Compara los precios de Expeditions: Conquistador en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Logic Artists. Publicado por THQ Nordic. Lanzado el 30/5/2013. Disponible en PC. Géneros: Indie, RPG, Strategy. Puntuación Metacritic: 77/100.

A tactics-RPG that puts you in charge of a 16th-century Spanish expedition into uncharted America, where resource management and moral choices bite as hard as the combat.

Expeditions: Conquistador is a turn-based tactics-RPG released in 2013 by Logic Artists, set during the Spanish conquest of the Americas. You command a small expedition party - soldiers, hunters, doctors, scholars - as you push into hostile wilderness, bargain with indigenous peoples, and try to keep your crew alive long enough to accomplish anything meaningful. Think Oregon Trail crossed with a lightweight XCOM, seasoned with genuine moral weight. That is not a combination you see often, and it mostly works. The strategic layer is where the game earns its reputation. Camp management matters. Your expedition members have roles that determine what they contribute during rest phases - a doctor reduces injuries, a hunter brings in food, a scholar can translate encounters. You are constantly juggling morale, supplies, and wound recovery against the pressure to keep moving. Decisions about whether to raid a village, broker an alliance, or quietly back away from a confrontation compound over time. The game does not grade your choices on a good-evil slider; it just lets consequences accumulate. That restraint is admirable and rarer than it should be in the genre. Combat is turn-based and grid-positioned, with a small but functional set of unit types and abilities. Your conquistadors can specialize as skirmishers, soldiers, or ranged fighters, and positioning and action economy matter more than raw stats. It is not deep enough to satisfy a hardcore tactics fan - ability variety is thin, and by mid-campaign fights can start to feel repetitive. The encounter design does its best to compensate with terrain variety and context-driven scenarios, but you will notice the ceiling. This is firmly a narrative-forward tactics game, not a pure strategy sandbox. The writing is the sleeper strength here. The game engages seriously with the moral complexity of colonialism without becoming a lecture. Your conquistadors have personalities and sometimes push back on your orders, which creates genuine friction. Companion relationships have actual texture. The dialogue is not Disco Elysium-tier prose, but it is thoughtful and consistently competent, which puts it ahead of most games in this budget tier. The two-campaign structure - one set in Hispaniola, one in Mexico - gives you enough playtime to see the system breathe, though the Mexico campaign is the stronger of the two in terms of scope and stakes. Where Conquistador stumbles is pacing. The mid-sections of both campaigns sag with fetch-the-thing-before-you-can-proceed quests that feel like filler padding disguised as exploration. The interface is functional but dated even by 2013 standards, and the PC-only release means no controller comfort for those who prefer it. Mixed Steam reviews are not a mystery - players expecting either a deep tactics game or a rich CRPG will find the edges rough. What it actually is falls between those categories, and that in-between space does not suit everyone. If you like resource-stress survival hooks, care about choices that accumulate rather than resolve cleanly, and can forgive a thin combat system when the scenario writing is doing its job, Conquistador will hold your attention for twenty-plus hours without outstaying its welcome. Historically underplayed for how much it gets right. Monika, Scout Team

Expeditions: Conquistador

Expeditions: Conquistador

30 may 2013Logic ArtistsTHQ Nordic
GamerScout opina

A tactics-RPG that puts you in charge of a 16th-century Spanish expedition into uncharted America, where resource management and moral choices bite as hard as the combat.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.37

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.3715 Jun 2026
Keyshops
€1.28€1.35€1.43€1.505 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Expeditions: Conquistador

Expeditions: Conquistador is a turn-based tactics-RPG released in 2013 by Logic Artists, set during the Spanish conquest of the Americas. You command a small expedition party - soldiers, hunters, doctors, scholars - as you push into hostile wilderness, bargain with indigenous peoples, and try to keep your crew alive long enough to accomplish anything meaningful. Think Oregon Trail crossed with a lightweight XCOM, seasoned with genuine moral weight. That is not a combination you see often, and it mostly works. The strategic layer is where the game earns its reputation. Camp management matters. Your expedition members have roles that determine what they contribute during rest phases - a doctor reduces injuries, a hunter brings in food, a scholar can translate encounters. You are constantly juggling morale, supplies, and wound recovery against the pressure to keep moving. Decisions about whether to raid a village, broker an alliance, or quietly back away from a confrontation compound over time. The game does not grade your choices on a good-evil slider; it just lets consequences accumulate. That restraint is admirable and rarer than it should be in the genre. Combat is turn-based and grid-positioned, with a small but functional set of unit types and abilities. Your conquistadors can specialize as skirmishers, soldiers, or ranged fighters, and positioning and action economy matter more than raw stats. It is not deep enough to satisfy a hardcore tactics fan - ability variety is thin, and by mid-campaign fights can start to feel repetitive. The encounter design does its best to compensate with terrain variety and context-driven scenarios, but you will notice the ceiling. This is firmly a narrative-forward tactics game, not a pure strategy sandbox. The writing is the sleeper strength here. The game engages seriously with the moral complexity of colonialism without becoming a lecture. Your conquistadors have personalities and sometimes push back on your orders, which creates genuine friction. Companion relationships have actual texture. The dialogue is not Disco Elysium-tier prose, but it is thoughtful and consistently competent, which puts it ahead of most games in this budget tier. The two-campaign structure - one set in Hispaniola, one in Mexico - gives you enough playtime to see the system breathe, though the Mexico campaign is the stronger of the two in terms of scope and stakes. Where Conquistador stumbles is pacing. The mid-sections of both campaigns sag with fetch-the-thing-before-you-can-proceed quests that feel like filler padding disguised as exploration. The interface is functional but dated even by 2013 standards, and the PC-only release means no controller comfort for those who prefer it. Mixed Steam reviews are not a mystery - players expecting either a deep tactics game or a rich CRPG will find the edges rough. What it actually is falls between those categories, and that in-between space does not suit everyone. If you like resource-stress survival hooks, care about choices that accumulate rather than resolve cleanly, and can forgive a thin combat system when the scenario writing is doing its job, Conquistador will hold your attention for twenty-plus hours without outstaying its welcome. Historically underplayed for how much it gets right.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamCamp ManagementMoral ChoicesHistorical SettingCompanion SystemOverland SurvivalNarrative TacticsColonial Era

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Graphics
nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, min. 256 MB VideoRAM, Shader Model 3.0 DirectX®:9.0c

Sigue explorando

Community Discussion

Be the first to comment on Expeditions: Conquistador.

Reseñas y valoraciones

Metacritic
77
Steam
79%(1,602)

Información del juego

Desarrolladora
Logic Artists
Distribuidora
THQ Nordic
Fecha de lanzamiento
30 may 2013

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Logic Artists

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Expeditions: Conquistador →

Preguntas frecuentes sobre Expeditions: Conquistador

¿Cuánto cuesta Expeditions: Conquistador?

El precio de Expeditions: Conquistador cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Expeditions: Conquistador más barato?

Compara los precios de Expeditions: Conquistador en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Expeditions: Conquistador?

Expeditions: Conquistador está disponible en PC.

¿Cuándo se lanzó Expeditions: Conquistador?

Expeditions: Conquistador se lanzó el 30 de mayo de 2013.

¿Quién desarrolló Expeditions: Conquistador?

Expeditions: Conquistador fue desarrollado por Logic Artists y publicado por THQ Nordic.

¿Merece la pena comprar Expeditions: Conquistador?

Expeditions: Conquistador tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.