Compara los precios de Deus Ex: Mankind Divided en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Eidos Montreal. Publicado por Eidos Interactive Corp.. Lanzado el 23/8/2016. Disponible en PC, Mac, Linux, Xbox. Géneros: Action, RPG. Puntuación Metacritic: 83/100.

The best immersive-sim mechanics of its generation wrapped around a story that stops mid-sentence. Worth every hour if you can live with an ending that never arrives.

I've replayed the Golem City infiltration mission three times and I still find new routes through it. That alone tells you most of what you need to know about Deus Ex: Mankind Divided. Eidos Montreal built one of the tightest, most spatially intelligent level designs in the action-RPG space, and if you are the kind of player who gets dopamine from ghosting a room full of armed guards without triggering a single alert, this game will eat your week without apology. What you are actually dealing with here is an immersive sim in the classic sense: part stealth game, part conversation puzzle, part build-crafting exercise. Adam Jensen returns from Human Revolution with a roster of augmentations that have been expanded with experimental abilities, including the Icarus Dash, remote drone hacking, and TESLA, which lets you chain-stun multiple opponents. The catch is a clever resource tension: activating experimental augs risks destabilizing Jensen's whole system unless you deliberately power down standard ones first, which forces real build decisions rather than the usual "unlock everything by hour twelve" problem. Weapons are customizable across multiple ammo types, and the CASIE social augmentation adds a psychological profiling layer to the conversation-based boss encounters, letting you read NPCs and steer dialogue toward favorable outcomes if you have invested in that direction. Three playstyles, combat, stealth, and social, are each genuinely viable, and the Prague hub rewards obsessive explorers who read every terminal and crawl every vent. The worldbuilding is the part that held up best over the years. The mechanical apartheid framing, augmented humans branded as second-class citizens in a city that treats them with open contempt, gives every interaction a layer of friction that feels earned rather than decorative. Side missions are where the writing is sharpest, and some of them are better than anything in the main plot. The numbered quest log is a minor curse because you will miss side missions just by not talking to the right nameless pedestrian at the right moment, and that stings when the optional content is frequently the most interesting work in the game. Here is the honest problem: the main story ends like a sentence that runs out of pag. The pacing is uneven, the central conspiracy never resolves, and the final act feels like an intermission for a third game that, as of right now, appears unlikely to exist. Critics and players alike flagged this in 2016 and nothing has changed since. The Breach mode, a score-attack challenge layer divorced from the main campaign, is a serviceable distraction but a tonally odd one, and its microtransaction hooks aged poorly. If you need narrative closure, Mankind Divided will frustrate you on a structural level, not just moment-to-moment. For RPG players who prioritize systems and world-density over story resolution, though, this is close to a reference point. The build variety holds up past the credits, ghost runs feel genuinely different from combat builds, and Prague is dense enough that a second playthrough surfaces things the first one missed entirely. Play Human Revolution first if you have not; the story context matters and the tonal through-line is worth experiencing in order. Then come to Prague and take your time with it. Monika, Scout Team

Deus Ex: Mankind Divided

Deus Ex: Mankind Divided

23 ago 2016Eidos MontrealEidos Interactive Corp.
GamerScout opina

The best immersive-sim mechanics of its generation wrapped around a story that stops mid-sentence. Worth every hour if you can live with an ending that never arrives.

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Acerca de Deus Ex: Mankind Divided

