Compara los precios de Driver® Parallel Lines en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ubisoft Reflections. Publicado por Ubisoft. Lanzado el 13/2/2009. Disponible en PC. Géneros: Racing. Puntuación Metacritic: 61/100.

Revenge, muscle cars, and a dual-era New York that still slaps harder than its Metacritic score suggests. Worth a look if open-world driving is your thing, warts and all.

I went back to Driver: Parallel Lines half-expecting a janky relic, and came out the other side with a grudging appreciation for how much personality this thing has. The premise drops you into 1978 New York as TK, a getaway driver who gets framed and locked away for 28 years, then picks up the story in 2006 with a full revenge agenda. It is a single-player-only ride, and the dual-era structure is genuinely the most interesting idea in the game. The warm sepia tone and funk-heavy radio of the 70s half gives way to a colder, blue-tinted 2006 version of the same city, and the contrast works well enough that it almost papers over the thinness of the story in both halves. The driving is where the game earns its keep. Arcade handling with enough weight to feel satisfying, police chases that stay tense without becoming impossible, and a garage system at Ray's Autos that lets you soup up nearly any car you steal off the street. Performance upgrades, nitrous boosters, bulletproof glass, ride height adjustments, custom paint, the works. There are close to 80 to 100 vehicles across both eras, from boxy 70s muscle to sleeker 2006 sports cars, and the era-locked weapon loadouts (older guns in 78, newer hardware in 2006) add a bit of tactical texture. Side content includes street races, demolition derby in Central Park, circuit tracks, and pursuit jobs, which gives the open world enough to do between story missions. Here is where I have to be straight with you though. The on-foot sections are clunky. The auto-aim helps, but the shooting never feels better than serviceable, and a handful of missions lean on it too much. The story missions clock in at 31 entries and the campaign wraps up faster than you would want. Era-switching only unlocks after you finish the story mode, so the real freedom to explore both timelines is a second-playthrough reward rather than something you get to mess with mid-campaign. The PC version also has a history of crashing when returning to the main menu, so keeping manual saves frequent is just good practice. For racing and driving fans specifically, this hits a very specific itch. It is not a sim, not even close. Think of it as an arcade driving sandbox with light open-world crime trimmings, closer in spirit to the original Driver games than to GTA, even if critics kept making that comparison. The soundtrack alone, with Funkadelic, Iggy Pop, Blondie, David Bowie, LCD Soundsystem, and Public Enemy splitting duties across the two eras, makes cruising around the city feel legitimately cool. There is no split-screen, no co-op, no multiplayer of any kind (online multiplayer was dropped during development). This is a solo evening game, best played with a controller, good headphones, and zero expectations beyond having a decent time behind a wheel. Riley, Scout Team

Driver® Parallel Lines

Driver® Parallel Lines

13 feb 2009Ubisoft ReflectionsUbisoft
GamerScout opina

Revenge, muscle cars, and a dual-era New York that still slaps harder than its Metacritic score suggests. Worth a look if open-world driving is your thing, warts and all.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €10.35

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Acerca de Driver® Parallel Lines

I went back to Driver: Parallel Lines half-expecting a janky relic, and came out the other side with a grudging appreciation for how much personality this thing has. The premise drops you into 1978 New York as TK, a getaway driver who gets framed and locked away for 28 years, then picks up the story in 2006 with a full revenge agenda. It is a single-player-only ride, and the dual-era structure is genuinely the most interesting idea in the game. The warm sepia tone and funk-heavy radio of the 70s half gives way to a colder, blue-tinted 2006 version of the same city, and the contrast works well enough that it almost papers over the thinness of the story in both halves. The driving is where the game earns its keep. Arcade handling with enough weight to feel satisfying, police chases that stay tense without becoming impossible, and a garage system at Ray's Autos that lets you soup up nearly any car you steal off the street. Performance upgrades, nitrous boosters, bulletproof glass, ride height adjustments, custom paint, the works. There are close to 80 to 100 vehicles across both eras, from boxy 70s muscle to sleeker 2006 sports cars, and the era-locked weapon loadouts (older guns in 78, newer hardware in 2006) add a bit of tactical texture. Side content includes street races, demolition derby in Central Park, circuit tracks, and pursuit jobs, which gives the open world enough to do between story missions. Here is where I have to be straight with you though. The on-foot sections are clunky. The auto-aim helps, but the shooting never feels better than serviceable, and a handful of missions lean on it too much. The story missions clock in at 31 entries and the campaign wraps up faster than you would want. Era-switching only unlocks after you finish the story mode, so the real freedom to explore both timelines is a second-playthrough reward rather than something you get to mess with mid-campaign. The PC version also has a history of crashing when returning to the main menu, so keeping manual saves frequent is just good practice. For racing and driving fans specifically, this hits a very specific itch. It is not a sim, not even close. Think of it as an arcade driving sandbox with light open-world crime trimmings, closer in spirit to the original Driver games than to GTA, even if critics kept making that comparison. The soundtrack alone, with Funkadelic, Iggy Pop, Blondie, David Bowie, LCD Soundsystem, and Public Enemy splitting duties across the two eras, makes cruising around the city feel legitimately cool. There is no split-screen, no co-op, no multiplayer of any kind (online multiplayer was dropped during development). This is a solo evening game, best played with a controller, good headphones, and zero expectations beyond having a decent time behind a wheel.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayertier:indieDual-Era SettingArcade DrivingGarage CustomizationOpen-World CrimePolice ChaseRevenge StoryRetro SoundtrackSingle-Era UnlockController RecommendedClassic Open World

Requisitos del sistema

Mínimos

Sound
DirectX 9.0c-compliant sound card
Memory
256 MB
Graphics
64 MB DirectX 9.0c-compliant supporting Shader Model 1.1(*see supported list)
Processor
2.0 GHz Pentium 4 or AMD Athlon
Hard Drive
4.8GB free hard disk space
Supported OS
Windows® XP (SP 1 required)/Vista (only)
DirectX Version
DirectX 9.0c
Supported Video Cards at Time of Release
ATI RADEON 8500/9000/X families,NVIDIA GeForce 3/4/FX/6/7 families (GeForce 4MX NOT supported)

Recomendados

Sound
DirectX 9.0c-compliant sound card
Memory
512 MB
Graphics
128 MB DirectX 9.0c-compliant supporting Shader Model 2.0(*see supported list)
Processor
3.4 GHz Pentium 4 or AMD Athlon
Hard Drive
4.8GB free hard disk space
Supported OS
Windows® XP (SP 1 required)/Vista (only)
DirectX Version
DirectX 9.0c
Supported Video Cards at Time of Release
ATI RADEON 8500/9000/X families,NVIDIA GeForce 3/4/FX/6/7 families (GeForce 4MX NOT supported)

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Reseñas y valoraciones

Metacritic
61

Información del juego

Desarrolladora
Ubisoft Reflections
Distribuidora
Ubisoft
Fecha de lanzamiento
13 feb 2009

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¿En qué plataformas está disponible Driver® Parallel Lines?

Driver® Parallel Lines está disponible en PC.

¿Cuándo se lanzó Driver® Parallel Lines?

Driver® Parallel Lines se lanzó el 13 de febrero de 2009.

¿Quién desarrolló Driver® Parallel Lines?

Driver® Parallel Lines fue desarrollado por Ubisoft Reflections y publicado por Ubisoft.

¿Merece la pena comprar Driver® Parallel Lines?

Driver® Parallel Lines tiene una puntuación Metacritic de 61/100, lo que lo convierte en uno de los títulos destacados de Racing. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.