Compara los precios de False Front en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Svantech Studios. Publicado por Svantech Studios. Lanzado el 14/7/2023. Disponible en PC. Géneros: Action, Casual, Indie, Sports.

Couch shooter nostalgia with a trampoline twist - worth a look if you need something brain-off and local-friendly, but thin on depth for anyone expecting a real competitive ladder.

I respect the hustle of a two-person indie studio shipping a full FPS, but let me be straight with you: False Front is a small game wearing arena-shooter clothes, and knowing that upfront will either excite you or save you a refund request. Built around a sports-broadcast fiction where combat is televised spectacle, it leans hard into arcade movement - trampolines and ziplines built directly into the map geometry that fling you across short, vertically layered arenas. On paper that sounds like the kind of movement tech I actually care about. In practice, the momentum from the trampolines is fun in quick bursts but there is not much mastery ceiling to grind against. You bounce, you frag, you respawn. Repeat. The mode list is broader than you might expect from a studio this size. Team deathmatch, free-for-all, and Search and Destroy are all present, and there is a zombie-infection variant called False Front Infected that drops you into a pitch-black arena with only a flashlight and night-vision goggles, playing as either survivor or zombie. That mode is genuinely a different vibe and worth trying with friends. Killstreaks reward players who string kills together, while random powerups - sprint boosts, insta-kill, laser-aim, extra health scattered around the maps - give less experienced players an occasional wild card. It is a deliberately leveling design that keeps casual lobbies from going completely one-sided. Whether you see that as smart accessibility or a skill-gap band-aid depends on why you showed up. Here is where my impatience kicks in. The online playerbase is thin. Forum posts confirm that finding a full lobby without bots is not guaranteed, and the bots, while functional enough to fill a match, lack the unpredictability that makes a firefight feel alive. Spawn placement has been a community complaint since early access - getting spawn-killed repeatedly is not a TTK problem, it is a map design problem, and it still surfaces in player feedback. Mouse sensitivity reportedly used to reset between matches and class changes, which is the kind of quality-of-life miss that grinds gears when you are trying to dial in your aim. No word that it has been fully resolved. For a game built around fast movement, the input feel and options need to be tighter than they are. The saving grace is split-screen. Four-player local split-screen, playable offline or online with a controller plugged in, is genuinely rare in the PC FPS space and the community response confirms it is the mode people keep coming back to. If you have friends in the same room and want something to fill twenty minutes between other games, False Front does exactly that job without demanding anything from you. The stylized, cartoony low-poly visuals keep it running on modest hardware, which matters when you are sharing a screen. Steam reviews sit at Very Positive in the low-review-count range, which signals a loyal small audience rather than broad acclaim. DreamHack Winter 2019 handed it a Best Indie Multiplayer award back when it was in early access, which is a real credential for a project this size. Fred, Scout Team

False Front

False Front

14 jul 2023Svantech Studios
GamerScout opina

Couch shooter nostalgia with a trampoline twist - worth a look if you need something brain-off and local-friendly, but thin on depth for anyone expecting a real competitive ladder.

PC
ProtonDB Bronze
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.60

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Acerca de False Front

I respect the hustle of a two-person indie studio shipping a full FPS, but let me be straight with you: False Front is a small game wearing arena-shooter clothes, and knowing that upfront will either excite you or save you a refund request. Built around a sports-broadcast fiction where combat is televised spectacle, it leans hard into arcade movement - trampolines and ziplines built directly into the map geometry that fling you across short, vertically layered arenas. On paper that sounds like the kind of movement tech I actually care about. In practice, the momentum from the trampolines is fun in quick bursts but there is not much mastery ceiling to grind against. You bounce, you frag, you respawn. Repeat. The mode list is broader than you might expect from a studio this size. Team deathmatch, free-for-all, and Search and Destroy are all present, and there is a zombie-infection variant called False Front Infected that drops you into a pitch-black arena with only a flashlight and night-vision goggles, playing as either survivor or zombie. That mode is genuinely a different vibe and worth trying with friends. Killstreaks reward players who string kills together, while random powerups - sprint boosts, insta-kill, laser-aim, extra health scattered around the maps - give less experienced players an occasional wild card. It is a deliberately leveling design that keeps casual lobbies from going completely one-sided. Whether you see that as smart accessibility or a skill-gap band-aid depends on why you showed up. Here is where my impatience kicks in. The online playerbase is thin. Forum posts confirm that finding a full lobby without bots is not guaranteed, and the bots, while functional enough to fill a match, lack the unpredictability that makes a firefight feel alive. Spawn placement has been a community complaint since early access - getting spawn-killed repeatedly is not a TTK problem, it is a map design problem, and it still surfaces in player feedback. Mouse sensitivity reportedly used to reset between matches and class changes, which is the kind of quality-of-life miss that grinds gears when you are trying to dial in your aim. No word that it has been fully resolved. For a game built around fast movement, the input feel and options need to be tighter than they are. The saving grace is split-screen. Four-player local split-screen, playable offline or online with a controller plugged in, is genuinely rare in the PC FPS space and the community response confirms it is the mode people keep coming back to. If you have friends in the same room and want something to fill twenty minutes between other games, False Front does exactly that job without demanding anything from you. The stylized, cartoony low-poly visuals keep it running on modest hardware, which matters when you are sharing a screen. Steam reviews sit at Very Positive in the low-review-count range, which signals a loyal small audience rather than broad acclaim. DreamHack Winter 2019 handed it a Best Indie Multiplayer award back when it was in early access, which is a real credential for a project this size.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscloud-savestier:sub-5Arena ShooterSplit-Screen Co-opTrampoline MovementZombie ModeBot SupportOld-School FPSCouch MultiplayerKillstreak System

Requisitos del sistema

Mínimos

OS
Windows 7, Windows 8, Windows 10
Memory
2500 MB RAM
DirectX
Version 11
Storage
4000 MB available space
Graphics
1500 MB
Processor
Intel Core I5 5200U 2.2Ghz

Recomendados

Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Svantech Studios
Distribuidora
Svantech Studios
Fecha de lanzamiento
14 jul 2023

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¿En qué plataformas está disponible False Front?

False Front está disponible en PC.

¿Cuándo se lanzó False Front?

False Front se lanzó el 14 de julio de 2023.

¿Quién desarrolló False Front?

False Front fue desarrollado por Svantech Studios.