Compara los precios de FINAL FANTASY XIV Online en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Square Enix. Publicado por Square Enix. Lanzado el 18/2/2014. Disponible en PC, Xbox. Géneros: Massively Multiplayer, RPG. Puntuación Metacritic: 83/100.

Few MMOs will eat 400 hours of your life and make you feel every one of them was earned. FFXIV is that rare exception, though its current expansion era asks you to be patient with it.

I have watched friends bounce off A Realm Reborn three separate times before finally cracking and spending a month doing nothing else, and I have watched others quit fifteen minutes into the opening cutscene with zero regrets. That polarisation is fundamental to understanding what Final Fantasy XIV actually is: a slow-burn, story-driven MMORPG that doubles as one of the most unusually solo-friendly massively multiplayer games ever made. If you have been burned by MMOs that demand a guild, a schedule, and twelve friends with matching spreadsheets, FFXIV regularly undercuts that expectation, especially since the Trust system introduced in Shadowbringers lets you clear most dungeons with a party of story-relevant NPCs instead of queuing with strangers. The job system is the structural backbone and it is genuinely clever. One character can master every job in the game, swapping between Paladin, Black Mage, Dragoon, Summoner, or any of the roughly twenty available roles simply by changing your equipped weapon. You never delete progress on an alt, because there is no alt. Each job unlocks dedicated questlines every few levels that layer in new abilities and, importantly, actually reward your time with extra lore and character flavour rather than dumping you in a cutscene to collect five wolf tails. Build variety is real across the job roster, though the ceiling for skill expression varies considerably, and honest raiders will tell you that some jobs have more mechanical depth than others. The current state of the game sits inside the Dawntrail expansion, and this is where I have to be straight with you. Dawntrail is the most divisive expansion the game has shipped since its relaunch. The main scenario has pacing problems that split the community hard, with the new central character Wuk Lamat inspiring either genuine affection or outright frustration depending on your tolerance for a more personal, lower-stakes narrative after the universe-ending dramatics of Endwalker. What Dawntrail does undeniably deliver is combat that is, by most accounts, among the best the game has ever had. The two new jobs, Viper, a dual-blade melee that combines its swords into a two-handed weapon for specific combos, and Pictomancer, a paint-based mage, are both interesting additions to the roster, even if Pictomancer spent a significant chunk of its first year so overpowered it was basically invalidating DPS checks in Savage raids. The game also received its first major graphical overhaul with this expansion, upgrading lighting, shadows, and environmental textures in a way that genuinely modernises the look without requiring you to rebuild your character from scratch. What FFXIV does better than almost any MMO I can name is sustain a sense of authored, writerly care across its main scenario. The story from Heavensward onward, through Stormblood, Shadowbringers, and Endwalker, is legitimately remarkable writing for the genre. The music, consistently composed by Masayoshi Soken, is a genuine reason people stay. The community is, by MMO standards, surprisingly welcoming, with the Novice Network and player-run mentorship actively filling in gaps the tutorials leave open. Where the game frustrates is its content pacing: mid-tier casual players have historically waited months after a major expansion launch before the field operations, variant dungeons, and exploration zones they actually want become available. Dawntrail continued that pattern. Filler quest design in the base A Realm Reborn campaign also remains the biggest single obstacle for new players, and it is a real filter. For story-focused RPG players willing to invest the time, FFXIV at its peaks is genuinely hard to find elsewhere. For players who want dense mechanical depth, fast-paced combat loops, or a game that respects that your free time is limited, the friction is real and worth accounting for before you commit to a subscription. Monika, Scout Team

FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

18 feb 2014Square Enix
GamerScout opina

Few MMOs will eat 400 hours of your life and make you feel every one of them was earned. FFXIV is that rare exception, though its current expansion era asks you to be patient with it.

