Compara los precios de FINAL FANTASY® XIII en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Square Enix. Publicado por Square Enix. Lanzado el 9/10/2014. Disponible en PC. Géneros: RPG.

Arguably the most divisive entry in Square Enix's flagship series: a cinematic corridor-RPG with a genuinely clever combat system buried under 20 hours of hand-holding and a lore glossary that reads like a theology dissertation.

I have a complicated history with Final Fantasy XIII, and I suspect most RPG fans do too. The game launches you into a world of fal'Cie, l'Cie, Cocoon, and Pulse without so much as a soft landing, front-loading jargon so dense that the Datalog entries feel less like optional flavor text and more like mandatory homework. The story follows Lightning, a former soldier racing to save her sister Serah, alongside a party that includes the warm and likable Sazh, the polarizing Vanille, and the reliably divisive Hope. Character arcs are present and occasionally moving, but the cast never quite achieves the lived-in chemistry of the series' best ensembles, partly because the game withholds meaningful inter-party conflict for too long before pivoting to full cooperation. The combat system is, genuinely, the most interesting thing here, and it deserves more credit than the game's reputation allows. The Command Synergy Battle setup runs on a modified ATB framework where you control only the party leader while managing the full group through Paradigm Shifts. Swapping between roles mid-fight, say from a Commando-Ravager-Medic deck to a Sentinel-heavy defensive formation, is the entire tactical engine. Building Stagger on enemies by chaining Ravager attacks while a Commando maintains pressure is satisfying in a way that rewards active thinking rather than menu-browsing. The problem is that the Crystarium, the game's progression board, gates your build potential behind story milestones, making it nearly impossible to outpace the difficulty curve, which turns boss encounters into skill checks rather than moments of player expression. The first 20 hours operate essentially as an extended tutorial, and that is not a metaphor. The PC port, released in 2014, is the sticking point for platform-specific buyers. It shipped locked at 720p with no graphics options, and while mods from the community (there are several worth installing before you even launch the game for the first time) have since addressed resolution scaling and texture quality, none of this is handled out of the box. The port has been described as closer to the flawed Xbox 360 version than the PS3 original in performance terms, though modern systems largely sidestep the worst of the framerate issues. If you are buying this on PC in 2025, budget 20 minutes for mod setup before you start. Where FFXIII earns genuine respect is in its audiovisual presentation and its willingness to commit fully to its own strange aesthetic. Masashi Hamauzu's score is one of the strongest in the entire series, eclectic and emotionally precise in a way that holds up across the full runtime. The art direction, all crystalline corridors, biopunk architecture, and the sweeping wildlands of Gran Pulse in the back half, still looks considered and deliberate. Gran Pulse itself is where the game finally opens up, offering large-scale enemy hunts and a sense of scale that the first act completely denies you. It arrives late, but it is worth reaching. The honest summary: this is a 50-hour JRPG where the first act is a chore, the middle act is compelling, the final act loops back toward grind, and the combat system underneath it all is smarter than most players give it credit for. If you bounced off it once, the community mods and a lower expectation of open-world freedom may change the calculus. If you have never touched a Final Fantasy game and this is your entry point, you will find a mechanically interesting combat loop and a lore-heavy world that rewards patience. If you are an old-school series fan who values towns, exploration, and side content, prepare to make peace with the fact that those things are mostly absent until late. Monika, Scout Team

FINAL FANTASY® XIII

FINAL FANTASY® XIII

9 oct 2014Square Enix
GamerScout opina

Arguably the most divisive entry in Square Enix's flagship series: a cinematic corridor-RPG with a genuinely clever combat system buried under 20 hours of hand-holding and a lore glossary that reads like a theology dissertation.

