Compara los precios de Fable III en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Pixel Forge Games. Publicado por Microsoft Studios. Lanzado el 22/12/2021. Disponible en PC, Xbox. Géneros: Adventure, Indie, RPG, Strategy. Puntuación Metacritic: 75/100.

A sprawling action-RPG set 50 years after Fable II, where you lead a revolution and then grapple with the weight of ruling a kingdom.

Fable III drops you into Albion a generation after the hero of Fable II reshaped the world. You play as that hero's child, initially a prince or princess chafing under the tyrannical rule of your brother, King Logan. The first half of the game is a revolution story: you travel the land, forge alliances, make promises to desperate people, and slowly build the army needed to topple the crown. The second half flips the script entirely. You are now the ruler, and every promise you made on the campaign trail has a bill attached. That structural twist is genuinely clever, and when it lands, it lands hard. The core gameplay loop mixes light action combat with expression-heavy social systems and a world that remembers your choices, at least in broad strokes. Combat uses a satisfying triangle of melee, ranged, and magic, and you can chain abilities together in ways that feel increasingly ridiculous and fun as your hero levels up. The upgrade system, visualised as a road through a physical space called the Road to Rule, replaces traditional menus with something more tactile. It is a nice idea that does not fully deliver, because the progression can feel gated in ways that slow momentum rather than build tension. The writing is where things get uneven. Fable III has real wit. The tone is somewhere between a Monty Python sketch and a Dickensian fable, and several characters land genuine laughs or genuine pathos. The companion writing, especially around certain late-game allies, earns its emotional beats. But the game also carries a noticeable amount of filler. Side quests range from charming detours to tedious errand runs, and the pacing in the mid-game sags badly. If you are the kind of player who chases completion, expect to hit stretches that feel like padding dressed up in waistcoats. The kingdom management layer in the second act is the game's most ambitious and most divisive feature. You hold a treasury, and the choices you make about taxation, property rights, and civic spending directly affect whether Albion survives a looming threat that the game reveals roughly at the halfway point. The moral tension is real: do you become the tyrant you overthrew, or do you keep your promises and risk catastrophe? That is the kind of question I want action-RPGs to ask. The execution does not always match the ambition, and the endgame threat can feel rushed depending on how much you have engaged with the economy systems. But the intent is there, and it is more interesting than most genre contemporaries bother to attempt. For PC players, the port runs cleanly and gives you enough options to make the visuals hold up reasonably well. It is not a showcase, but it is stable. If you played Fable II and want to see how Albion aged, this is worth your time despite its rough edges. If you have never touched the series, this is a decent entry point, though Fable II's emotional gut-punches might make you appreciate the context more. Come for the revolution, stay for the uncomfortable moment you realize you might be the villain now. Monika, Scout Team

Fable III

Fable III

22 dic 2021Pixel Forge GamesMicrosoft Studios
GamerScout opina

A sprawling action-RPG set 50 years after Fable II, where you lead a revolution and then grapple with the weight of ruling a kingdom.

PCXbox
Steam Deck PlayableProtonDB Gold
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Fable III drops you into Albion a generation after the hero of Fable II reshaped the world. You play as that hero's child, initially a prince or princess chafing under the tyrannical rule of your brother, King Logan. The first half of the game is a revolution story: you travel the land, forge alliances, make promises to desperate people, and slowly build the army needed to topple the crown. The second half flips the script entirely. You are now the ruler, and every promise you made on the campaign trail has a bill attached. That structural twist is genuinely clever, and when it lands, it lands hard. The core gameplay loop mixes light action combat with expression-heavy social systems and a world that remembers your choices, at least in broad strokes. Combat uses a satisfying triangle of melee, ranged, and magic, and you can chain abilities together in ways that feel increasingly ridiculous and fun as your hero levels up. The upgrade system, visualised as a road through a physical space called the Road to Rule, replaces traditional menus with something more tactile. It is a nice idea that does not fully deliver, because the progression can feel gated in ways that slow momentum rather than build tension. The writing is where things get uneven. Fable III has real wit. The tone is somewhere between a Monty Python sketch and a Dickensian fable, and several characters land genuine laughs or genuine pathos. The companion writing, especially around certain late-game allies, earns its emotional beats. But the game also carries a noticeable amount of filler. Side quests range from charming detours to tedious errand runs, and the pacing in the mid-game sags badly. If you are the kind of player who chases completion, expect to hit stretches that feel like padding dressed up in waistcoats. The kingdom management layer in the second act is the game's most ambitious and most divisive feature. You hold a treasury, and the choices you make about taxation, property rights, and civic spending directly affect whether Albion survives a looming threat that the game reveals roughly at the halfway point. The moral tension is real: do you become the tyrant you overthrew, or do you keep your promises and risk catastrophe? That is the kind of question I want action-RPGs to ask. The execution does not always match the ambition, and the endgame threat can feel rushed depending on how much you have engaged with the economy systems. But the intent is there, and it is more interesting than most genre contemporaries bother to attempt. For PC players, the port runs cleanly and gives you enough options to make the visuals hold up reasonably well. It is not a showcase, but it is stable. If you played Fable II and want to see how Albion aged, this is worth your time despite its rough edges. If you have never touched the series, this is a decent entry point, though Fable II's emotional gut-punches might make you appreciate the context more. Come for the revolution, stay for the uncomfortable moment you realize you might be the villain now.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamKingdom ManagementMoral ChoicesAction-RPGOpen WorldRevolution NarrativeMagic CombatCompanion SystemPolitical Intrigue

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo 2GHz or AMD Athlon X2 4000+
Memory
2GB
Graphics
NVidia 7600GT or ATI HD 2600 Pro DirectX®: DirectX® 9.0c or later Hard Driv…

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Reseñas y valoraciones

Metacritic
75
Steam
93%(732)

Información del juego

Desarrolladora
Pixel Forge Games
Distribuidora
Microsoft Studios
Fecha de lanzamiento
22 dic 2021

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¿En qué plataformas está disponible Fable III?

Fable III está disponible en PC, Xbox.

¿Cuándo se lanzó Fable III?

Fable III se lanzó el 22 de diciembre de 2021.

¿Quién desarrolló Fable III?

Fable III fue desarrollado por Pixel Forge Games y publicado por Microsoft Studios.

¿Merece la pena comprar Fable III?

Fable III tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.