Compara los precios de Descenders en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por RageSquid. Publicado por No More Robots. Lanzado el 7/5/2019. Disponible en PC, Mac, Linux, Xbox, Nintendo Switch. Géneros: Action, Racing, Sports. Puntuación Metacritic: 78/100.

Roguelite downhill biking that hits like SSX crossed with Spelunky: pick your line, eat dirt, and do it all again with a drum-and-bass soundtrack banging in your ears.

I loaded up Descenders expecting a chill mountain biking game and got absolutely humbled by a procedurally generated hill inside twenty minutes. That's the core tension here, and honestly, it's what makes the whole thing click. You're not memorising a track layout like in Trials or a classic kart racer. Every run reshuffles the slopes, meaning pure feel and momentum management are your only real tools. The roguelite structure is legitimately clever for a sports game. Career mode gives you a map of nodes to pick through, each one rated for steepness, curvature, and stunt density, so you're making risk calculations before you even drop in. Your health bar is limited, crashes chip away at it, and the only way to claw points back is completing optional in-run challenges, things like holding a speed above 65 km/h or sticking two consecutive backflips. Miss the challenge, lose the health, get conservative, sacrifice your score. That loop creates a genuine tug of war between playing safe and going for the spectacular line. Crew Members act as run-specific perks that unlock as you progress, letting you widen tracks, reduce fall damage, or boost air rotation speed, giving each attempt a slightly different character without turning into a loadout grind. Three sponsor teams, Enemy, Arboreal, and Kinetic, each push a different riding style, from trick-focused to off-road speed to pure downhill aggression, and picking a side ties you into a live community rep competition for team-exclusive cosmetics. Where Descenders earns its place in a sports library is in how riding actually feels. The bike has genuine weight and momentum, pumping into a berm carries speed properly, and overshooting a kicker at full tilt feels appropriately terrifying. Pull off a clean double-flip into a tight chicane and the game rewards you with the same rush you used to get hitting a perfect manual chain in Tony Hawk. Freeride mode strips out the health penalty entirely and lets you dial in track steepness, curve density, and stunt object frequency yourself, which makes it the perfect low-stakes warm-up. A first-person camera option exists, though the fixed view with no head-tilt feels oddly flat and most players will bounce back to third-person quickly. The honest caveats: procedural generation occasionally produces tracks where certain bonus stunts are physically impossible to clear at the given approach speed, which is frustrating when a health point is on the line. Visual variety in the track layouts can blur together after a few hours, and the content outside Career and Daily Challenges is thin. There is online multiplayer where the hub world fills with other live riders, and you can run lobbies with friends, but there is no local split-screen. For a four-player couch session this is simply not the game, and that is a real gap when the chaos of the riding style would translate perfectly to side-by-side play. A gamepad is all you need and it works well, no wheel or pedal setup required or relevant here. With a Metacritic score sitting at 78 and Steam sitting at 95% positive across a healthy review count, the community clearly landed somewhere between "solid'' and "obsessed." It deserves both tags depending on your tolerance for procedural repetition. If you want approachable arcade momentum with a soundtrack full of Liquicity drum-and-bass, a credible trick system built around wheelies, spins, flips, and off-axis combinations, and enough roguelite tension to make each run feel like something is at stake, Descenders delivers the goods. Just do not expect a sim, do not expect couch co-op, and do expect to see that wipeout animation more than you'd like. Riley, Scout Team

Descenders

Descenders

7 may 2019RageSquidNo More Robots
GamerScout opina

Roguelite downhill biking that hits like SSX crossed with Spelunky: pick your line, eat dirt, and do it all again with a drum-and-bass soundtrack banging in your ears.

