Compara los precios de Enclave en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Starbreeze. Publicado por TopWare Interactive. Lanzado el 4/10/2013. Disponible en PC. Géneros: Action, RPG. Puntuación Metacritic: 71/100.

A mid-2000s action-RPG that pits Light against Darkness across two full campaigns, best remembered for its satisfying class variety and janky-but-earnest combat.

Enclave is an old-school action-RPG from Starbreeze that originally launched in the early 2000s before landing on PC. The central premise is simple and deliberately mythic: a great rift has long separated the forces of Light and Darkness, but that rift is closing, and both sides have their own reasons to fight. You pick a faction and work through a linear campaign mission by mission, controlling different characters depending on which side you choose. It is not an open world, not a modern sandbox, and not trying to be either. If you respect that, there is something genuinely charming here. The class variety is the game's strongest card. On the Light side you get knights, archers, mages, and dwarves among others, each with their own gear loadouts and feel. The Darkness campaign flips the roster to necromancers, berserkers, and similarly grim archetypes. Swapping between them between missions gives the experience a light strategic layer, even if the mission-to-mission design is pretty rigid. Combat is third-person and melee-focused for most classes, serviceable but clearly dated. Hitboxes are imprecise, enemy AI is basic, and the camera will occasionally betray you in tight spaces. Anyone coming from modern action-RPGs expecting fluid combos will need to recalibrate expectations fast. The writing does not try to be Planescape: Torment. The narrative is thin fantasy-movie stuff: ancient rift, chosen warriors, vague evil. There are no dialogue trees, no choices that echo across acts, no morally ambiguous side quests. As an RPG it barely qualifies by contemporary standards. What it does have is a consistent atmosphere, some genuinely moody level design in the Darkness campaign especially, and the rare pleasure of a game that knows its scope and mostly stays inside it. Filler quests are not a problem here because there are no quests at all in the open-world sense, just missions, each with a beginning and an end. The Steam re-release is barebones. No major graphical overhaul, no quality-of-life updates that stand out, no mod support to speak of. The mixed review score on Steam reflects a playerbase that either hit the nostalgia sweet spot or bounced hard off the age of the controls. At its best Enclave is a tight little fantasy action game with more character class personality than it gets credit for. At its worst it is a reminder that some design choices from that era aged about as well as Internet Explorer. If you are an RPG completionist who needs meaningful narrative branches and systemic depth, look elsewhere. If you are someone who grew up with this style of linear action-RPG and wants to revisit that particular flavour, or a curious player who appreciates seeing where some of Starbreeze's early ambition lived before they moved on to bigger projects, Enclave is a short, manageable trip worth taking with appropriately lowered expectations. Monika, Scout Team

Enclave

Enclave

4 oct 2013StarbreezeTopWare Interactive
GamerScout opina

A mid-2000s action-RPG that pits Light against Darkness across two full campaigns, best remembered for its satisfying class variety and janky-but-earnest combat.

PC
ProtonDB Platinum
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Mínimo histórico: €0.49

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Enclave is an old-school action-RPG from Starbreeze that originally launched in the early 2000s before landing on PC. The central premise is simple and deliberately mythic: a great rift has long separated the forces of Light and Darkness, but that rift is closing, and both sides have their own reasons to fight. You pick a faction and work through a linear campaign mission by mission, controlling different characters depending on which side you choose. It is not an open world, not a modern sandbox, and not trying to be either. If you respect that, there is something genuinely charming here. The class variety is the game's strongest card. On the Light side you get knights, archers, mages, and dwarves among others, each with their own gear loadouts and feel. The Darkness campaign flips the roster to necromancers, berserkers, and similarly grim archetypes. Swapping between them between missions gives the experience a light strategic layer, even if the mission-to-mission design is pretty rigid. Combat is third-person and melee-focused for most classes, serviceable but clearly dated. Hitboxes are imprecise, enemy AI is basic, and the camera will occasionally betray you in tight spaces. Anyone coming from modern action-RPGs expecting fluid combos will need to recalibrate expectations fast. The writing does not try to be Planescape: Torment. The narrative is thin fantasy-movie stuff: ancient rift, chosen warriors, vague evil. There are no dialogue trees, no choices that echo across acts, no morally ambiguous side quests. As an RPG it barely qualifies by contemporary standards. What it does have is a consistent atmosphere, some genuinely moody level design in the Darkness campaign especially, and the rare pleasure of a game that knows its scope and mostly stays inside it. Filler quests are not a problem here because there are no quests at all in the open-world sense, just missions, each with a beginning and an end. The Steam re-release is barebones. No major graphical overhaul, no quality-of-life updates that stand out, no mod support to speak of. The mixed review score on Steam reflects a playerbase that either hit the nostalgia sweet spot or bounced hard off the age of the controls. At its best Enclave is a tight little fantasy action game with more character class personality than it gets credit for. At its worst it is a reminder that some design choices from that era aged about as well as Internet Explorer. If you are an RPG completionist who needs meaningful narrative branches and systemic depth, look elsewhere. If you are someone who grew up with this style of linear action-RPG and wants to revisit that particular flavour, or a curious player who appreciates seeing where some of Starbreeze's early ambition lived before they moved on to bigger projects, Enclave is a short, manageable trip worth taking with appropriately lowered expectations.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamLinear CampaignClass-Based CombatDual FactionsThird-Person ActionFantasy SettingRetro RPGSingle-Player OnlyMission-Based StructureDual CampaignUnit RosterMedieval FantasyMission-Based ProgressionOld-School ActionFaction ChoiceDungeon CrawlSingle-Player

Requisitos del sistema

Mínimos

Processor
Intel or AMD Single Core CPU
Memory
1 GB RAM
Graphics
with TnL support and 128 MB RAM
DirectX
Version 9.0c
Storage
5 GB available space
Sound Card
required Additiona…

Recomendados

Processor
Intel or AMD Multi-Core CPU with 2.0 GHz
Memory
2 GB RAM
Graphics
with Shader 2.0 support and 256 MB RAM
DirectX
Version 9.0c
Storage
5 GB available…

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Reseñas y valoraciones

Metacritic
71
Steam
80%(6,614)

Información del juego

Desarrolladora
Starbreeze
Distribuidora
TopWare Interactive
Fecha de lanzamiento
4 oct 2013

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¿En qué plataformas está disponible Enclave?

Enclave está disponible en PC.

¿Cuándo se lanzó Enclave?

Enclave se lanzó el 4 de octubre de 2013.

¿Quién desarrolló Enclave?

Enclave fue desarrollado por Starbreeze y publicado por TopWare Interactive.

¿Merece la pena comprar Enclave?

Enclave tiene una puntuación Metacritic de 71/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.