Compara los precios de FINAL FANTASY V en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Square Enix. Publicado por Square Enix. Lanzado el 10/11/2021. Disponible en PC. Géneros: RPG.

The series' most mechanically ambitious 2D entry finally has a version worth recommending, and if you sleep on it because it lacks a brooding protagonist, that's your loss.

I have a confession: I dismissed Final Fantasy V for years. Sandwiched between the emotional gut-punch of IV and the operatic sweep of VI, Bartz and company always looked like the awkward middle child nobody invited to the reunion. I was wrong, and the Pixel Remaster is what finally convinced me. What FFV actually is, stripped of its underdog reputation, is the most mechanically rich game in the entire 2D era of the series. The Job system is the engine, and it runs beautifully. Your four characters, including traveler Bartz, princess Lenna, the gruff Galuf, and pirate Faris, start as blanks. They earn ABP (Ability Points) alongside regular EXP, and each job they level up unlocks abilities they can slot into other jobs later. A White Mage who has dabbled in Monk can throw a respectable punch between heals. A Mystic Knight who picks up Dual-Wield from the Ninja and Rapid Fire from the Ranger becomes something almost unfair by the late game. The Mime job, which copies the last ally's action at no MP cost, opens its own rabbit hole of theory-crafting. There are over 20 jobs in the Pixel Remaster version, and the cross-pollination between them gives the combat system real depth that holds up past hour 40, easily. The annual community-run Four Job Fiesta challenge, where players lock themselves to random job assignments, exists because this system rewards creative constraints. The Pixel Remaster presentation is a genuine upgrade over every prior Western release. Sprites were redrawn by original artist Kazuko Shibuya, environments are sharper and more detailed, and Nobuo Uematsu's score gets a full re-orchestration that leans into Celtic instrumentation in ways that suit the game's adventurous, almost jaunty tone. The ATB combat runs cleanly, and optional Boost modifiers let you toggle encounter rates, adjust EXP and ABP multipliers, and flip between Wait and Active timing, none of which disable achievements. The auto-battle feature cuts down significantly on routine grinding without removing player control from anything that actually matters. That said, this version is not without friction. The font choice drew consistent criticism from the community and it is, genuinely, a bit rough on the eyes during long sessions. Screen-tearing on PC was a launch issue that required external GPU settings to fix rather than an in-game option, which is a sloppy oversight for a remaster in 2021. The story itself is deliberately lighter in tone than IV or VI, which is a feature if you want a warmhearted adventure and a potential turnoff if you need your JRPG to carry serious emotional weight. The narrative does not have the complex branching that would interest a Disco Elysium reader, and the characters are charming rather than deeply layered. The GBA version technically had bonus job classes not present here, so returning fans who mastered that build will notice what is missing. For newcomers, the Pixel Remaster is the right entry point and arguably the best legal way to experience FFV in the West. For systems-obsessed RPG players who find themselves spreadsheet-building party comps at midnight, this one is close to essential. The job customization is more expressive than anything in FFIV or FFVI, and if you have the patience to let it click, you will be rewiring your party for the sheer joy of it long after the credits roll. Monika, Scout Team

FINAL FANTASY V

FINAL FANTASY V

10 nov 2021Square Enix
GamerScout opina

The series' most mechanically ambitious 2D entry finally has a version worth recommending, and if you sleep on it because it lacks a brooding protagonist, that's your loss.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €9.57

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I have a confession: I dismissed Final Fantasy V for years. Sandwiched between the emotional gut-punch of IV and the operatic sweep of VI, Bartz and company always looked like the awkward middle child nobody invited to the reunion. I was wrong, and the Pixel Remaster is what finally convinced me. What FFV actually is, stripped of its underdog reputation, is the most mechanically rich game in the entire 2D era of the series. The Job system is the engine, and it runs beautifully. Your four characters, including traveler Bartz, princess Lenna, the gruff Galuf, and pirate Faris, start as blanks. They earn ABP (Ability Points) alongside regular EXP, and each job they level up unlocks abilities they can slot into other jobs later. A White Mage who has dabbled in Monk can throw a respectable punch between heals. A Mystic Knight who picks up Dual-Wield from the Ninja and Rapid Fire from the Ranger becomes something almost unfair by the late game. The Mime job, which copies the last ally's action at no MP cost, opens its own rabbit hole of theory-crafting. There are over 20 jobs in the Pixel Remaster version, and the cross-pollination between them gives the combat system real depth that holds up past hour 40, easily. The annual community-run Four Job Fiesta challenge, where players lock themselves to random job assignments, exists because this system rewards creative constraints. The Pixel Remaster presentation is a genuine upgrade over every prior Western release. Sprites were redrawn by original artist Kazuko Shibuya, environments are sharper and more detailed, and Nobuo Uematsu's score gets a full re-orchestration that leans into Celtic instrumentation in ways that suit the game's adventurous, almost jaunty tone. The ATB combat runs cleanly, and optional Boost modifiers let you toggle encounter rates, adjust EXP and ABP multipliers, and flip between Wait and Active timing, none of which disable achievements. The auto-battle feature cuts down significantly on routine grinding without removing player control from anything that actually matters. That said, this version is not without friction. The font choice drew consistent criticism from the community and it is, genuinely, a bit rough on the eyes during long sessions. Screen-tearing on PC was a launch issue that required external GPU settings to fix rather than an in-game option, which is a sloppy oversight for a remaster in 2021. The story itself is deliberately lighter in tone than IV or VI, which is a feature if you want a warmhearted adventure and a potential turnoff if you need your JRPG to carry serious emotional weight. The narrative does not have the complex branching that would interest a Disco Elysium reader, and the characters are charming rather than deeply layered. The GBA version technically had bonus job classes not present here, so returning fans who mastered that build will notice what is missing. For newcomers, the Pixel Remaster is the right entry point and arguably the best legal way to experience FFV in the West. For systems-obsessed RPG players who find themselves spreadsheet-building party comps at midnight, this one is close to essential. The job customization is more expressive than anything in FFIV or FFVI, and if you have the patience to let it click, you will be rewiring your party for the sheer joy of it long after the credits roll.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:aaaJob SystemATB CombatBuild VarietyAbility Cross-ClassingPixel RemasterClassic JRPGParty CustomizationCompletionist-Friendly

Requisitos del sistema

Mínimos

OS
Windows 8.1 64-bit / Windows 10 64-bit (ver.1909 and above)
Memory
4 GB RAM
DirectX
Version 10
Storage
1 GB available space
Graphics
AMD Radeon™ R7 Graphics / Intel® HD Graphics 3000
Processor
AMD A8-7600 / Intel® Core™ i3-2105

Recomendados

OS
Windows 8.1 64-bit / Windows 10 64-bit (ver.1909 and above)
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
AMD Radeon™ R7 Graphics / Intel® HD Graphics 4000
Processor
AMD A8-7600 / Intel® Core™ i3-3225

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Información del juego

Desarrolladora
Square Enix
Distribuidora
Square Enix
Fecha de lanzamiento
10 nov 2021

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¿En qué plataformas está disponible FINAL FANTASY V?

FINAL FANTASY V está disponible en PC.

¿Cuándo se lanzó FINAL FANTASY V?

FINAL FANTASY V se lanzó el 10 de noviembre de 2021.

¿Quién desarrolló FINAL FANTASY V?

FINAL FANTASY V fue desarrollado por Square Enix.