PCMacLinuxXboxNintendo Switch
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €1.20

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Acerca de Descenders

I loaded up Descenders expecting a chill mountain biking game and got absolutely humbled by a procedurally generated hill inside twenty minutes. That's the core tension here, and honestly, it's what makes the whole thing click. You're not memorising a track layout like in Trials or a classic kart racer. Every run reshuffles the slopes, meaning pure feel and momentum management are your only real tools. The roguelite structure is legitimately clever for a sports game. Career mode gives you a map of nodes to pick through, each one rated for steepness, curvature, and stunt density, so you're making risk calculations before you even drop in. Your health bar is limited, crashes chip away at it, and the only way to claw points back is completing optional in-run challenges, things like holding a speed above 65 km/h or sticking two consecutive backflips. Miss the challenge, lose the health, get conservative, sacrifice your score. That loop creates a genuine tug of war between playing safe and going for the spectacular line. Crew Members act as run-specific perks that unlock as you progress, letting you widen tracks, reduce fall damage, or boost air rotation speed, giving each attempt a slightly different character without turning into a loadout grind. Three sponsor teams, Enemy, Arboreal, and Kinetic, each push a different riding style, from trick-focused to off-road speed to pure downhill aggression, and picking a side ties you into a live community rep competition for team-exclusive cosmetics. Where Descenders earns its place in a sports library is in how riding actually feels. The bike has genuine weight and momentum, pumping into a berm carries speed properly, and overshooting a kicker at full tilt feels appropriately terrifying. Pull off a clean double-flip into a tight chicane and the game rewards you with the same rush you used to get hitting a perfect manual chain in Tony Hawk. Freeride mode strips out the health penalty entirely and lets you dial in track steepness, curve density, and stunt object frequency yourself, which makes it the perfect low-stakes warm-up. A first-person camera option exists, though the fixed view with no head-tilt feels oddly flat and most players will bounce back to third-person quickly. The honest caveats: procedural generation occasionally produces tracks where certain bonus stunts are physically impossible to clear at the given approach speed, which is frustrating when a health point is on the line. Visual variety in the track layouts can blur together after a few hours, and the content outside Career and Daily Challenges is thin. There is online multiplayer where the hub world fills with other live riders, and you can run lobbies with friends, but there is no local split-screen. For a four-player couch session this is simply not the game, and that is a real gap when the chaos of the riding style would translate perfectly to side-by-side play. A gamepad is all you need and it works well, no wheel or pedal setup required or relevant here. With a Metacritic score sitting at 78 and Steam sitting at 95% positive across a healthy review count, the community clearly landed somewhere between "solid'' and "obsessed." It deserves both tags depending on your tolerance for procedural repetition. If you want approachable arcade momentum with a soundtrack full of Liquicity drum-and-bass, a credible trick system built around wheelies, spins, flips, and off-axis combinations, and enough roguelite tension to make each run feel like something is at stake, Descenders delivers the goods. Just do not expect a sim, do not expect couch co-op, and do expect to see that wipeout animation more than you'd like.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayermultiplayerpvponline-pvpachievementscontroller-supporttrading-cardscloud-savestier:aaaRogueliteExtreme SportsMomentum-BasedProcedural TracksDaily ChallengesTrick SystemFreeride ModeGamepad-FriendlyDrum-and-Bass Soundtrack

Requisitos del sistema

Mínimos

OS
Windows 7, 8
Memory
4 GB RAM
DirectX
Version 11
Storage
17 GB available space
Graphics
Nvidia Geforce GTX 550/equivalent or higher*
Processor
Intel Core i5

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
17 GB available space
Graphics
Nvidia Geforce GTX 760/equivalent or higher
Processor
High-range Intel Core i5

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Reseñas y valoraciones

Metacritic
78

Información del juego

Desarrolladora
RageSquid
Distribuidora
No More Robots
Fecha de lanzamiento
7 may 2019

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¿En qué plataformas está disponible Descenders?

Descenders está disponible en PC, Mac, Linux, Xbox, Nintendo Switch.

¿Cuándo se lanzó Descenders?

Descenders se lanzó el 7 de mayo de 2019.

¿Quién desarrolló Descenders?

Descenders fue desarrollado por RageSquid y publicado por No More Robots.

¿Merece la pena comprar Descenders?

Descenders tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.