Compara los precios de FINAL FANTASY® XIII-2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Square Enix. Publicado por Square Enix. Lanzado el 11/12/2014. Disponible en PC. Géneros: RPG.

Fixes almost everything XIII did wrong, then introduces its own mess of time-paradox plotting and a PC port that needs fan patches before it will stop crashing. Worth it anyway, if you know what you're signing up for.

I came into FFXIII-2 having just survived XIII's infamous twenty-hour tutorial corridor, and the first thing the game does is hand you a time-travel hub and say: go wherever you want. That alone felt like an apology letter written in gameplay form. The Historia Crux - a central menu that lets you jump between locations and eras spanning hundreds of years - genuinely opens the structure up, replacing locked corridors with explorable zones full of NPC quests, hidden items, and optional boss fights. It is a real, meaningful correction. The problem is that Square Enix fixed the architecture and forgot to hire a better writer for the renovation. The Paradigm System returns largely intact, and honestly it still holds up. Serah and Noel each develop across multiple combat roles - Ravager for offensive magic, Synergist for buffing, Sentinel for tanking, and the rest - and swapping Paradigm decks mid-fight to stagger enemies and control the ATB gauge is satisfying in a way that few menu-driven combat systems manage. The third party slot is occupied by a captured monster, and with over 150 tameable creatures available there is real build variety to chase if you want it. The caveat is that the Crystarium, XIII's sphere-grid-style level system, gets only a light redesign: you fill nodes to earn stat bonuses and unlock new role abilities, and a reasonably focused player can cap both main characters well before the credits roll. Completionists and build optimizers will enjoy the monster-collection depth; casual players will coast through on auto-battle and barely notice. Combat difficulty trends soft unless you deliberately seek out the harder optional fights. The story is where my patience ran thin. Serah and Noel are pleasant enough protagonists, but they lack the sheer aggravating magnetism that made Lightning interesting. Caius, the antagonist, is genuinely compelling - his motivations are coherent and sympathetic in a way that most FF villains never bother to be - but he is surrounded by a time-paradox plot that piles on new proper nouns and timeline contradictions until the whole thing starts to resemble a Wikipedia article about itself. Dialogue choices exist, but few carry any real consequence, and several have a single correct answer the game will re-prompt you for if you miss it. The Temporal Rift puzzle sections that break up exploration are the low point: clunky, pacing-destroying, and answered by the community in about thirty seconds of searching online. The casino zone, Serendipity, with its chocobo racing and slot machines, is a welcome pressure-release valve. Now the PC port. This needs to be said plainly. Out of the box, FFXIII-2 on Steam has a well-documented history of crashing, often within minutes of the opening battle, because the game's memory allocation was never properly optimized for PC. Square Enix never issued a fix. The community built one: a 4GB patch combined with the FF13Fix tool and a Vulkan renderer mod gets the game to a stable, largely locked 60fps on modern hardware, but you are doing setup homework that should not exist for a commercial release in 2014. Check PCGamingWiki before you launch. The Mixed Steam rating (58% positive from over six thousand reviews) reflects this technical baggage as much as any gameplay opinion. For franchise fans who already completed XIII, this is a genuinely better-paced, more replayable RPG - looser, weirder, and occasionally brilliant around its antagonist and late-game revelations. For newcomers, playing XIII first is non-negotiable; XIII-2 assumes you know the Fal'Cie lore and will not slow down to re-explain it. For anyone who bounced off XIII's linearity and wants a JRPG with real structural freedom, the Historia Crux delivers that. Just do the mod setup first, tolerate the puzzle filler, and accept that the ending will require DLC to feel complete. Monika, Scout Team

FINAL FANTASY® XIII-2

FINAL FANTASY® XIII-2

11 dic 2014Square Enix
GamerScout opina

Fixes almost everything XIII did wrong, then introduces its own mess of time-paradox plotting and a PC port that needs fan patches before it will stop crashing. Worth it anyway, if you know what you're signing up for.

