Compara los precios de EARTH DEFENSE FORCE: IRON RAIN en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por YUKE'S. Publicado por D3PUBLISHER. Lanzado el 15/10/2019. Disponible en PC. Géneros: Action. Puntuación Metacritic: 65/100.

Shooting giant ants with a jetpack on your back sounds like a no-brainer. Iron Rain makes it complicated in ways both interesting and frustrating.

I went into Iron Rain expecting the same brain-off bug-blasting loop the EDF series is known for, and I got roughly 60 percent of that. The other 40 percent is a spin-off that quietly traded away the things that made the mainline games magnetic, wrapped it in a prettier Unreal Engine 4 coat, and asked you to respect that trade. Sometimes you do. Sometimes you really don't. The core setup is a third-person shooter where you play as the Closer, a soldier who wakes from a seven-year coma into a world still being shredded by alien Aggressors and their army of giant insects and bipedal robots. You work through 52 missions across five difficulty tiers, from Normal up to Disaster, and the difficulty you commit to matters because weapon unlocks are gated to the tier you beat missions on. That is worth repeating: play on Hard, get Hard-tier weapons. Drop to Normal mid-run and you will miss gear. It is a punishing progression structure that clashes with the B-movie tone the rest of the game leans into. The PA-Gear system is the mechanical centerpiece, and it is genuinely the best thing Iron Rain does. Four exoskeleton classes - Trooper, Jet Lifter, Heavy Striker, and Prowl Rider - each bring a distinct mobility profile. Jet Lifter has E-Flight for aerial repositioning but the lowest armor in the game. Heavy Striker dual-wields everything and pops an E-Field barrier to eat incoming fire, though its two energy cores take forever to recharge after you burn through them. Prowl Rider is the wild card: trigger Overdrive and you can actually mount and control a giant insect, cycling between a Wolf Spider, Storm Ant, or Death Stalker. Crucially, none of the classes lock you out of any weapon. Pick your two guns in the pre-mission hub, swap your exo to match the encounter, go. From a shooter feel standpoint, Iron Rain is where things get uncomfortable to assess. The guns work, and blowing a rocket into a cluster of spider eggs still produces the satisfying chaos you want. But compared to EDF 5, the weapon impact feels noticeably softer. Enemy feedback on the robotic Ravager types is especially thin - you dump ammo into them and they barely register damage visually, which kills the feedback loop that makes horde shooters addictive over long sessions. Enemy aggression is also tuned aggressively around the player character specifically, meaning the 20-odd AI allies standing next to you are largely decoration while every Aggressor in the zip code makes a beeline for you. Solo runs on higher difficulties can spike into unfair territory fast because of this. Online co-op for up to six players smooths this out considerably, and there is a split-screen option for two players offline that actually works if you want couch sessions. The PvP Mercenary Mode pits two four-player teams against each other while simultaneously fighting Aggressor waves, competing to collect dropped Energy Gems. It is a curious hybrid but the PC population makes finding matches an exercise in patience rather than fun. Performance on PC sits around 60fps on mid-range hardware but can dip significantly during heavy enemy concentrations, which is exactly when you need stable framing most. The energy gem economy that funds weapon purchases sounds clean on paper but slides into grind territory in practice. Early missions yield small gem hauls, meaning the gap between where you are and the weapon you want stretches out longer than it should, especially compared to the random-drop loot systems of mainline EDF that kept every session feeling rewarding. If you are coming in fresh with no EDF context, Iron Rain is a serviceable and occasionally spectacular arcade shooter with legitimate class build variety and a Prowl Rider mechanic that earns its place. If you are a series veteran, the reduced enemy counts, lighter gunfeel, and mission-locked unlocks are real regressions you will feel immediately. Fred, Scout Team

EARTH DEFENSE FORCE: IRON RAIN

EARTH DEFENSE FORCE: IRON RAIN

15 oct 2019YUKE'SD3PUBLISHER
GamerScout opina

Shooting giant ants with a jetpack on your back sounds like a no-brainer. Iron Rain makes it complicated in ways both interesting and frustrating.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.30

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€2.305 Jun 2026
Keyshops
€2.12€2.24€2.36€2.485 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de EARTH DEFENSE FORCE: IRON RAIN

