Compara los precios de FALLING OUT en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por PolyCrunch Games. Publicado por Balor Games. Lanzado el 5/10/2022. Disponible en PC, Mac, Xbox. Géneros: Action, Adventure, Indie.

Spelunky-lite with a couples' twist: good couch co-op fun that runs dry solo and has zero online play to fall back on.

I'll be straight with you: FALLING OUT is not my usual beat. No netcode to stress-test, no ranked ladder to grind, no TTK spreadsheet to build. But a roguelite platformer with local co-op and a versus mode still asks real questions about feel, pacing, and whether the loop holds up past the first few runs. Spoiler: it mostly does, with one giant asterisk. The setup is Giorgio and Felicie, a bickering couple who stumble into cursed ancient temples spanning Egypt, the Maya world, Antarctica, and the Underworld. Each run drops you into procedurally generated floors where you dodge arrow traps, fight enemies across four distinct biomes, collect loot, and race a rising water timer to the exit. The crafting system gives you something to actually think about between rooms: you decode blueprints and spend scrap to build weapons and useful gadgets from the shopkeeper Azar, who is just as lost as you are. Giorgio gets a double jump; Felicie brings her own movement tricks. In single-player you swap between them on the fly, which creates a light puzzle layer on top of the platforming. Controls feel tight on a controller, though reviewers noted the knockback reads a little floaty, and the control scheme has enough going on that you will misfire buttons well into your third hour. The Spelunky DNA is undeniable, but this is the friendlier cousin. The challenge is real, especially solo, but the difficulty ceiling sits noticeably lower than Spelunky 2, which makes it approachable without feeling toothless. There are over 40 achievements to chip through, a versus mode if you want to throw your partner at enemies competitively (yes, literally throwing them is a mechanic), and leaderboard scores to chase. The pixel art pops cleanly across the different biomes and the retro soundtrack holds up over long sessions. The gibberish voice acting, Animal Crossing-style, gets grating fast and is the one audio note that clearly needed another pass. Here is the asterisk: there is no online multiplayer. The game is designed around local co-op, and most reviewers agree it peaks when two people are sitting on the same couch. Solo play with an AI partner works, but juggling two characters while the water rises is the kind of multitasking that stops being fun and starts feeling like a chore. If you do not have a regular local co-op partner, you are buying a game that is running at maybe 60 percent of its potential. Steam user reception sits at 85 percent positive across a small sample, and critics landed in the "decent but unremarkable" range, which feels about right. It does nothing badly, but it does not do anything that Spelunky or its imitators have not already done with more depth. Fred, Scout Team

FALLING OUT

FALLING OUT

5 oct 2022PolyCrunch GamesBalor Games
GamerScout opina

Spelunky-lite with a couples' twist: good couch co-op fun that runs dry solo and has zero online play to fall back on.

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Acerca de FALLING OUT

I'll be straight with you: FALLING OUT is not my usual beat. No netcode to stress-test, no ranked ladder to grind, no TTK spreadsheet to build. But a roguelite platformer with local co-op and a versus mode still asks real questions about feel, pacing, and whether the loop holds up past the first few runs. Spoiler: it mostly does, with one giant asterisk. The setup is Giorgio and Felicie, a bickering couple who stumble into cursed ancient temples spanning Egypt, the Maya world, Antarctica, and the Underworld. Each run drops you into procedurally generated floors where you dodge arrow traps, fight enemies across four distinct biomes, collect loot, and race a rising water timer to the exit. The crafting system gives you something to actually think about between rooms: you decode blueprints and spend scrap to build weapons and useful gadgets from the shopkeeper Azar, who is just as lost as you are. Giorgio gets a double jump; Felicie brings her own movement tricks. In single-player you swap between them on the fly, which creates a light puzzle layer on top of the platforming. Controls feel tight on a controller, though reviewers noted the knockback reads a little floaty, and the control scheme has enough going on that you will misfire buttons well into your third hour. The Spelunky DNA is undeniable, but this is the friendlier cousin. The challenge is real, especially solo, but the difficulty ceiling sits noticeably lower than Spelunky 2, which makes it approachable without feeling toothless. There are over 40 achievements to chip through, a versus mode if you want to throw your partner at enemies competitively (yes, literally throwing them is a mechanic), and leaderboard scores to chase. The pixel art pops cleanly across the different biomes and the retro soundtrack holds up over long sessions. The gibberish voice acting, Animal Crossing-style, gets grating fast and is the one audio note that clearly needed another pass. Here is the asterisk: there is no online multiplayer. The game is designed around local co-op, and most reviewers agree it peaks when two people are sitting on the same couch. Solo play with an AI partner works, but juggling two characters while the water rises is the kind of multitasking that stops being fun and starts feeling like a chore. If you do not have a regular local co-op partner, you are buying a game that is running at maybe 60 percent of its potential. Steam user reception sits at 85 percent positive across a small sample, and critics landed in the "decent but unremarkable" range, which feels about right. It does nothing badly, but it does not do anything that Spelunky or its imitators have not already done with more depth.

Fred
Fred · Scout Team

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Etiquetas

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supportcloud-savestier:indieCouch Co-opSpelunky-likeFloody TimerCharacter SwapBlueprint CraftingVersus ModeLocal PvPAccessible RogueliteBiome Variety

Requisitos del sistema

Mínimos

OS
Windows 7 SP1
Memory
1024 MB RAM
DirectX
Version 11
Storage
200 MB available space
Graphics
256MB
Processor
1.2Ghz

Recomendados

OS
Windows 10
Memory
1024 MB RAM
DirectX
Version 11
Storage
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Graphics
1GB
Processor
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Información del juego

Desarrolladora
PolyCrunch Games
Distribuidora
Balor Games
Fecha de lanzamiento
5 oct 2022

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¿En qué plataformas está disponible FALLING OUT?

FALLING OUT está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó FALLING OUT?

FALLING OUT se lanzó el 5 de octubre de 2022.

¿Quién desarrolló FALLING OUT?

FALLING OUT fue desarrollado por PolyCrunch Games y publicado por Balor Games.