Compara los precios de DISSIDIA FINAL FANTASY NT Free Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Square Enix. Publicado por Square Enix. Lanzado el 12/3/2019. Disponible en PC. Géneros: Action, Free To Play.

Cloud, Tidus, Kefka, and 25 others fighting in a 3v3 arena sounds great on paper. The dead PC playerbase and P2P netcode mean you will mostly be fighting bots.

My honest first reaction when I loaded this up was surprise that the matchmaking screen even tried. The PC version of Dissidia Final Fantasy NT is, at this point, a ghost town. Average concurrent player counts have been measured in the low double digits, active development ended in 2020, and there is no crossplay with the PS4 version. If you came here because you wanted a live PvP arena fighter to sink competitive hours into, close this tab. The lobby queue will not find you a match at any normal hour. Strip the online situation out and what you have is a 3v3 arena brawler built around a genuinely interesting two-resource combat system. Each character manages Bravery and HP separately: you grind up your Bravery pool by landing fast Bravery attacks on opponents, drain theirs toward zero to trigger a Break bonus, then cash out that accumulated Bravery into actual HP damage with a powerful HP attack. The rhythm of building pressure, forcing a Break on a target, and then punishing with an HP strike does create real moments of team coordination. Characters are split into four archetypes (Assassin, Vanguard, Marksman, Special), and the roster of 28 base characters spans the franchise from Cloud and Tidus to the more obscure Shantotto and Y'shtola. On paper, this is a solid team-fighter foundation. In practice, several things go wrong before you get comfortable. The UI in a full 3v3 match is genuinely overwhelming: six Bravery bars, two summon gauges, HP meters, a skill gauge, a minimap, and a break counter all compete for your attention simultaneously. The movement feels weighty in a way that fights the game's own pacing ambitions. Missed attacks punish hard, and getting caught in a knockdown while the action continues in the background without you is a bad feeling that comes up more than it should. The netcode runs peer-to-peer with no dedicated servers, so when matches do fire, connection quality is entirely dependent on your opponent's setup. Expect latency variance that would get any serious competitive player's teeth grinding. The story mode is the other problem. Unlocking battles and cutscenes costs a currency called Memoria, which you earn by playing standard matches. The full story is estimated at around 90 minutes of actual content, but gating it behind a grind of offline AI matches to accumulate enough Memoria to see it is a design decision that feels like punishment, not pacing. The Free Edition compounds this: you only access four characters on weekly rotation, story mode is locked entirely behind the paid Standard Edition, and the DLC catalogue for additional characters and cosmetics is extensive and individually priced. For Final Fantasy fans who want to see Cloud fight Kefka in Midgar while a remixed version of One-Winged Angel plays, there is some genuine pleasure in the spectacle. The music across the roster is excellent, the character-specific movesets are faithful to their source games, and the arenas include recognizable locations from across the franchise. But this is a game built for the arcade floor and P2P matchmaking, and neither of those things survived the trip to PC in good condition. The fighting-game bones are worth maybe an hour of curiosity, and the fanservice visuals will hold FF diehards for a bit longer. Competitive players looking for a working ranked ladder should look elsewhere. Fred, Scout Team

DISSIDIA FINAL FANTASY NT Free Edition
ActionFree To Play

DISSIDIA FINAL FANTASY NT Free Edition

12 mar 2019Square Enix
GamerScout opina

Cloud, Tidus, Kefka, and 25 others fighting in a 3v3 arena sounds great on paper. The dead PC playerbase and P2P netcode mean you will mostly be fighting bots.

