow recommendation. It has a use case, and that use case is a group of people sharing a single screen who want a low-stakes arcade tank game without spending much. Solo players looking for depth, ranked competition, or online play should look elsewhere without hesitation.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscloud-savestier:sub-5Couch Co-opLevel EditorScript EngineTop-Down TankShared ScreenArcade TankPower-upsLocal PvP

Requisitos del sistema

Mínimos

OS
Windows XP SP3
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
128 Mb and Directx 9 supported and Pixel Shader version 1.1 Graphics Card
Processor
intel pentium 4

Recomendados

OS
Windows 7
Memory
1024 MB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
512 Mb and Directx 9 supported and Pixel Shader version 1.1 Graphics Card
Processor
intel core2 duo

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Información del juego

Desarrolladora
ismail ozel
Distribuidora
ismail ozel
Fecha de lanzamiento
9 ene 2020

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¿En qué plataformas está disponible FireTry?

FireTry está disponible en PC.

¿Cuándo se lanzó FireTry?

FireTry se lanzó el 9 de enero de 2020.

¿Quién desarrolló FireTry?

FireTry fue desarrollado por ismail ozel.