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I have a complicated history with Final Fantasy XIII, and I suspect most RPG fans do too. The game launches you into a world of fal'Cie, l'Cie, Cocoon, and Pulse without so much as a soft landing, front-loading jargon so dense that the Datalog entries feel less like optional flavor text and more like mandatory homework. The story follows Lightning, a former soldier racing to save her sister Serah, alongside a party that includes the warm and likable Sazh, the polarizing Vanille, and the reliably divisive Hope. Character arcs are present and occasionally moving, but the cast never quite achieves the lived-in chemistry of the series' best ensembles, partly because the game withholds meaningful inter-party conflict for too long before pivoting to full cooperation. The combat system is, genuinely, the most interesting thing here, and it deserves more credit than the game's reputation allows. The Command Synergy Battle setup runs on a modified ATB framework where you control only the party leader while managing the full group through Paradigm Shifts. Swapping between roles mid-fight, say from a Commando-Ravager-Medic deck to a Sentinel-heavy defensive formation, is the entire tactical engine. Building Stagger on enemies by chaining Ravager attacks while a Commando maintains pressure is satisfying in a way that rewards active thinking rather than menu-browsing. The problem is that the Crystarium, the game's progression board, gates your build potential behind story milestones, making it nearly impossible to outpace the difficulty curve, which turns boss encounters into skill checks rather than moments of player expression. The first 20 hours operate essentially as an extended tutorial, and that is not a metaphor. The PC port, released in 2014, is the sticking point for platform-specific buyers. It shipped locked at 720p with no graphics options, and while mods from the community (there are several worth installing before you even launch the game for the first time) have since addressed resolution scaling and texture quality, none of this is handled out of the box. The port has been described as closer to the flawed Xbox 360 version than the PS3 original in performance terms, though modern systems largely sidestep the worst of the framerate issues. If you are buying this on PC in 2025, budget 20 minutes for mod setup before you start. Where FFXIII earns genuine respect is in its audiovisual presentation and its willingness to commit fully to its own strange aesthetic. Masashi Hamauzu's score is one of the strongest in the entire series, eclectic and emotionally precise in a way that holds up across the full runtime. The art direction, all crystalline corridors, biopunk architecture, and the sweeping wildlands of Gran Pulse in the back half, still looks considered and deliberate. Gran Pulse itself is where the game finally opens up, offering large-scale enemy hunts and a sense of scale that the first act completely denies you. It arrives late, but it is worth reaching. The honest summary: this is a 50-hour JRPG where the first act is a chore, the middle act is compelling, the final act loops back toward grind, and the combat system underneath it all is smarter than most players give it credit for. If you bounced off it once, the community mods and a lower expectation of open-world freedom may change the calculus. If you have never touched a Final Fantasy game and this is your entry point, you will find a mechanically interesting combat loop and a lore-heavy world that rewards patience. If you are an old-school series fan who values towns, exploration, and side content, prepare to make peace with the fact that those things are mostly absent until late.

Monika
Monika · Scout Team

RPGs

Etiquetas

Single-playerSteam AchievementsSteam Trading CardsPartial Controller SupportSteam CloudRemote Play on PhoneRemote Play on TabletFamily SharingsteamParadigm SystemLinear ProgressionStagger MechanicCrystarium BuildStory-HeavyJRPG CombatLore-DenseMod RequiredCorridor-LinearParadigm Shift CombatATB SystemCrystarium ProgressionMod-Recommended PortCinematic StoryGran Pulse Open SegmentMasashi Hamauzu Soundtrack

Requisitos del sistema

Mínimos

Processor
2GHz Dual Core CPU
Memory
1 GB RAM
Graphics
NVIDIA® Geforce® 8 Series/ ATI Radeon™ HD 2000 series VRAM 256MB or later
DirectX
Version 9.0c
Storage
60 GB availa…

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Processor
Intel® Core™ 2 Quad (2.66 GHz)/ AMD Phenom™ II X4 (2.8 GHz) processor
Memory
2 GB RAM
Graphics
NVIDIA® Geforce® GTX™ 460/ ATI Radeon™ HD 5870
DirectX
Version 9.0…

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Reseñas y valoraciones

Steam
75%(19,405)

Información del juego

Desarrolladora
Square Enix
Distribuidora
Square Enix
Fecha de lanzamiento
9 oct 2014
Clasificación por edad
PEGI 16

Modos de juego

singleplayer

Idiomas

Audio (1)
English
Subtítulos (5)
EnglishFrenchItalianGermanSpanish - Spain

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¿En qué plataformas está disponible FINAL FANTASY® XIII?

FINAL FANTASY® XIII está disponible en PC.

¿Cuándo se lanzó FINAL FANTASY® XIII?

FINAL FANTASY® XIII se lanzó el 9 de octubre de 2014.

¿Quién desarrolló FINAL FANTASY® XIII?

FINAL FANTASY® XIII fue desarrollado por Square Enix.