
FINAL FANTASY X/X-2 HD Remaster
Two PS2-era JRPGs that defined a generation, polished up and bundled together, FFX holds up beautifully, and X-2 is a wilder ride than its reputation suggests.
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I've replayed FFX enough times to know exactly when the orchestral swell hits at Zanarkand, and yet loading it up in this remaster still lands the same gut-punch it always did. That alone tells you something. This is a collection that bundles Final Fantasy X, one of the most narratively confident JRPGs ever made, with its deeply divisive sequel X-2, and delivers both in a form that holds up better than you might expect from games originally built for a PS2. FFX is the star of the package, and it earns that status. Tidus and Yuna's pilgrimage across Spira is a beautifully paced linear story about grief, sacrifice, and religious control, heavy themes handled with surprising grace. The turn-based combat is crisp, with free character swapping mid-battle that rewards knowing your roster's strengths and weaknesses. The real mechanical heart, though, is the Sphere Grid, a massive web of stat nodes and abilities that lets you push characters in their intended direction or, with the Expert Grid variant, cross-class them however you want. Wakka as a white mage with thief cross-training is a perfectly legal life choice. The Aeon system, where Yuna summons powerful creatures with their own full HP bars and move sets, adds a satisfying extra tactical layer to boss fights. The summons in this game remain some of the best-designed in the series. Side content ranges from genuinely rewarding (optional superbosses that will humble you hard) to genuinely awful, the Chocobo balloon minigame and the infamous 200-lightning-bolt dodge for Lulu's celestial weapon are the kind of optional requirements that exist purely to test whether you value your own sanity. X-2 is a harder sell, but a more interesting one than its reputation implies. Set in a post-Sin Spira and following Yuna, Rikku, and newcomer Paine as a globe-trotting sphere-hunting crew, the tone whiplash from the first game is real and intentional. The writing is lighter, campier, and frequently exhausting in its early chapters. What saves X-2 mechanically is the Dressphere system, a job-class system where switching between roles like Warrior, Black Mage, Gunner, or the HD-exclusive Psychic mid-battle gives the combat an almost rhythm-game energy that FFX never had. The Creature Creator, which lets you capture enemies and deploy them as party members, adds further build depth. The problem is that X-2's narrative largely squanders the emotional real estate FFX built, and the recycled world map means the sense of discovery you got on a first visit to Spira simply does not return. It is, ultimately, a game with one of the best battle systems in the franchise carrying a story that doesn't deserve it. The remaster itself does solid work. Character models were rebuilt rather than just upscaled, and the environments are sharp and vibrant enough to not embarrass themselves on a modern monitor. The remastered FFX soundtrack has an optional toggle to revert to the original arrangements if the new versions irritate you, which is thoughtful. PC players also get 2x and 4x speed boosts and a Supercharge option for casual or time-limited runs, genuinely useful additions. The one omission that stings is the lack of cutscene skipping in either game, an oversight that becomes genuinely painful when you die after a long unskippable story segment. The lip-syncing between Japanese original audio and English mouth animations is also rough in FFX, a quirk that has survived every version of this game intact.

RPGs
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- 2GHz Dual Core CPU
- Memory
- 1 GB RAM
- Graphics
- NVIDIA Geforce 9600GT VRAM 512MB or later / ATI Radeon HD 2600XT VRAM 512MB or later
- Storage
- 37 GB available space
- Sound Card
- DirectX Com…
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Información del juego
- Desarrolladora
- Square Enix
- Distribuidora
- Square Enix
- Fecha de lanzamiento
- 12 may 2016
- Clasificación por edad
- PEGI 13