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I came into FFXIII-2 having just survived XIII's infamous twenty-hour tutorial corridor, and the first thing the game does is hand you a time-travel hub and say: go wherever you want. That alone felt like an apology letter written in gameplay form. The Historia Crux - a central menu that lets you jump between locations and eras spanning hundreds of years - genuinely opens the structure up, replacing locked corridors with explorable zones full of NPC quests, hidden items, and optional boss fights. It is a real, meaningful correction. The problem is that Square Enix fixed the architecture and forgot to hire a better writer for the renovation. The Paradigm System returns largely intact, and honestly it still holds up. Serah and Noel each develop across multiple combat roles - Ravager for offensive magic, Synergist for buffing, Sentinel for tanking, and the rest - and swapping Paradigm decks mid-fight to stagger enemies and control the ATB gauge is satisfying in a way that few menu-driven combat systems manage. The third party slot is occupied by a captured monster, and with over 150 tameable creatures available there is real build variety to chase if you want it. The caveat is that the Crystarium, XIII's sphere-grid-style level system, gets only a light redesign: you fill nodes to earn stat bonuses and unlock new role abilities, and a reasonably focused player can cap both main characters well before the credits roll. Completionists and build optimizers will enjoy the monster-collection depth; casual players will coast through on auto-battle and barely notice. Combat difficulty trends soft unless you deliberately seek out the harder optional fights. The story is where my patience ran thin. Serah and Noel are pleasant enough protagonists, but they lack the sheer aggravating magnetism that made Lightning interesting. Caius, the antagonist, is genuinely compelling - his motivations are coherent and sympathetic in a way that most FF villains never bother to be - but he is surrounded by a time-paradox plot that piles on new proper nouns and timeline contradictions until the whole thing starts to resemble a Wikipedia article about itself. Dialogue choices exist, but few carry any real consequence, and several have a single correct answer the game will re-prompt you for if you miss it. The Temporal Rift puzzle sections that break up exploration are the low point: clunky, pacing-destroying, and answered by the community in about thirty seconds of searching online. The casino zone, Serendipity, with its chocobo racing and slot machines, is a welcome pressure-release valve. Now the PC port. This needs to be said plainly. Out of the box, FFXIII-2 on Steam has a well-documented history of crashing, often within minutes of the opening battle, because the game's memory allocation was never properly optimized for PC. Square Enix never issued a fix. The community built one: a 4GB patch combined with the FF13Fix tool and a Vulkan renderer mod gets the game to a stable, largely locked 60fps on modern hardware, but you are doing setup homework that should not exist for a commercial release in 2014. Check PCGamingWiki before you launch. The Mixed Steam rating (58% positive from over six thousand reviews) reflects this technical baggage as much as any gameplay opinion. For franchise fans who already completed XIII, this is a genuinely better-paced, more replayable RPG - looser, weirder, and occasionally brilliant around its antagonist and late-game revelations. For newcomers, playing XIII first is non-negotiable; XIII-2 assumes you know the Fal'Cie lore and will not slow down to re-explain it. For anyone who bounced off XIII's linearity and wants a JRPG with real structural freedom, the Historia Crux delivers that. Just do the mod setup first, tolerate the puzzle filler, and accept that the ending will require DLC to feel complete.

Monika
Monika · Scout Team

RPGs

Etiquetas

Single-playerSteam AchievementsSteam Trading CardsPartial Controller SupportSteam CloudFamily SharingsteamTime Travel MechanicsMonster TamingParadigm SystemNon-Linear ProgressionHistoria CruxJRPG CombatBuild OptimizationStory-HeavyCrystarium LevelingMonster CaptureATB CombatCaius Boss FightsFan Patch RequiredChocobo RacingOptional Boss ContentTemporal Rift Puzzles

Requisitos del sistema

Mínimos

Processor
2GHz Dual Core CPU
Memory
1500 MB RAM
Graphics
NVIDIA® Geforce® 8 Series/ ATI Radeon™ HD 4000 series VRAM 256MB or later
DirectX
Version 9.0c
Storage
30 GB ava…

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Processor
Intel® Core™ 2 Quad (2.66 GHz)/ AMD Phenom™ II X4 (2.8 GHz) processor
Memory
2 GB RAM
Graphics
NVIDIA® Geforce® GTX™ 460/ ATI Radeon™ HD 5870
DirectX
Version 9.0…

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Reseñas y valoraciones

Steam
58%(6,231)

Información del juego

Desarrolladora
Square Enix
Distribuidora
Square Enix
Fecha de lanzamiento
11 dic 2014
Clasificación por edad
PEGI 16

Modos de juego

singleplayer

Idiomas

Audio (1)
English
Subtítulos (5)
EnglishFrenchItalianGermanSpanish - Spain

Características

AchievementsCloud Saves

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FINAL FANTASY® XIII-2 está disponible en PC.

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FINAL FANTASY® XIII-2 se lanzó el 11 de diciembre de 2014.

¿Quién desarrolló FINAL FANTASY® XIII-2?

FINAL FANTASY® XIII-2 fue desarrollado por Square Enix.