Compara los precios de Dust: An Elysian Tail en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Humble Hearts LLC. Publicado por Xbox Game Studios. Lanzado el 24/5/2013. Disponible en PC. Géneros: Action, Adventure, Indie, RPG. Puntuación Metacritic: 85/100.

A hand-painted action RPG where a sword-wielding amnesiac tears through gorgeous 2D worlds hunting down a buried identity. Fluid combat, real heart.

Dust: An Elysian Tail is a 2D action RPG that sits at a strange, comfortable crossroads between brawler, Metroidvania, and character-driven story. You play as Dust, a warrior who wakes up with no memory and a talking sword called Ahrah, accompanied by a flying fox spirit named Fidget. The setup sounds like a dozen other amnesia plots, and honestly it leans into familiar beats, but the writing earns its emotional moments more often than you would expect from a one-person development project. Developer Dean Dodrill handled almost every aspect of this game solo, which makes its scope genuinely impressive and also explains a certain hand-crafted consistency in tone and visuals that bigger productions often lose. The combat is the obvious draw and it holds up well. Dust has a basic attack, a spinning Dust Devil move, and a synergy mechanic where chaining the spin with Fidget's projectiles creates devastating elemental bursts. It sounds simple, and at normal difficulty it can become button-mashy, but the higher difficulty settings push you to manage spacing, timing, and elemental interactions against enemies that hit back hard. There is a light leveling system with stat allocation, and gear drops with varying bonuses that let you tune toward strength, defense, or a more agile build. It is not deep enough to satisfy a hardcore RPG theorist past hour 15 or so, but the combat loop feels satisfying all the way through the eight-to-ten hour runtime, which is about the right length for what the game is trying to do. The world design is where Dust really earns its reputation. Each biome, from the sunlit glades to ice-capped mountain passes and underground ruins, is hand-painted in a style that still looks striking. Progression gates unlock new traversal abilities in classic Metroidvania fashion, rewarding backtracking with hidden rooms and collectibles. The side quests are a mixed bag. Some have genuine emotional texture and add to the lore. Others are pure delivery errands that exist to pad completion time, and those feel like the seams showing in what was otherwise a tightly written adventure. If filler quests irritate you, feel free to skip most of the fetch work and focus on the main path. The story itself is better than the genre average. The question of who Dust really is and what he did before waking up carries genuine weight, and the final act commits to its emotional stakes in a way that surprised me on first playthrough. The voice acting is solid, though Fidget's comic relief can grate in extended sessions. For players who care about whether their protagonist has a real arc rather than a surface-level motivation, Dust delivers. It will not crack your top five narratives of all time, but it respects its own world enough to stick the landing. If you want a visually lush, mechanically smooth action RPG with a story that has actual bones to it, this remains one of the better arguments for what a single dedicated developer can build. It has aged well enough that the combat still feels good on a modern machine, and the art holds up without nostalgia goggles. Just go into it knowing the RPG depth is a layer on top of an action game, not the other way around. Monika, Scout Team

Dust: An Elysian Tail

Dust: An Elysian Tail

24 may 2013Humble Hearts LLCXbox Game Studios
GamerScout opina

A hand-painted action RPG where a sword-wielding amnesiac tears through gorgeous 2D worlds hunting down a buried identity. Fluid combat, real heart.

PC
Steam Deck VerifiedProtonDB Gold
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Acerca de Dust: An Elysian Tail

Dust: An Elysian Tail is a 2D action RPG that sits at a strange, comfortable crossroads between brawler, Metroidvania, and character-driven story. You play as Dust, a warrior who wakes up with no memory and a talking sword called Ahrah, accompanied by a flying fox spirit named Fidget. The setup sounds like a dozen other amnesia plots, and honestly it leans into familiar beats, but the writing earns its emotional moments more often than you would expect from a one-person development project. Developer Dean Dodrill handled almost every aspect of this game solo, which makes its scope genuinely impressive and also explains a certain hand-crafted consistency in tone and visuals that bigger productions often lose. The combat is the obvious draw and it holds up well. Dust has a basic attack, a spinning Dust Devil move, and a synergy mechanic where chaining the spin with Fidget's projectiles creates devastating elemental bursts. It sounds simple, and at normal difficulty it can become button-mashy, but the higher difficulty settings push you to manage spacing, timing, and elemental interactions against enemies that hit back hard. There is a light leveling system with stat allocation, and gear drops with varying bonuses that let you tune toward strength, defense, or a more agile build. It is not deep enough to satisfy a hardcore RPG theorist past hour 15 or so, but the combat loop feels satisfying all the way through the eight-to-ten hour runtime, which is about the right length for what the game is trying to do. The world design is where Dust really earns its reputation. Each biome, from the sunlit glades to ice-capped mountain passes and underground ruins, is hand-painted in a style that still looks striking. Progression gates unlock new traversal abilities in classic Metroidvania fashion, rewarding backtracking with hidden rooms and collectibles. The side quests are a mixed bag. Some have genuine emotional texture and add to the lore. Others are pure delivery errands that exist to pad completion time, and those feel like the seams showing in what was otherwise a tightly written adventure. If filler quests irritate you, feel free to skip most of the fetch work and focus on the main path. The story itself is better than the genre average. The question of who Dust really is and what he did before waking up carries genuine weight, and the final act commits to its emotional stakes in a way that surprised me on first playthrough. The voice acting is solid, though Fidget's comic relief can grate in extended sessions. For players who care about whether their protagonist has a real arc rather than a surface-level motivation, Dust delivers. It will not crack your top five narratives of all time, but it respects its own world enough to stick the landing. If you want a visually lush, mechanically smooth action RPG with a story that has actual bones to it, this remains one of the better arguments for what a single dedicated developer can build. It has aged well enough that the combat still feels good on a modern machine, and the art holds up without nostalgia goggles. Just go into it knowing the RPG depth is a layer on top of an action game, not the other way around.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamMetroidvaniaSingle-DeveloperAmnesia ProtagonistElemental CombatStat AllocationStory-DrivenAbility GatingBrawler-RPG Hybrid

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo 2.8Ghz or equivalent
Memory
1 GB RAM
Graphics
DirectX 10 compatible video card with shader model 3.0 support Direct X®: 10, Windows Media Player Hard Disk Space: 1.5 GB HD spa…

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Reseñas y valoraciones

Metacritic
85
Steam
95%(18,983)

Información del juego

Desarrolladora
Humble Hearts LLC
Distribuidora
Xbox Game Studios
Fecha de lanzamiento
24 may 2013

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Dust: An Elysian Tail está disponible en PC.

¿Cuándo se lanzó Dust: An Elysian Tail?

Dust: An Elysian Tail se lanzó el 24 de mayo de 2013.

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Dust: An Elysian Tail fue desarrollado por Humble Hearts LLC y publicado por Xbox Game Studios.

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Dust: An Elysian Tail tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.