Compara los precios de Everhood en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Chris Nordgren. Publicado por Foreign Gnomes. Lanzado el 4/3/2021. Disponible en PC. Géneros: Action, Adventure, Indie, RPG. Puntuación Metacritic: 83/100.

Closer to a fever dream with a philosophy degree than anything you can cleanly shelve under 'RPG' - Everhood's rhythm-dodge combat and genuinely unsettling lore reward players willing to sit with the weird.

I went into Everhood expecting an Undertale clone with a fresh coat of paint, and I came out the other side staring at the ceiling thinking about immortality. That is the thing this game does better than almost any indie in recent memory: it uses its absurdist exterior as a delivery mechanism for something considerably darker underneath. You play as Red, a mute wooden doll whose arm has been stolen, and what starts as a breezy fetch quest through a carnival world populated by chatty lampposts and vampires with head colds quietly becomes a meditation on eons of boredom, the cost of mercy, and whether ending suffering is heroism or cruelty. The world's inhabitants are eons-old immortals who have mostly lost their minds from sheer existential fatigue, and the game trusts you to piece that together from environmental details and throwaway NPC lines rather than spelling it out. I respect that enormously, and I also understand why some players will bounce off it hard. The combat is the star, and it is unlike anything else I have played. Battles happen on a five-column grid where Red stands in the foreground and enemies fire colored waves synchronized to the music. You dodge by moving left and right across lanes or jumping, reacting to the shape and height of each projectile rather than hitting notes on the beat - a distinction that trips up anyone with Guitar Hero muscle memory baked in. Early fights are forgiving enough to feel casual, but the system snaps into focus once you acquire the ability to catch and reflect attacks back at enemies, shifting the dynamic from pure evasion to something with genuine tactical texture. Later encounters layer in tilting boards, screen distortion, psychedelic visual noise, and full-on perspective warps that make gauging distances genuinely tricky. Photosensitivity warning is not performative here - some fights are aggressively lysergic. Five adjustable difficulty levels tweak health regeneration rather than altering note patterns, which is an honest accessibility design choice, though it also means the hardest content stays brutally hard regardless of settings. The soundtrack spans jazz, metal, funk, and electronic genres, and almost every track is tailored to the character you are fighting. A goblin on a dancefloor gets a chaotic drum machine flood. A trash can gets flamenco. The ATM you battle to scrape together nightclub entry money gets buzzing electronic noise that zig-zags across the board. It is consistently inventive and occasionally transcendent. Where the game wobbles is in character depth: the cast is broad but deliberately flat, which has thematic justification once the lore clicks into place, but in the moment it can feel like you are not given enough time with anyone to care. The first act in particular moves quickly from encounter to encounter without letting any single character breathe. If your emotional attachment to a playthrough depends on bonding with specific NPCs the way Undertale lets you, Everhood will feel thin. If you are the type who re-reads item descriptions and replays to catch missed dialogue, the second act and New Game Plus open up considerably, with optional secret fights, hidden lore, and at least one ending that requires a commitment so absurd it is almost a joke at the player's expense. At roughly six hours for a first run, there is no filler to complain about, which is genuinely rare. No padded XP grinds, no fetch quest chains that exist purely to stretch playtime. The overworld movement is a minor friction point - the default walk speed is slow and sprinting feels awkward - and the narrative's deliberate vagueness will frustrate players who want their themes delivered clearly rather than assembled from fragments. But these are complaints that dissolve in context of what Everhood actually is: a small, strange, philosophically ambitious game that earns its 95% Steam rating by doing something most big-budget RPGs do not attempt. Monika, Scout Team

Everhood

Everhood

4 mar 2021Chris NordgrenForeign Gnomes
GamerScout opina

Closer to a fever dream with a philosophy degree than anything you can cleanly shelve under 'RPG' - Everhood's rhythm-dodge combat and genuinely unsettling lore reward players willing to sit with the weird.

