Fairy Fencer F
A JRPG about a reluctant swordsman dragged into a divine grudge match, carried by sharp writing and surprising character chemistry.
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Fairy Fencer F is a turn-based JRPG from Idea Factory built around a central premise that sounds like a hundred other games until it doesn't: two gods, equally matched, sealed themselves and each other away in another world, scattering magical weapons called Furies across the land. Fang, your protagonist, is a layabout who stumbles into pulling one of these weapons free, bonding with a fairy named Eryn, and becoming a Fencer, which is basically the last thing he wanted. The setup is familiar but the execution leans hard on character banter, and that banter is genuinely funny in a way that catches you off guard. The combat is a modified version of Compile Heart's tried-and-tested turn-based system. You position characters in front or back rows, manage tension meters, and trigger Fairize transformations that temporarily power up your Fencer and change their moveset. It is not a mechanically deep system by the standards of, say, Shin Megami Tensei, but it is comfortable and satisfying in short bursts. Build variety exists in the weapon customization and ability boards, and there is enough tinkering available to keep you interested through the mid-game. Past hour 30 or so, however, the combat loop starts to show its ceiling. Boss encounters scale up mostly in HP rather than mechanical complexity, which means late dungeons can feel like attrition tests rather than puzzles. The world of Ziamon is not going to dethrone your favorite fantasy setting. The dungeons are functional but visually repetitive, and a handful of them feel like they exist purely to pad runtime between story beats. If you hate filler content, budget your patience accordingly. What saves the pacing is the story itself, which commits to its gods-and-fate mythology while keeping the tone light enough that it never becomes a slog. The supporting cast, particularly Fang's relationship with Eryn and a few rival Fencers you pick up along the way, rewards attention. Character arcs do land, choices at certain junctures have genuine consequences on which ending you reach, and the multiple-ending structure gives completionists a real reason to replay. The Steam port runs cleanly with controller support and offers a handful of graphical options. The anime art style holds up well at higher resolutions, and the localization is competent even if a few jokes feel like they lost something in translation. The Metacritic number of 66 reflects critics who wanted a more ambitious game, and they are not wrong, but player sentiment at 89 percent positive tells you that the audience who showed up for Idea Factory's brand of charming, low-stakes JRPG comfort food left satisfied. This is not a game that challenges you to rethink what RPGs can do. It is a game that tells you a decent story about a reluctant hero, makes you like the people around him, and sends you home in roughly 25 to 30 hours without overstaying its welcome too badly. If you want dense systems, lore that rewards a wiki dive, or choices that feel genuinely weighty, this is probably a side dish rather than your main course. If you want a lighthearted JRPG with a likable cast, some actual comedic timing, and a mythology that holds together well enough to stay interesting, Fairy Fencer F earns its runtime.

RPGs
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- 2.13GHz Intel Core2 Duo or equivalent
- Memory
- 4 GB RAM
- Graphics
- DirectX 9.0c compatible graphics card with 512Mb RAM and support for v3 shaders
- DirectX
- Version 9.0c Hard Drive: 5 GB available spa…
Recomendados
- Processor
- 3GHz Intel i3 or equivalent
- Memory
- 4 GB RAM
- Graphics
- DirectX 9.0c compatible graphics card with 1GB RAM and support for v3 shaders
- DirectX
- Version 9.0c
- Storage
- 5…
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Información del juego
- Desarrolladora
- Idea Factory
- Distribuidora
- Idea Factory International
- Fecha de lanzamiento
- 4 ago 2015








