Compara los precios de Divine Ascent en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Absorb Reality. Publicado por Absorb Reality. Lanzado el 11/4/2017. Disponible en PC. Géneros: Casual, Indie, Strategy.

A couch-friendly board game that plays like chess got mixed with tower-building, then dressed up in ancient civilizations clothing. Worth five minutes of your time to understand, potentially hours if local PvP is your thing.

I'll be straight with you: I came into Divine Ascent with low expectations, and it mostly met them, which is not entirely a bad thing. This is a turn-based, tile-based strategy-puzzle that sits comfortably in the "board game you play on a PC" category. You move a pawn across an isometric grid, stacking pieces to build towers, and the first player to crown three towers at five pieces high with a temple wins. That core rule set is genuinely clean. It takes about two minutes to grasp and another twenty to realize there are real decisions hiding underneath it. The two main modes are Arena and Puzzles. Arena is the local multiplayer side, supporting two to six players, human or AI, across 24 maps each tied to a different ancient civilization with its own special-effect tiles. The tile modifiers are the most interesting wrinkle here: each civilization's board has squares with distinct properties that you are expected to discover by playing rather than reading a manual, which gives the maps personality even if the discovery process can feel arbitrary on a first run. Puzzles mode is a solo affair with 30 increasingly difficult levels that gate progress, each one dropping you into a move-limited scenario where you have to construct a temple (only three pieces high here, not five) under tight constraints. The final puzzle stage throws five AI opponents at you in a compressed Arena format, which is a reasonable send-off. Here is the honest problem: this game was built for a couch. Local multiplayer only, no online play, and the peak concurrent player count on Steam has hovered at exactly one for years. If you cannot put two warm bodies in front of the same screen, the AI in Arena mode is your only competition outside the Puzzles campaign, and it is not going to surprise you for long. The solo Puzzles mode has real merit as a short logic workout but it runs out of steam before it runs out of content. The isometric 3D art is functional, each civilization has its own visual theme and ambient audio, and the whole package is modest but not embarrassing. There are 20 Steam achievements and a Map Pack DLC that adds 18 Arena maps if you want more layouts. No online ladder, no ranked mode, no net code to discuss, nothing here for the performance-hardware crowd I usually write for. This is firmly a casual pick for the "game night" drawer. If you have the right situation (a few friends, a single screen, five spare dollars, no internet required), it delivers a tight little experience. If you are flying solo or expecting any kind of online competitive scene, look elsewhere without guilt. Fred, Scout Team

Divine Ascent

Divine Ascent

11 abr 2017Absorb Reality
GamerScout opina

A couch-friendly board game that plays like chess got mixed with tower-building, then dressed up in ancient civilizations clothing. Worth five minutes of your time to understand, potentially hours if local PvP is your thing.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.65

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.655 Jun 2026
Keyshops
€0.60€0.63€0.67€0.705 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Divine Ascent

I'll be straight with you: I came into Divine Ascent with low expectations, and it mostly met them, which is not entirely a bad thing. This is a turn-based, tile-based strategy-puzzle that sits comfortably in the "board game you play on a PC" category. You move a pawn across an isometric grid, stacking pieces to build towers, and the first player to crown three towers at five pieces high with a temple wins. That core rule set is genuinely clean. It takes about two minutes to grasp and another twenty to realize there are real decisions hiding underneath it. The two main modes are Arena and Puzzles. Arena is the local multiplayer side, supporting two to six players, human or AI, across 24 maps each tied to a different ancient civilization with its own special-effect tiles. The tile modifiers are the most interesting wrinkle here: each civilization's board has squares with distinct properties that you are expected to discover by playing rather than reading a manual, which gives the maps personality even if the discovery process can feel arbitrary on a first run. Puzzles mode is a solo affair with 30 increasingly difficult levels that gate progress, each one dropping you into a move-limited scenario where you have to construct a temple (only three pieces high here, not five) under tight constraints. The final puzzle stage throws five AI opponents at you in a compressed Arena format, which is a reasonable send-off. Here is the honest problem: this game was built for a couch. Local multiplayer only, no online play, and the peak concurrent player count on Steam has hovered at exactly one for years. If you cannot put two warm bodies in front of the same screen, the AI in Arena mode is your only competition outside the Puzzles campaign, and it is not going to surprise you for long. The solo Puzzles mode has real merit as a short logic workout but it runs out of steam before it runs out of content. The isometric 3D art is functional, each civilization has its own visual theme and ambient audio, and the whole package is modest but not embarrassing. There are 20 Steam achievements and a Map Pack DLC that adds 18 Arena maps if you want more layouts. No online ladder, no ranked mode, no net code to discuss, nothing here for the performance-hardware crowd I usually write for. This is firmly a casual pick for the "game night" drawer. If you have the right situation (a few friends, a single screen, five spare dollars, no internet required), it delivers a tight little experience. If you are flying solo or expecting any kind of online competitive scene, look elsewhere without guilt.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementstrading-cardstier:sub-5Local PvPBoard Game StyleIsometric PuzzleTurn-Based TacticsAI OpponentsCouch MultiplayerAncient Civilizations ThemeMove-Limited Puzzles

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
512 MB RAM
Storage
101 MB available space
Processor
1.8 GHz Dual-Core

Sigue explorando

Community Discussion

Be the first to comment on Divine Ascent.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Absorb Reality
Distribuidora
Absorb Reality
Fecha de lanzamiento
11 abr 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Absorb Reality

Compra mejor: guías útiles

Preguntas frecuentes sobre Divine Ascent

¿Cuánto cuesta Divine Ascent?

El precio de Divine Ascent cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Divine Ascent más barato?

Compara los precios de Divine Ascent en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Divine Ascent?

Divine Ascent está disponible en PC.

¿Cuándo se lanzó Divine Ascent?

Divine Ascent se lanzó el 11 de abril de 2017.

¿Quién desarrolló Divine Ascent?

Divine Ascent fue desarrollado por Absorb Reality.