PC
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.38

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.3826 Jun 2026
Keyshops
€0.36€0.38€0.40€0.425 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Everhood

I went into Everhood expecting an Undertale clone with a fresh coat of paint, and I came out the other side staring at the ceiling thinking about immortality. That is the thing this game does better than almost any indie in recent memory: it uses its absurdist exterior as a delivery mechanism for something considerably darker underneath. You play as Red, a mute wooden doll whose arm has been stolen, and what starts as a breezy fetch quest through a carnival world populated by chatty lampposts and vampires with head colds quietly becomes a meditation on eons of boredom, the cost of mercy, and whether ending suffering is heroism or cruelty. The world's inhabitants are eons-old immortals who have mostly lost their minds from sheer existential fatigue, and the game trusts you to piece that together from environmental details and throwaway NPC lines rather than spelling it out. I respect that enormously, and I also understand why some players will bounce off it hard. The combat is the star, and it is unlike anything else I have played. Battles happen on a five-column grid where Red stands in the foreground and enemies fire colored waves synchronized to the music. You dodge by moving left and right across lanes or jumping, reacting to the shape and height of each projectile rather than hitting notes on the beat - a distinction that trips up anyone with Guitar Hero muscle memory baked in. Early fights are forgiving enough to feel casual, but the system snaps into focus once you acquire the ability to catch and reflect attacks back at enemies, shifting the dynamic from pure evasion to something with genuine tactical texture. Later encounters layer in tilting boards, screen distortion, psychedelic visual noise, and full-on perspective warps that make gauging distances genuinely tricky. Photosensitivity warning is not performative here - some fights are aggressively lysergic. Five adjustable difficulty levels tweak health regeneration rather than altering note patterns, which is an honest accessibility design choice, though it also means the hardest content stays brutally hard regardless of settings. The soundtrack spans jazz, metal, funk, and electronic genres, and almost every track is tailored to the character you are fighting. A goblin on a dancefloor gets a chaotic drum machine flood. A trash can gets flamenco. The ATM you battle to scrape together nightclub entry money gets buzzing electronic noise that zig-zags across the board. It is consistently inventive and occasionally transcendent. Where the game wobbles is in character depth: the cast is broad but deliberately flat, which has thematic justification once the lore clicks into place, but in the moment it can feel like you are not given enough time with anyone to care. The first act in particular moves quickly from encounter to encounter without letting any single character breathe. If your emotional attachment to a playthrough depends on bonding with specific NPCs the way Undertale lets you, Everhood will feel thin. If you are the type who re-reads item descriptions and replays to catch missed dialogue, the second act and New Game Plus open up considerably, with optional secret fights, hidden lore, and at least one ending that requires a commitment so absurd it is almost a joke at the player's expense. At roughly six hours for a first run, there is no filler to complain about, which is genuinely rare. No padded XP grinds, no fetch quest chains that exist purely to stretch playtime. The overworld movement is a minor friction point - the default walk speed is slow and sprinting feels awkward - and the narrative's deliberate vagueness will frustrate players who want their themes delivered clearly rather than assembled from fragments. But these are complaints that dissolve in context of what Everhood actually is: a small, strange, philosophically ambitious game that earns its 95% Steam rating by doing something most big-budget RPGs do not attempt.

Monika
Monika · Scout Team

RPGs

Etiquetas

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudFamily SharingRhythm-Dodge CombatExistential ThemesMultiple EndingsNew Game PlusBullet-Hell ElementsPhilosophical NarrativeNon-Linear WorldPsychedelic VisualsPhotosensitivity Warning

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Graphics
128MB
Storage
400 MB available space

Recomendados

Processor
2GHz+
Memory
3 GB RAM
Graphics
512MB
Storage
400 MB available space

Sigue explorando

Community Discussion

Be the first to comment on Everhood.

Reseñas y valoraciones

Metacritic
83
Steam
95%(13,962)

Información del juego

Desarrolladora
Chris Nordgren
Distribuidora
Foreign Gnomes
Fecha de lanzamiento
4 mar 2021

Modos de juego

singleplayer

Idiomas

Subtítulos (13)
EnglishSimplified ChineseJapaneseFrenchTraditional ChineseItalian+7 más

Características

AchievementsController SupportCloud Saves

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Everhood en directo en Twitch

¿Buscas más? Mira juegos como Everhood →

Preguntas frecuentes sobre Everhood

¿Cuánto cuesta Everhood?

El precio de Everhood cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Everhood más barato?

Compara los precios de Everhood en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Everhood?

Everhood está disponible en PC.

¿Cuándo se lanzó Everhood?

Everhood se lanzó el 4 de marzo de 2021.

¿Quién desarrolló Everhood?

Everhood fue desarrollado por Chris Nordgren y publicado por Foreign Gnomes.

¿Merece la pena comprar Everhood?

Everhood tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.