Compara los precios de Death Horizon: Reloaded en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Horizon Lab LLP. Publicado por Horizon Lab LLP. Lanzado el 18/5/2023. Disponible en PC. Géneros: Action, Adventure.

A VR zombie shooter that actually asks something of your hands: manual reloads, two-controller combat, and pipe-climbing while the dead close in. Rough edges included.

I'll cut straight to it: Death Horizon: Reloaded is a VR-first zombie shooter and the PC version is strictly for headset owners, so if you showed up hoping to play this with a mouse and keyboard, close the tab. For everyone else with a compatible headset plugged in, here is what you are actually getting. The game drops you into a cramped underground research facility crawling with T12-virus zombies, guided by a mysterious voice over the loudspeaker that starts helpful and turns on you by the end. It is a short ride, roughly two to three hours through the main campaign, but the two-controller mechanics give it more texture than the runtime suggests. You can hang from a pipe with one hand and shoot a pistol with the other, physically rack a shotgun slide during a reload, or throw whatever you find in a locker at an incoming shambler. That tactile loop is the whole pitch. The gunplay sits between arcade and survival horror. Ammo is scarce enough that you pay attention to every magazine, and manual reloading under pressure is exactly as sweaty as it sounds. The arsenal covers the basics: pistols, shotguns, rifles, and a handful of melee options. Nothing in there is going to blow your mind on paper, but the physical act of reloading a shotgun while something crawls out of a ceiling vent above you is a different experience than clicking R. Enemy variety leans on shamblers with occasional faster or tougher variants mixed in to break the rhythm. Zombies also drop from ceilings and crawl out of vents, which lands a few genuine jolts if you are not watching every angle. The climbing mechanic, where you grab pipes and ladders to reach new areas or shoot from elevation, is the most interesting idea in the game. It is also frustratingly underused. The few moments where you hang from a ledge and fire down at a crowd are the best the game has to offer, and then the next corridor is flat again. Performance stability is handled sensibly. Framerates stay smooth, which matters more in a horror VR title than any texture resolution argument. Visually it is industrial corridors and flickering bulbs, competent rather than impressive, but the lighting and audio do the atmospheric heavy lifting. Sound cues tell you where threats are before you see them, which is smart design for a confined space shooter. Object interaction has occasional jank: grabbing a gun instead of a railing and falling to your death is the kind of thing that makes you want to take the headset off for a minute, and locomotion options feel restricted compared to faster VR shooters in the same space. There is also an Impossible Mode that strips checkpoints and gives you one life in exchange for leaderboard placement, plus eight additional challenge modes playable solo or in two-player co-op. The co-op is cross-platform, which is a genuine plus for a game this niche. Replay value is modest. Once you have cleared the campaign and dabbled in challenges, there is no ranked system, no progression loop to keep pulling you back. It is a curated horror experience with a defined end, not a live-service shooter. That is fine, but walk in with calibrated expectations on session length. Fred, Scout Team

Death Horizon: Reloaded

Death Horizon: Reloaded

18 may 2023Horizon Lab LLP
GamerScout opina

A VR zombie shooter that actually asks something of your hands: manual reloads, two-controller combat, and pipe-climbing while the dead close in. Rough edges included.

PC
Steam Deck Unsupported
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€0.00
en N/A
Mínimo histórico: €9.88

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Acerca de Death Horizon: Reloaded

I'll cut straight to it: Death Horizon: Reloaded is a VR-first zombie shooter and the PC version is strictly for headset owners, so if you showed up hoping to play this with a mouse and keyboard, close the tab. For everyone else with a compatible headset plugged in, here is what you are actually getting. The game drops you into a cramped underground research facility crawling with T12-virus zombies, guided by a mysterious voice over the loudspeaker that starts helpful and turns on you by the end. It is a short ride, roughly two to three hours through the main campaign, but the two-controller mechanics give it more texture than the runtime suggests. You can hang from a pipe with one hand and shoot a pistol with the other, physically rack a shotgun slide during a reload, or throw whatever you find in a locker at an incoming shambler. That tactile loop is the whole pitch. The gunplay sits between arcade and survival horror. Ammo is scarce enough that you pay attention to every magazine, and manual reloading under pressure is exactly as sweaty as it sounds. The arsenal covers the basics: pistols, shotguns, rifles, and a handful of melee options. Nothing in there is going to blow your mind on paper, but the physical act of reloading a shotgun while something crawls out of a ceiling vent above you is a different experience than clicking R. Enemy variety leans on shamblers with occasional faster or tougher variants mixed in to break the rhythm. Zombies also drop from ceilings and crawl out of vents, which lands a few genuine jolts if you are not watching every angle. The climbing mechanic, where you grab pipes and ladders to reach new areas or shoot from elevation, is the most interesting idea in the game. It is also frustratingly underused. The few moments where you hang from a ledge and fire down at a crowd are the best the game has to offer, and then the next corridor is flat again. Performance stability is handled sensibly. Framerates stay smooth, which matters more in a horror VR title than any texture resolution argument. Visually it is industrial corridors and flickering bulbs, competent rather than impressive, but the lighting and audio do the atmospheric heavy lifting. Sound cues tell you where threats are before you see them, which is smart design for a confined space shooter. Object interaction has occasional jank: grabbing a gun instead of a railing and falling to your death is the kind of thing that makes you want to take the headset off for a minute, and locomotion options feel restricted compared to faster VR shooters in the same space. There is also an Impossible Mode that strips checkpoints and gives you one life in exchange for leaderboard placement, plus eight additional challenge modes playable solo or in two-player co-op. The co-op is cross-platform, which is a genuine plus for a game this niche. Replay value is modest. Once you have cleared the campaign and dabbled in challenges, there is no ranked system, no progression loop to keep pulling you back. It is a curated horror experience with a defined end, not a live-service shooter. That is fine, but walk in with calibrated expectations on session length.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayercooponline-coopcross-platformachievementstier:indieVR RequiredManual ReloadTwo-Handed CombatImpossible ModeLeaderboardVertical TraversalAmmo ScarcityCross-Platform Co-op

Requisitos del sistema

Mínimos

OS
Requires a 64-bit processor and operating system
Memory
8 GB RAM
Storage
5 GB available space
Graphics
GTX 1060 / 1660TI (6GB VRAM)
Processor
Intel i5 7600 3.5ghz+
VR Support
OpenXR

Recomendados

OS
Requires a 64-bit processor and operating system
Memory
16 GB RAM
Graphics
GTX 1070 or better
Processor
Intel i7 9700k or greater

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Información del juego

Desarrolladora
Horizon Lab LLP
Distribuidora
Horizon Lab LLP
Fecha de lanzamiento
18 may 2023

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¿En qué plataformas está disponible Death Horizon: Reloaded?

Death Horizon: Reloaded está disponible en PC.

¿Cuándo se lanzó Death Horizon: Reloaded?

Death Horizon: Reloaded se lanzó el 18 de mayo de 2023.

¿Quién desarrolló Death Horizon: Reloaded?

Death Horizon: Reloaded fue desarrollado por Horizon Lab LLP.