I went into Iron Rain expecting the same brain-off bug-blasting loop the EDF series is known for, and I got roughly 60 percent of that. The other 40 percent is a spin-off that quietly traded away the things that made the mainline games magnetic, wrapped it in a prettier Unreal Engine 4 coat, and asked you to respect that trade. Sometimes you do. Sometimes you really don't. The core setup is a third-person shooter where you play as the Closer, a soldier who wakes from a seven-year coma into a world still being shredded by alien Aggressors and their army of giant insects and bipedal robots. You work through 52 missions across five difficulty tiers, from Normal up to Disaster, and the difficulty you commit to matters because weapon unlocks are gated to the tier you beat missions on. That is worth repeating: play on Hard, get Hard-tier weapons. Drop to Normal mid-run and you will miss gear. It is a punishing progression structure that clashes with the B-movie tone the rest of the game leans into. The PA-Gear system is the mechanical centerpiece, and it is genuinely the best thing Iron Rain does. Four exoskeleton classes - Trooper, Jet Lifter, Heavy Striker, and Prowl Rider - each bring a distinct mobility profile. Jet Lifter has E-Flight for aerial repositioning but the lowest armor in the game. Heavy Striker dual-wields everything and pops an E-Field barrier to eat incoming fire, though its two energy cores take forever to recharge after you burn through them. Prowl Rider is the wild card: trigger Overdrive and you can actually mount and control a giant insect, cycling between a Wolf Spider, Storm Ant, or Death Stalker. Crucially, none of the classes lock you out of any weapon. Pick your two guns in the pre-mission hub, swap your exo to match the encounter, go. From a shooter feel standpoint, Iron Rain is where things get uncomfortable to assess. The guns work, and blowing a rocket into a cluster of spider eggs still produces the satisfying chaos you want. But compared to EDF 5, the weapon impact feels noticeably softer. Enemy feedback on the robotic Ravager types is especially thin - you dump ammo into them and they barely register damage visually, which kills the feedback loop that makes horde shooters addictive over long sessions. Enemy aggression is also tuned aggressively around the player character specifically, meaning the 20-odd AI allies standing next to you are largely decoration while every Aggressor in the zip code makes a beeline for you. Solo runs on higher difficulties can spike into unfair territory fast because of this. Online co-op for up to six players smooths this out considerably, and there is a split-screen option for two players offline that actually works if you want couch sessions. The PvP Mercenary Mode pits two four-player teams against each other while simultaneously fighting Aggressor waves, competing to collect dropped Energy Gems. It is a curious hybrid but the PC population makes finding matches an exercise in patience rather than fun. Performance on PC sits around 60fps on mid-range hardware but can dip significantly during heavy enemy concentrations, which is exactly when you need stable framing most. The energy gem economy that funds weapon purchases sounds clean on paper but slides into grind territory in practice. Early missions yield small gem hauls, meaning the gap between where you are and the weapon you want stretches out longer than it should, especially compared to the random-drop loot systems of mainline EDF that kept every session feeling rewarding. If you are coming in fresh with no EDF context, Iron Rain is a serviceable and occasionally spectacular arcade shooter with legitimate class build variety and a Prowl Rider mechanic that earns its place. If you are a series veteran, the reduced enemy counts, lighter gunfeel, and mission-locked unlocks are real regressions you will feel immediately.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-cooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5PA-Gear SystemHorde ShooterMonster MountingMission-Locked ProgressionSplit-Screen Co-opEnergy Gem EconomyMercenary Mode PvPDifficulty-Gated Loot

Requisitos del sistema

Mínimos

OS
Windows 7 64bit, Windows 8.1 64bit Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
24 GB available space
Graphics
NVIDIA GeForce GTX 750 Ti/ Radeon HD 7790 2GB
Processor
Intel Core i3-8100
Sound Card
DirectX 11 sound device

Recomendados

OS
Windows 7 64bit, Windows 8.1 64bit Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
24 GB available space
Graphics
GeForce GTX 1050 Ti / Radeon R9 280 3GB
Processor
Intel Core i7-4770/AMD Ryzen 5 1400
Sound Card
DirectX 11 sound device

Sigue explorando

Community Discussion

Be the first to comment on EARTH DEFENSE FORCE: IRON RAIN.

Reseñas y valoraciones

Metacritic
65

Información del juego

Desarrolladora
YUKE'S
Distribuidora
D3PUBLISHER
Fecha de lanzamiento
15 oct 2019

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de YUKE'S

Compra mejor: guías útiles

¿Buscas más? Mira juegos como EARTH DEFENSE FORCE: IRON RAIN →

Preguntas frecuentes sobre EARTH DEFENSE FORCE: IRON RAIN

¿Cuánto cuesta EARTH DEFENSE FORCE: IRON RAIN?

El precio de EARTH DEFENSE FORCE: IRON RAIN cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar EARTH DEFENSE FORCE: IRON RAIN más barato?

Compara los precios de EARTH DEFENSE FORCE: IRON RAIN en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible EARTH DEFENSE FORCE: IRON RAIN?

EARTH DEFENSE FORCE: IRON RAIN está disponible en PC.

¿Cuándo se lanzó EARTH DEFENSE FORCE: IRON RAIN?

EARTH DEFENSE FORCE: IRON RAIN se lanzó el 15 de octubre de 2019.

¿Quién desarrolló EARTH DEFENSE FORCE: IRON RAIN?

EARTH DEFENSE FORCE: IRON RAIN fue desarrollado por YUKE'S y publicado por D3PUBLISHER.

¿Merece la pena comprar EARTH DEFENSE FORCE: IRON RAIN?

EARTH DEFENSE FORCE: IRON RAIN tiene una puntuación Metacritic de 65/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.