
DEATH NOTE Killer Within
Among Us with a death notebook and actual asymmetric stakes - worth it if you bring voice chat and a full lobby, a chore if you don't.
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I came into this one skeptical. Social deduction is not my usual lane - I'd rather be peeking angles in a tactical shooter than arguing about who looked suspicious near the vending machine. But DEATH NOTE Killer Within pulled me in longer than expected, mostly because the asymmetric setup gives everyone something active to do. You are not just doing tasks and hoping you don't get stabbed. On the Kira side, you and a follower are running a covert name-collection operation: the follower gets close to players to steal ID cards, Kira writes names in the Death Note during daylight to execute targets. On the L side, investigators complete tasks, gather clues, call meetings, and vote to arrest suspects - with a twist that a wrong arrest just handcuffs the accused to an investigator rather than booting them, keeping more players involved. The role breakdown is where this game earns its keep over the obvious comparison point. Both teams are active at all times, which fixes the core frustration of watching the ceiling as a dead innocent. Post-launch updates have added Mello, Watari, and Soichiro Yagami as additional roles, each with distinct mechanics - Mello can execute one target per day with a gunshot that reveals their position to nearby players, creating a genuine wildcard that neither team fully controls. That kind of lateral pressure keeps high-player-count lobbies interesting. The game genuinely thrives at or near the ten-player cap, where the two-vs-eight Kira/L split produces real tension and strategic choices that carry weight. Here is where I have to be straight with you though. This game is close to unplayable without voice chat. The prewritten prompt system is too slow - by the time you've scrolled to the prompt you want, the meeting phase has moved on and people are already voting. If you can't or won't use a mic, treat this as a hard pass. Early server stability was also a documented problem, with disconnections and the frustrating quirk that a single player leaving mid-match could end the game entirely. The single map at launch drew consistent criticism, and while updates have arrived, content depth remains thinner than the genre's free-to-play competition. The UI is cluttered and the pace is fast enough that first-timers genuinely struggle to keep up without the tutorial run. The battle pass cosmetic system also layers in the usual unlock friction for a game that already costs money to own. Player counts on Steam have settled into low double-digit concurrent figures, which is the real practical concern right now. Cross-play with PlayStation keeps total population higher than Steam-only numbers suggest, and organized groups in Discord still find full lobbies without much wait. But if you are planning to queue solo with strangers and no voice chat setup, the experience will be inconsistent at best. Bring a pre-made group of five to ten, get on comms, and this is a sharp little deduction game with more tactical texture than most IP-branded social games manage. Come in solo and mute, and you will be uninstalling before the second match.

Shooters
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- Nvidia GeForce GTX 1050 / AMD Radeon R9 280X
- Processor
- Intel Core i5-6400 / AMD Ryzen 3 1200
Recomendados
- OS
- Windows 10 / Windows 11
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- Nvidia GeForce GTX 960 / AMD Radeon R9 380X / Intel Arc A750
- Processor
- Intel Core i5-8400 / AMD Ryzen 5 2600
DLC y complementos de DEATH NOTE Killer Within3
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Información del juego
- Desarrolladora
- Grounding Inc.
- Distribuidora
- Bandai Namco Entertainment Inc.
- Fecha de lanzamiento
- 5 nov 2024