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I have watched friends bounce off A Realm Reborn three separate times before finally cracking and spending a month doing nothing else, and I have watched others quit fifteen minutes into the opening cutscene with zero regrets. That polarisation is fundamental to understanding what Final Fantasy XIV actually is: a slow-burn, story-driven MMORPG that doubles as one of the most unusually solo-friendly massively multiplayer games ever made. If you have been burned by MMOs that demand a guild, a schedule, and twelve friends with matching spreadsheets, FFXIV regularly undercuts that expectation, especially since the Trust system introduced in Shadowbringers lets you clear most dungeons with a party of story-relevant NPCs instead of queuing with strangers. The job system is the structural backbone and it is genuinely clever. One character can master every job in the game, swapping between Paladin, Black Mage, Dragoon, Summoner, or any of the roughly twenty available roles simply by changing your equipped weapon. You never delete progress on an alt, because there is no alt. Each job unlocks dedicated questlines every few levels that layer in new abilities and, importantly, actually reward your time with extra lore and character flavour rather than dumping you in a cutscene to collect five wolf tails. Build variety is real across the job roster, though the ceiling for skill expression varies considerably, and honest raiders will tell you that some jobs have more mechanical depth than others. The current state of the game sits inside the Dawntrail expansion, and this is where I have to be straight with you. Dawntrail is the most divisive expansion the game has shipped since its relaunch. The main scenario has pacing problems that split the community hard, with the new central character Wuk Lamat inspiring either genuine affection or outright frustration depending on your tolerance for a more personal, lower-stakes narrative after the universe-ending dramatics of Endwalker. What Dawntrail does undeniably deliver is combat that is, by most accounts, among the best the game has ever had. The two new jobs, Viper, a dual-blade melee that combines its swords into a two-handed weapon for specific combos, and Pictomancer, a paint-based mage, are both interesting additions to the roster, even if Pictomancer spent a significant chunk of its first year so overpowered it was basically invalidating DPS checks in Savage raids. The game also received its first major graphical overhaul with this expansion, upgrading lighting, shadows, and environmental textures in a way that genuinely modernises the look without requiring you to rebuild your character from scratch. What FFXIV does better than almost any MMO I can name is sustain a sense of authored, writerly care across its main scenario. The story from Heavensward onward, through Stormblood, Shadowbringers, and Endwalker, is legitimately remarkable writing for the genre. The music, consistently composed by Masayoshi Soken, is a genuine reason people stay. The community is, by MMO standards, surprisingly welcoming, with the Novice Network and player-run mentorship actively filling in gaps the tutorials leave open. Where the game frustrates is its content pacing: mid-tier casual players have historically waited months after a major expansion launch before the field operations, variant dungeons, and exploration zones they actually want become available. Dawntrail continued that pattern. Filler quest design in the base A Realm Reborn campaign also remains the biggest single obstacle for new players, and it is a real filter. For story-focused RPG players willing to invest the time, FFXIV at its peaks is genuinely hard to find elsewhere. For players who want dense mechanical depth, fast-paced combat loops, or a game that respects that your free time is limited, the friction is real and worth accounting for before you commit to a subscription.

Monika
Monika · Scout Team

RPGs

Etiquetas

Single-playerMulti-playerMMOPvPOnline PvPCo-opOnline Co-opCross-Platform MultiplayerAdjustable Text SizeCustom Volume ControlsKeyboard Only OptionSave AnytimeStereo SoundSurround SoundPartial Controller SupportRemote Play on TabletFamily SharingTrust SystemJob SwappingSavage RaidsMain Scenario QuestSubscription MMOStory-Driven MMOHigh-End RaidingCrafting DepthSolo-Friendly MMOExpansion-Gated Content

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Reseñas y valoraciones

Metacritic
83
Steam
87%(84,581)

Información del juego

Desarrolladora
Square Enix
Distribuidora
Square Enix
Fecha de lanzamiento
18 feb 2014
Clasificación por edad
PEGI 16

Modos de juego

singleplayer
multiplayer
mmo
coop
online coop
Cooperativo en línea

Idiomas

Audio (3)
EnglishFrenchGerman
Subtítulos (4)
EnglishFrenchGermanJapanese

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FINAL FANTASY XIV Online está disponible en PC, Xbox.

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FINAL FANTASY XIV Online se lanzó el 18 de febrero de 2014.

¿Quién desarrolló FINAL FANTASY XIV Online?

FINAL FANTASY XIV Online fue desarrollado por Square Enix.

¿Merece la pena comprar FINAL FANTASY XIV Online?

FINAL FANTASY XIV Online tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Massively Multiplayer. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.