Compara los precios de Fhtagn! - Tales of the Creeping Madness en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Design Imps. Publicado por Design Imps. Lanzado el 22/5/2018. Disponible en PC. Géneros: Adventure, Casual, Indie.

Couch co-op dark comedy where your cultist friends are also your biggest threat - low friction, genuinely funny writing, zero netcode to complain about because the betrayal happens in person.

I'll be honest: when something lands in my queue that has no shooting, no ranked ladder, and no TTK to obsess over, my first instinct is to pass it down the hall. I did not pass Fhtagn! - Tales of the Creeping Madness down the hall. It sat on my second monitor through a slow patch between sessions of something more adrenaline-forward, and somewhere around my third run I realised I was actually annoyed when my flatmate picked the Asylum on the same turn I wanted it. Here is the core loop in plain terms. You pick one of four cultists, choose an Ancient One to summon, and then spend six rounds visiting locations across Arkham - the University, the Docks, Madame Fufu's gambling den, the Asylum, and others. Each location offers two tasks, each task nudges specific stats from a pool of seven, and only one cultist can occupy a location per turn. At the end of those six rounds you attempt the ritual, your accumulated stats either meet the role requirements or they do not, and one of 142 character endings plays out. The base game has eight possible final outcomes. The Dark Young expansion adds a second cult - The Thousand Young - along with useable ritual items, new investigators to deal with, and a sacrifice mechanic where the group votes on which cultist the All-Mother gets to keep. That vote is determined partly by how well you performed across the six rounds, which means sandbagging your friends becomes a deliberate strategy rather than an accident. The writing carries a lot of weight here and it earns it. The humour is Lovecraft-as-parody, self-aware and light on its feet, and it sidesteps the parts of the source material that make modern readers uncomfortable. Events are randomised by location, there are 113 of them with 370 potential outcomes across roughly 93,000 words, and the game has a Steam Workshop with a no-code content creator tool that lets the community add story packs without programming knowledge. That workshop support is genuinely meaningful for long-term value, because the base session runs under two hours and without external content the solo experience does wear thinner than the co-op version. Some players have flagged the music loop as repetitive on longer sessions, which is fair - the jazz swing soundtrack is charming for the first couple of runs and then it sits in your peripheral awareness like a dripping tap. The honest limitation is structural rather than a flaw in execution. This is couch co-op first. The betrayal mechanics, the location blocking, the voting for sacrifice - all of it sings when there are three people around a screen making bad decisions together. Solo, the AI fills the empty cultist slots well enough, but you lose the human element that makes the double-cross feel personal. There is no online multiplayer, which in 2025 means a portion of potential players will never see the game at its best. If you have a regular couch crew, that limitation is irrelevant. If you are a solo player between shooter sessions looking for something that lasts 30 minutes and resets clean, it still holds up - just with a lower ceiling. For a shooter specialist it is genuinely refreshing to play something where the skill expression is reading the other players rather than reaction time. No peripheral requirements, no 144hz needed, no ranked anxiety. Just four people trying to summon a cosmic horror and quietly engineering each other's failure. Fred, Scout Team

Fhtagn! - Tales of the Creeping Madness

Fhtagn! - Tales of the Creeping Madness

22 may 2018Design Imps
GamerScout opina

Couch co-op dark comedy where your cultist friends are also your biggest threat - low friction, genuinely funny writing, zero netcode to complain about because the betrayal happens in person.

PC
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Mínimo histórico: €3.50

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Acerca de Fhtagn! - Tales of the Creeping Madness

I'll be honest: when something lands in my queue that has no shooting, no ranked ladder, and no TTK to obsess over, my first instinct is to pass it down the hall. I did not pass Fhtagn! - Tales of the Creeping Madness down the hall. It sat on my second monitor through a slow patch between sessions of something more adrenaline-forward, and somewhere around my third run I realised I was actually annoyed when my flatmate picked the Asylum on the same turn I wanted it. Here is the core loop in plain terms. You pick one of four cultists, choose an Ancient One to summon, and then spend six rounds visiting locations across Arkham - the University, the Docks, Madame Fufu's gambling den, the Asylum, and others. Each location offers two tasks, each task nudges specific stats from a pool of seven, and only one cultist can occupy a location per turn. At the end of those six rounds you attempt the ritual, your accumulated stats either meet the role requirements or they do not, and one of 142 character endings plays out. The base game has eight possible final outcomes. The Dark Young expansion adds a second cult - The Thousand Young - along with useable ritual items, new investigators to deal with, and a sacrifice mechanic where the group votes on which cultist the All-Mother gets to keep. That vote is determined partly by how well you performed across the six rounds, which means sandbagging your friends becomes a deliberate strategy rather than an accident. The writing carries a lot of weight here and it earns it. The humour is Lovecraft-as-parody, self-aware and light on its feet, and it sidesteps the parts of the source material that make modern readers uncomfortable. Events are randomised by location, there are 113 of them with 370 potential outcomes across roughly 93,000 words, and the game has a Steam Workshop with a no-code content creator tool that lets the community add story packs without programming knowledge. That workshop support is genuinely meaningful for long-term value, because the base session runs under two hours and without external content the solo experience does wear thinner than the co-op version. Some players have flagged the music loop as repetitive on longer sessions, which is fair - the jazz swing soundtrack is charming for the first couple of runs and then it sits in your peripheral awareness like a dripping tap. The honest limitation is structural rather than a flaw in execution. This is couch co-op first. The betrayal mechanics, the location blocking, the voting for sacrifice - all of it sings when there are three people around a screen making bad decisions together. Solo, the AI fills the empty cultist slots well enough, but you lose the human element that makes the double-cross feel personal. There is no online multiplayer, which in 2025 means a portion of potential players will never see the game at its best. If you have a regular couch crew, that limitation is irrelevant. If you are a solo player between shooter sessions looking for something that lasts 30 minutes and resets clean, it still holds up - just with a lower ceiling. For a shooter specialist it is genuinely refreshing to play something where the skill expression is reading the other players rather than reaction time. No peripheral requirements, no 144hz needed, no ranked anxiety. Just four people trying to summon a cosmic horror and quietly engineering each other's failure.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supportworkshopcloud-savestier:sub-5Couch Party GameBetrayal MechanicsStat-BuildingDark ComedyWorkshop SupportReplayable Short SessionsSacrifice VoteNo-Code Modding

Requisitos del sistema

Mínimos

OS
Windows 7 64 Bit
Memory
4 GB RAM
DirectX
Version 10
Storage
450 MB available space
Graphics
Intel HD 5000 or better
Processor
1.7GHz dual-core CPU

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Información del juego

Desarrolladora
Design Imps
Distribuidora
Design Imps
Fecha de lanzamiento
22 may 2018

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¿En qué plataformas está disponible Fhtagn! - Tales of the Creeping Madness?

Fhtagn! - Tales of the Creeping Madness está disponible en PC.

¿Cuándo se lanzó Fhtagn! - Tales of the Creeping Madness?

Fhtagn! - Tales of the Creeping Madness se lanzó el 22 de mayo de 2018.

¿Quién desarrolló Fhtagn! - Tales of the Creeping Madness?

Fhtagn! - Tales of the Creeping Madness fue desarrollado por Design Imps.