
Deep Race: Battle
Fourteen low-poly tracks, two weapons, zero friends required - Deep Race: Battle is the kind of sub-dollar impulse buy that either clicks in twenty minutes or gets refunded in twenty-one.
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I want to be straight with you: I spent more time deciding whether to write this review than most people will spend playing Deep Race: Battle. That is not necessarily a condemnation - it is just the reality of a micro-budget solo racer from a one-person Finnish studio. If you calibrate expectations correctly going in, there is a sliver of scrappy fun hiding underneath the rough edges. The core loop is a vehicular combat race across 14 tracks spread across city streets, forest roads, and dedicated race circuits. You drive a single muscle car fitted with two weapons - a launcher and an assault rifle - and your job is to cross the finish line first while the AI field of trucks and rival muscle cars tries to do the same. Races run one to two laps depending on the track, checkpoints are mandatory so you cannot cut the course, and each track hides collectible trophies that unlock Steam achievements. That last bit is the closest thing the game has to a secondary objective, and for achievement hunters in the sub-five-dollar tier it is at least a reason to replay tracks you have already won. Here is where I have to be honest about the ceiling. The Steam community score sits at a coin-flip 53 percent across a tiny sample, which lines up with the vibe: some players find the low-poly art and simple weapon mechanics charming in a throwback way, others bounce hard off the floaty handling and thin content. There is no multiplayer - no split-screen, no online - which for me as someone who lives for co-op tournament nights is the single biggest strike against it. You cannot drag friends into this one, drunk or otherwise. It is a solo product, start to finish. The Unreal Engine build means system requirements are surprisingly reasonable - a mid-range Core i5 and 4 GB of RAM get you in the door - and the low-poly visuals ensure nothing is going to stress your GPU. Wheel and pedal owners should not bother digging out the hardware; this is strictly a keyboard-or-gamepad affair with no wheel support documented anywhere. Gamepad works fine for the pace of the game, which is brisk but never demanding enough to reward precision input. Bottom line: Deep Race: Battle is a micro-release from a studio that clearly loves making small racers quickly. It is not broken, it is not ambitious, and it is not going to replace anything already in your library. The achievement hunting across 14 tracks gives it a defined endpoint for completionists, but do not expect depth beyond that loop.

Sports & racing
Etiquetas
Requisitos del sistema
Mínimos
- OS
- windows 8
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Storage
- 3 GB available space
- Graphics
- NVidia GeForce 800 series
- Processor
- i5
- Sound Card
- Direct x9
Recomendados
- OS
- Windows 8.1
- Memory
- 8 GB RAM
- DirectX
- Version 9.0
- Storage
- 3 GB available space
- Graphics
- NVIDIA GeForce 900 series
- Processor
- i7
- Sound Card
- Direct x9
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Información del juego
- Desarrolladora
- Raciebug
- Distribuidora
- Tero Lunkka
- Fecha de lanzamiento
- 2 sept 2019

