Compara los precios de Fable: The Lost Chapters en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Lionhead Studios. Publicado por Microsoft Studios. Lanzado el 19/12/2011. Disponible en PC. Géneros: Action, Adventure, RPG. Puntuación Metacritic: 83/100.

Lionhead's cult classic action RPG where your every choice physically reshapes your hero - grow horns, wings, or a beer gut depending on how you play.

Fable: The Lost Chapters is Lionhead Studios' expanded version of the original Fable, an action RPG from the early 2000s that wore its ambitions loudly and delivered on maybe two-thirds of them. That two-thirds, though, is genuinely charming. You play a boy who witnesses his village burned down and grows up training to be a Hero of Albion - a land that sits somewhere between a fairy tale England and a theme park version of a medieval fantasy novel. The tone is knowing and lightly comic, the world is handcrafted rather than sprawling, and the whole thing moves at a brisk pace that modern open-world RPGs have largely forgotten how to do. The core loop is built around a morality and consequence system that remains satisfying even now. Kill innocents and your hero sprouts horns, develops a snarl, and gets flies buzzing around him. Save orphans and donate to temples and you radiate golden light with a halo bobbing overhead. This is not subtle. Fable was never subtle. But the physical transformation of your character based on your choices is still more visually responsive than most games bother to attempt. Combat is simple by modern standards - a triangle of melee, ranged, and Will (magic) skills you invest experience into - but the Will system in particular has real build variety. Multi-Arrow and Fireball scale nicely into the late game, and stacking Physical Shield into a melee bruiser build feels genuinely different from a ranged trickster who kites everything with slow-time and force push. The Lost Chapters adds a substantial post-game chapter plus additional quests and areas that weren't in the original release, making this the definitive way to play on PC. The extra content is worth it primarily for Jack of Blades' extended storyline, which delivers a more complete narrative arc than the base game. The main quest itself is short - experienced players will see credits in under ten hours - but the side quests, demon doors, and silver key hunts pad that out comfortably, and most of the optional content is actual content rather than fetch-quest filler. The demon doors especially are small puzzles with genuinely funny or strange rewards behind them, and they respect your time. What doesn't hold up: the economy is broken in the player's favor almost immediately (buy a house, rent it out, sleep, repeat), the NPC relationship system is shallow to the point of parody, and the early sections of the Hero's Guild feel slow on replay. Some of the PC port's age shows in the UI, and controller support is functional but not polished. If you arrive expecting the sprawling moral complexity of something like Baldur's Gate 3 or the narrative density of Disco Elysium, you will find Fable quaint. What Fable actually is, though, is a tightly paced action RPG with a real personality, a world that feels authored rather than procedurally assembled, and a morality system with enough tactile feedback to make replaying as a corrupt, sneering villain genuinely fun. The 92% positive Steam score from over 8,000 reviews tells you this thing has aged better than its detractors suggest. Monika, Scout Team

Fable: The Lost Chapters

Fable: The Lost Chapters

19 dic 2011Lionhead StudiosMicrosoft Studios
GamerScout opina

Lionhead's cult classic action RPG where your every choice physically reshapes your hero - grow horns, wings, or a beer gut depending on how you play.

PC
Steam Deck PlayableProtonDB Gold
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Acerca de Fable: The Lost Chapters

Fable: The Lost Chapters is Lionhead Studios' expanded version of the original Fable, an action RPG from the early 2000s that wore its ambitions loudly and delivered on maybe two-thirds of them. That two-thirds, though, is genuinely charming. You play a boy who witnesses his village burned down and grows up training to be a Hero of Albion - a land that sits somewhere between a fairy tale England and a theme park version of a medieval fantasy novel. The tone is knowing and lightly comic, the world is handcrafted rather than sprawling, and the whole thing moves at a brisk pace that modern open-world RPGs have largely forgotten how to do. The core loop is built around a morality and consequence system that remains satisfying even now. Kill innocents and your hero sprouts horns, develops a snarl, and gets flies buzzing around him. Save orphans and donate to temples and you radiate golden light with a halo bobbing overhead. This is not subtle. Fable was never subtle. But the physical transformation of your character based on your choices is still more visually responsive than most games bother to attempt. Combat is simple by modern standards - a triangle of melee, ranged, and Will (magic) skills you invest experience into - but the Will system in particular has real build variety. Multi-Arrow and Fireball scale nicely into the late game, and stacking Physical Shield into a melee bruiser build feels genuinely different from a ranged trickster who kites everything with slow-time and force push. The Lost Chapters adds a substantial post-game chapter plus additional quests and areas that weren't in the original release, making this the definitive way to play on PC. The extra content is worth it primarily for Jack of Blades' extended storyline, which delivers a more complete narrative arc than the base game. The main quest itself is short - experienced players will see credits in under ten hours - but the side quests, demon doors, and silver key hunts pad that out comfortably, and most of the optional content is actual content rather than fetch-quest filler. The demon doors especially are small puzzles with genuinely funny or strange rewards behind them, and they respect your time. What doesn't hold up: the economy is broken in the player's favor almost immediately (buy a house, rent it out, sleep, repeat), the NPC relationship system is shallow to the point of parody, and the early sections of the Hero's Guild feel slow on replay. Some of the PC port's age shows in the UI, and controller support is functional but not polished. If you arrive expecting the sprawling moral complexity of something like Baldur's Gate 3 or the narrative density of Disco Elysium, you will find Fable quaint. What Fable actually is, though, is a tightly paced action RPG with a real personality, a world that feels authored rather than procedurally assembled, and a morality system with enough tactile feedback to make replaying as a corrupt, sneering villain genuinely fun. The 92% positive Steam score from over 8,000 reviews tells you this thing has aged better than its detractors suggest.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamMorality SystemCharacter CustomizationGood vs EvilLinear Open WorldMagic BuildsSingle-Playthrough ShortCult ClassicPhysical Consequence

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1.4 GHz equivalent or greater
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256MB Hard Disk Space: 3GB of available hard disk space Video Card: 64 MB shader-capable video card Sound: Sound card and either a set of speakers or…

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Reseñas y valoraciones

Metacritic
83
Steam
92%(8,185)

Información del juego

Desarrolladora
Lionhead Studios
Distribuidora
Microsoft Studios
Fecha de lanzamiento
19 dic 2011

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¿En qué plataformas está disponible Fable: The Lost Chapters?

Fable: The Lost Chapters está disponible en PC.

¿Cuándo se lanzó Fable: The Lost Chapters?

Fable: The Lost Chapters se lanzó el 19 de diciembre de 2011.

¿Quién desarrolló Fable: The Lost Chapters?

Fable: The Lost Chapters fue desarrollado por Lionhead Studios y publicado por Microsoft Studios.

¿Merece la pena comprar Fable: The Lost Chapters?

Fable: The Lost Chapters tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.