I've replayed the Golem City infiltration mission three times and I still find new routes through it. That alone tells you most of what you need to know about Deus Ex: Mankind Divided. Eidos Montreal built one of the tightest, most spatially intelligent level designs in the action-RPG space, and if you are the kind of player who gets dopamine from ghosting a room full of armed guards without triggering a single alert, this game will eat your week without apology. What you are actually dealing with here is an immersive sim in the classic sense: part stealth game, part conversation puzzle, part build-crafting exercise. Adam Jensen returns from Human Revolution with a roster of augmentations that have been expanded with experimental abilities, including the Icarus Dash, remote drone hacking, and TESLA, which lets you chain-stun multiple opponents. The catch is a clever resource tension: activating experimental augs risks destabilizing Jensen's whole system unless you deliberately power down standard ones first, which forces real build decisions rather than the usual "unlock everything by hour twelve" problem. Weapons are customizable across multiple ammo types, and the CASIE social augmentation adds a psychological profiling layer to the conversation-based boss encounters, letting you read NPCs and steer dialogue toward favorable outcomes if you have invested in that direction. Three playstyles, combat, stealth, and social, are each genuinely viable, and the Prague hub rewards obsessive explorers who read every terminal and crawl every vent. The worldbuilding is the part that held up best over the years. The mechanical apartheid framing, augmented humans branded as second-class citizens in a city that treats them with open contempt, gives every interaction a layer of friction that feels earned rather than decorative. Side missions are where the writing is sharpest, and some of them are better than anything in the main plot. The numbered quest log is a minor curse because you will miss side missions just by not talking to the right nameless pedestrian at the right moment, and that stings when the optional content is frequently the most interesting work in the game. Here is the honest problem: the main story ends like a sentence that runs out of pag. The pacing is uneven, the central conspiracy never resolves, and the final act feels like an intermission for a third game that, as of right now, appears unlikely to exist. Critics and players alike flagged this in 2016 and nothing has changed since. The Breach mode, a score-attack challenge layer divorced from the main campaign, is a serviceable distraction but a tonally odd one, and its microtransaction hooks aged poorly. If you need narrative closure, Mankind Divided will frustrate you on a structural level, not just moment-to-moment. For RPG players who prioritize systems and world-density over story resolution, though, this is close to a reference point. The build variety holds up past the credits, ghost runs feel genuinely different from combat builds, and Prague is dense enough that a second playthrough surfaces things the first one missed entirely. Play Human Revolution first if you have not; the story context matters and the tonal through-line is worth experiencing in order. Then come to Prague and take your time with it.

Monika
Monika · Scout Team

RPGs

Etiquetas

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCamera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo SoundSubtitle OptionsSurround SoundSteam CloudFamily SharingsteamCyberpunkAugmentation BuildsGhost RunMultiple SolutionsConspiracy ThrillerImmersive SimPrague Open WorldDialogue ChoicesSocial Boss FightsPacifist RunPraxis CustomizationHub World ExplorationConversation MechanicsNon-Lethal PlaythroughSequel-Bait Ending

Requisitos del sistema

Mínimos

Processor
Intel Core i3-2100 or AMD equivalent
Memory
8 GB RAM
Graphics
AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB)
Storage
45 GB available spa…

Recomendados

OS
Windows 10 64-bit
Processor
Intel Core i7-3770K or AMD FX 8350 Wraith
Memory
16 GB RAM
Graphics
AMD Radeon RX 480 - 1920 x 1080 or NVIDIA GTX 970 - 1920 x 1080
Storage
55 GB available space Add…

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Reseñas y valoraciones

Metacritic
83
Steam
76%(41,837)

Información del juego

Desarrolladora
Eidos Montreal
Distribuidora
Eidos Interactive Corp.
Fecha de lanzamiento
23 ago 2016
Clasificación por edad
PEGI 18

Modos de juego

singleplayer

Idiomas

Audio (6)
EnglishFrenchItalianGermanSpanish - SpainPortuguese - Brazil
Subtítulos (8)
EnglishFrenchItalianGermanSpanish - SpainPolish+2 más

Características

AchievementsController SupportCloud Saves

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Deus Ex: Mankind Divided está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Deus Ex: Mankind Divided?

Deus Ex: Mankind Divided se lanzó el 23 de agosto de 2016.

¿Quién desarrolló Deus Ex: Mankind Divided?

Deus Ex: Mankind Divided fue desarrollado por Eidos Montreal y publicado por Eidos Interactive Corp..

¿Merece la pena comprar Deus Ex: Mankind Divided?

Deus Ex: Mankind Divided tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.