Compara los precios de Depersonalization en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MeowNature. Publicado por Gamera Game. Lanzado el 8/8/2024. Disponible en PC. Géneros: Adventure, Casual, Indie, RPG, Strategy.

An anthology RPG built around standalone story chapters, each chasing its own genre and tone, housed in a library framing device that gives the whole thing surprising emotional weight.

Depersonalization is an anthology-style RPG from MeowNature that packages a rotating collection of self-contained narrative chapters under one roof. The premise is deceptively simple: a library exists outside of time, and within it sit stories of wildly different genres, moods, and mechanical flavors. You move between them, finish them, and slowly piece together what the library itself means. It is the kind of structural idea that sounds precious on paper and somehow earns it in execution. The individual chapters are the whole game, so their quality variance matters. Most land well. Some are short visual-novel beats with light puzzle logic; others run deeper, folding in turn-based combat or stat-check decisions that actually change outcomes. The writing across chapters ranges from melancholy fairy-tale to dry comedy to something closer to quiet horror, and the tonal whiplash is intentional. When a chapter hits, it hits hard, the kind of hit where you sit with the ending for a minute before clicking forward. When one misses, it tends to be because the pacing drags or the mechanical layer feels grafted on rather than integral. There are filler moments here, and I will not pretend otherwise. What holds everything together is the framing. The library conceit is not just wallpaper. Characters and motifs echo across chapters in ways that reward players who pay attention, and the overarching question of what it means to preserve a story, or to end one well, accumulates genuine thematic weight by the final act. For a game built from disparate parts, the coherence is genuinely impressive. Build variety in the RPG chapters is functional rather than deep, so do not come expecting Pathfinder-level system crunch. The joy is in the narrative choices, not the character sheets. The 93 percent positive rating on a sample size above six thousand reviews is the kind of number that suggests the game is connecting with a broad audience, not just a niche crowd willing to forgive rough edges for ideas. That tracks with what is here: accessible enough for players who rarely touch RPGs, layered enough that someone who has read the whole Planescape wiki will still find things to turn over mentally. If you are the type who thinks anthology fiction is an underused structure in games, Depersonalization is direct evidence in your favor. If you need a single tight narrative with one protagonist arc from start to finish, the episodic structure may frustrate you. Small complaints: some chapters feel shorter than their ideas deserve, the UI is functional but plain, and a handful of translated lines lose nuance. None of these are dealbreakers, but they are visible. The game released in August 2024 and has clearly found its audience. For anyone who likes their RPGs story-first and their stories structurally interesting, this one is worth the time. Monika, Scout Team

Depersonalization

Depersonalization

8 ago 2024MeowNatureGamera Game
GamerScout opina

An anthology RPG built around standalone story chapters, each chasing its own genre and tone, housed in a library framing device that gives the whole thing surprising emotional weight.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €5.23

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Depersonalization is an anthology-style RPG from MeowNature that packages a rotating collection of self-contained narrative chapters under one roof. The premise is deceptively simple: a library exists outside of time, and within it sit stories of wildly different genres, moods, and mechanical flavors. You move between them, finish them, and slowly piece together what the library itself means. It is the kind of structural idea that sounds precious on paper and somehow earns it in execution. The individual chapters are the whole game, so their quality variance matters. Most land well. Some are short visual-novel beats with light puzzle logic; others run deeper, folding in turn-based combat or stat-check decisions that actually change outcomes. The writing across chapters ranges from melancholy fairy-tale to dry comedy to something closer to quiet horror, and the tonal whiplash is intentional. When a chapter hits, it hits hard, the kind of hit where you sit with the ending for a minute before clicking forward. When one misses, it tends to be because the pacing drags or the mechanical layer feels grafted on rather than integral. There are filler moments here, and I will not pretend otherwise. What holds everything together is the framing. The library conceit is not just wallpaper. Characters and motifs echo across chapters in ways that reward players who pay attention, and the overarching question of what it means to preserve a story, or to end one well, accumulates genuine thematic weight by the final act. For a game built from disparate parts, the coherence is genuinely impressive. Build variety in the RPG chapters is functional rather than deep, so do not come expecting Pathfinder-level system crunch. The joy is in the narrative choices, not the character sheets. The 93 percent positive rating on a sample size above six thousand reviews is the kind of number that suggests the game is connecting with a broad audience, not just a niche crowd willing to forgive rough edges for ideas. That tracks with what is here: accessible enough for players who rarely touch RPGs, layered enough that someone who has read the whole Planescape wiki will still find things to turn over mentally. If you are the type who thinks anthology fiction is an underused structure in games, Depersonalization is direct evidence in your favor. If you need a single tight narrative with one protagonist arc from start to finish, the episodic structure may frustrate you. Small complaints: some chapters feel shorter than their ideas deserve, the UI is functional but plain, and a handful of translated lines lose nuance. None of these are dealbreakers, but they are visible. The game released in August 2024 and has clearly found its audience. For anyone who likes their RPGs story-first and their stories structurally interesting, this one is worth the time.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamAnthologyStory-RichNarrative ChoicesTurn-Based RPGMultiple EndingsFraming DeviceTone VarietyShort Story Format

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Processor
Intel i5
Memory
2 GB RAM
Graphics
Nvidia GTS 450
Storage
500 MB available space
Sound Card
Realtek High Definition Audio

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Reseñas y valoraciones

Steam
93%(6,735)

Información del juego

Desarrolladora
MeowNature
Distribuidora
Gamera Game
Fecha de lanzamiento
8 ago 2024

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¿En qué plataformas está disponible Depersonalization?

Depersonalization está disponible en PC.

¿Cuándo se lanzó Depersonalization?

Depersonalization se lanzó el 8 de agosto de 2024.

¿Quién desarrolló Depersonalization?

Depersonalization fue desarrollado por MeowNature y publicado por Gamera Game.