Compara los precios de Desert Child en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Oscar Brittain. Publicado por Akupara Games. Lanzado el 11/12/2018. Disponible en PC, Xbox. Géneros: Action, Indie, Racing, RPG, Simulation. Puntuación Metacritic: 60/100.

Scrappy hoverbike racer where you hustle bounties and odd jobs to afford a ticket off a dying Earth. Style is there; depth less so.

Desert Child is a side-scrolling hoverbike racing game wrapped in a thin RPG shell, set in a lo-fi sci-fi world where Earth is on its last legs and Mars holds the promise of the Grand Prix. You play a broke young racer trying to scrape together enough cash for a rocket ticket before the planet goes up. The pitch is immediately charming: noodle shops, bounty boards, repair bills, and short burst races combine into a daily loop that feels like a grungier, more chaotic cousin of something like Cowboy Bebop fan fiction. Oscar Brittain's hand-drawn pixel art and original hip-hop soundtrack do most of the heavy lifting here, and they lift hard. The aesthetic is genuinely distinctive. The racing itself is arcade-tight. You steer, boost, and fire weapons at rival racers and bounty targets in short horizontal tracks. There is a rhythm to dodging obstacles and managing your bike's heat gauge that clicks after a few runs. Bounty hunts add a light targeting layer on top of standard races, and these are the most engaging stretches the game offers. The problem is that the loop underneath those races is paper thin. The RPG framing, managing money, eating food to restore health, upgrading bike parts, never develops into anything with real weight. Upgrade decisions rarely feel meaningful past the early hours, and the build variety that a game calling itself part-RPG should offer just is not there. The pacing is where Desert Child loses most of its audience, and honestly the Mixed Steam score reflects that honestly. The grind between Mars qualification and the actual Grand Prix drags. Races are short, which is fine, but the between-race resource loop does not generate enough interesting decisions to justify the repetition. There are no branching paths, no character relationships that evolve, no narrative surprises waiting at the end of the XP tunnel. The story is more of a vibe than a plot, which suits the aesthetic but leaves the RPG label feeling like a stretch. For a certain kind of player, specifically someone who wants a 3-4 hour mood piece with killer music and wants nothing more, Desert Child absolutely delivers. If you approach it like a short interactive album rather than a systems-driven RPG or a deep racer, the experience lands. If you are looking for choice consequence, build depth, or a story that pays off its setup, you will hit the credits feeling a little shortchanged. The bones of something more substantial are visible throughout, and that almost makes it more frustrating. Monika, Scout Team

Desert Child

Desert Child

11 dic 2018Oscar BrittainAkupara Games
GamerScout opina

Scrappy hoverbike racer where you hustle bounties and odd jobs to afford a ticket off a dying Earth. Style is there; depth less so.

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Mínimo histórico: €0.26

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Desert Child is a side-scrolling hoverbike racing game wrapped in a thin RPG shell, set in a lo-fi sci-fi world where Earth is on its last legs and Mars holds the promise of the Grand Prix. You play a broke young racer trying to scrape together enough cash for a rocket ticket before the planet goes up. The pitch is immediately charming: noodle shops, bounty boards, repair bills, and short burst races combine into a daily loop that feels like a grungier, more chaotic cousin of something like Cowboy Bebop fan fiction. Oscar Brittain's hand-drawn pixel art and original hip-hop soundtrack do most of the heavy lifting here, and they lift hard. The aesthetic is genuinely distinctive. The racing itself is arcade-tight. You steer, boost, and fire weapons at rival racers and bounty targets in short horizontal tracks. There is a rhythm to dodging obstacles and managing your bike's heat gauge that clicks after a few runs. Bounty hunts add a light targeting layer on top of standard races, and these are the most engaging stretches the game offers. The problem is that the loop underneath those races is paper thin. The RPG framing, managing money, eating food to restore health, upgrading bike parts, never develops into anything with real weight. Upgrade decisions rarely feel meaningful past the early hours, and the build variety that a game calling itself part-RPG should offer just is not there. The pacing is where Desert Child loses most of its audience, and honestly the Mixed Steam score reflects that honestly. The grind between Mars qualification and the actual Grand Prix drags. Races are short, which is fine, but the between-race resource loop does not generate enough interesting decisions to justify the repetition. There are no branching paths, no character relationships that evolve, no narrative surprises waiting at the end of the XP tunnel. The story is more of a vibe than a plot, which suits the aesthetic but leaves the RPG label feeling like a stretch. For a certain kind of player, specifically someone who wants a 3-4 hour mood piece with killer music and wants nothing more, Desert Child absolutely delivers. If you approach it like a short interactive album rather than a systems-driven RPG or a deep racer, the experience lands. If you are looking for choice consequence, build depth, or a story that pays off its setup, you will hit the credits feeling a little shortchanged. The bones of something more substantial are visible throughout, and that almost makes it more frustrating.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamHoverbike RacingBounty HuntingArcade RacingLo-fi AestheticShort PlaythroughResource ManagementSci-fi WesternHip-hop Soundtrack

Requisitos del sistema

Mínimos

Processor
2.2 GHz
Memory
4 GB RAM
Graphics
GeForce 700 Series
Storage
120 MB available space

Recomendados

OS
Windows 10
Processor
5th Gen i5/1st Gen Ryzen (or better)
Graphics
GeForce 7 Series/Radeon R7 Series (or better)
Storage
150 MB available space

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Reseñas y valoraciones

Metacritic
60
Steam
56%(352)

Información del juego

Desarrolladora
Oscar Brittain
Distribuidora
Akupara Games
Fecha de lanzamiento
11 dic 2018

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¿Cuánto cuesta Desert Child?

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¿Dónde puedo comprar Desert Child más barato?

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¿En qué plataformas está disponible Desert Child?

Desert Child está disponible en PC, Xbox.

¿Cuándo se lanzó Desert Child?

Desert Child se lanzó el 11 de diciembre de 2018.

¿Quién desarrolló Desert Child?

Desert Child fue desarrollado por Oscar Brittain y publicado por Akupara Games.

¿Merece la pena comprar Desert Child?

Desert Child tiene una puntuación Metacritic de 60/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.