PC
Steam Deck UnsupportedProtonDB Gold
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My honest first reaction when I loaded this up was surprise that the matchmaking screen even tried. The PC version of Dissidia Final Fantasy NT is, at this point, a ghost town. Average concurrent player counts have been measured in the low double digits, active development ended in 2020, and there is no crossplay with the PS4 version. If you came here because you wanted a live PvP arena fighter to sink competitive hours into, close this tab. The lobby queue will not find you a match at any normal hour. Strip the online situation out and what you have is a 3v3 arena brawler built around a genuinely interesting two-resource combat system. Each character manages Bravery and HP separately: you grind up your Bravery pool by landing fast Bravery attacks on opponents, drain theirs toward zero to trigger a Break bonus, then cash out that accumulated Bravery into actual HP damage with a powerful HP attack. The rhythm of building pressure, forcing a Break on a target, and then punishing with an HP strike does create real moments of team coordination. Characters are split into four archetypes (Assassin, Vanguard, Marksman, Special), and the roster of 28 base characters spans the franchise from Cloud and Tidus to the more obscure Shantotto and Y'shtola. On paper, this is a solid team-fighter foundation. In practice, several things go wrong before you get comfortable. The UI in a full 3v3 match is genuinely overwhelming: six Bravery bars, two summon gauges, HP meters, a skill gauge, a minimap, and a break counter all compete for your attention simultaneously. The movement feels weighty in a way that fights the game's own pacing ambitions. Missed attacks punish hard, and getting caught in a knockdown while the action continues in the background without you is a bad feeling that comes up more than it should. The netcode runs peer-to-peer with no dedicated servers, so when matches do fire, connection quality is entirely dependent on your opponent's setup. Expect latency variance that would get any serious competitive player's teeth grinding. The story mode is the other problem. Unlocking battles and cutscenes costs a currency called Memoria, which you earn by playing standard matches. The full story is estimated at around 90 minutes of actual content, but gating it behind a grind of offline AI matches to accumulate enough Memoria to see it is a design decision that feels like punishment, not pacing. The Free Edition compounds this: you only access four characters on weekly rotation, story mode is locked entirely behind the paid Standard Edition, and the DLC catalogue for additional characters and cosmetics is extensive and individually priced. For Final Fantasy fans who want to see Cloud fight Kefka in Midgar while a remixed version of One-Winged Angel plays, there is some genuine pleasure in the spectacle. The music across the roster is excellent, the character-specific movesets are faithful to their source games, and the arenas include recognizable locations from across the franchise. But this is a game built for the arcade floor and P2P matchmaking, and neither of those things survived the trip to PC in good condition. The fighting-game bones are worth maybe an hour of curiosity, and the fanservice visuals will hold FF diehards for a bit longer. Competitive players looking for a working ranked ladder should look elsewhere.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayerpvponline-pvpcooponline-coopachievementscontroller-supporttrading-cardscloud-savestier:indie3v3 Arena FighterDead PlayerbaseP2P NetcodeBravery SystemFF Fan ServiceRoster FighterGrind-Gated StoryFree-to-Play Entry

Requisitos del sistema

Mínimos

OS
Windows® 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
35 GB available space
Graphics
Radeon™ RX 460 or NVIDIA® GeForce® GTX 1050
Processor
Intel® Core™ i5-2550 or AMD FX-6300

Recomendados

OS
Windows® 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
35 GB available space
Graphics
Radeon™ RX 470 or NVIDIA® GeForce® GTX 1060
Processor
Intel® Core™ i7-6700K or AMD Ryzen™ 5 1400

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Información del juego

Desarrolladora
Square Enix
Distribuidora
Square Enix
Fecha de lanzamiento
12 mar 2019

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¿En qué plataformas está disponible DISSIDIA FINAL FANTASY NT Free Edition?

DISSIDIA FINAL FANTASY NT Free Edition está disponible en PC.

¿Cuándo se lanzó DISSIDIA FINAL FANTASY NT Free Edition?

DISSIDIA FINAL FANTASY NT Free Edition se lanzó el 12 de marzo de 2019.

¿Quién desarrolló DISSIDIA FINAL FANTASY NT Free Edition?

DISSIDIA FINAL FANTASY NT Free Edition fue desarrollado por Square Enix.