Compara los precios de Dead Rising® 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Capcom Vancouver. Publicado por Capcom. Lanzado el 27/9/2010. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 78/100.

Duct-tape a paddle to a chainsaw, drag a friend into your session, and watch Fortune City turn into the best bad movie you never made. The first few hours will fight you hard, though.

My honest first reaction to Dead Rising 2 was mild panic, which is probably the right reaction. You drop into Fortune City as Chuck Greene, a motocross champion falsely accused of unleashing a zombie horde on a Las Vegas-style entertainment resort, and you have roughly three in-game days to clear your name, dose your zombie-infected daughter with Zombrex, rescue survivors, and generally survive the chaos. That is a lot of spinning plates, and the game makes zero effort to ease you in gently. The saving grace is the combo weapon system, and it is genuinely wonderful once it clicks. You raid maintenance rooms scattered across the map, combine items using Combo Cards, and build absurd instruments of destruction. The Paddlesaw (a paddle with two chainsaws bolted on) is the poster child, but the roster runs deep: the Blambow (bow plus dynamite), the Drill Bucket, the electrified Blitzkrieg wheelchair. Combo weapons earn bonus Prestige Points when you use them to kill enemies, so the crafting loop feeds directly into your character level, which unlocks more inventory slots, more health, and better attacks. The early game bottleneck is real, though. Until you have enough health and slots to feel comfortable, dying sends you back to the last manual save point, which means hunting for a toilet. Yes, a toilet. The checkpoint system remains the game's single most infuriating design choice, and it has not aged gracefully. Co-op is where Dead Rising 2 earns a proper recommendation from me. Drop-in, drop-out two-player online co-op runs through the full campaign, and sharing freshly crafted combo weapons with a partner adds a genuine strategic layer on top of the chaos. The multiplayer side mode, Terror Is Reality, offers competitive mini-games like a zombie-mowing chainsaw motorbike race, which is exactly as stupid and fun as it sounds. Cash earned there carries over to your single-player run, which is a nice touch. No split-screen on PC, though, so couch co-op fans will need to look elsewhere. Controller support is listed as partial, and the game plays best on a gamepad, though Chuck's sluggish movement and some aiming jank mean even pad players will curse the controls at least once per session. The time-limit structure and psychopath boss fights are the two other friction points worth flagging. Psychopaths are unhinged human enemies that interrupt your free-roaming and require totally different tactics from horde clearing. Some of them are brutal if you are underlevelled or underprepared. The game is designed around trial-and-error and multiple playthroughs, with different endings depending on which Case missions you complete, so players expecting a clean single-run story will bounce off it. Those who lean into the loop, replaying runs with higher-level characters and more combo knowledge, tend to find it deeply rewarding. Fortune City itself is a generous sandbox spread across two shopping centres, four casinos, a hotel, a park, and an arena, and just wandering it looking for new weapon combinations is its own entertainment. Bottom line for my crowd: it is a chaotic, funny, occasionally frustrating open-world zombie playground that shines brightest with a co-op partner and a willingness to fail forward. The save system is genuinely bad, the controls are stiff by 2025 standards, and the first few hours are a grind. Push through and you find one of the more creative action sandboxes Capcom has put out. Riley, Scout Team

Dead Rising® 2

Dead Rising® 2

27 sept 2010Capcom VancouverCapcom
GamerScout opina

Duct-tape a paddle to a chainsaw, drag a friend into your session, and watch Fortune City turn into the best bad movie you never made. The first few hours will fight you hard, though.

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My honest first reaction to Dead Rising 2 was mild panic, which is probably the right reaction. You drop into Fortune City as Chuck Greene, a motocross champion falsely accused of unleashing a zombie horde on a Las Vegas-style entertainment resort, and you have roughly three in-game days to clear your name, dose your zombie-infected daughter with Zombrex, rescue survivors, and generally survive the chaos. That is a lot of spinning plates, and the game makes zero effort to ease you in gently. The saving grace is the combo weapon system, and it is genuinely wonderful once it clicks. You raid maintenance rooms scattered across the map, combine items using Combo Cards, and build absurd instruments of destruction. The Paddlesaw (a paddle with two chainsaws bolted on) is the poster child, but the roster runs deep: the Blambow (bow plus dynamite), the Drill Bucket, the electrified Blitzkrieg wheelchair. Combo weapons earn bonus Prestige Points when you use them to kill enemies, so the crafting loop feeds directly into your character level, which unlocks more inventory slots, more health, and better attacks. The early game bottleneck is real, though. Until you have enough health and slots to feel comfortable, dying sends you back to the last manual save point, which means hunting for a toilet. Yes, a toilet. The checkpoint system remains the game's single most infuriating design choice, and it has not aged gracefully. Co-op is where Dead Rising 2 earns a proper recommendation from me. Drop-in, drop-out two-player online co-op runs through the full campaign, and sharing freshly crafted combo weapons with a partner adds a genuine strategic layer on top of the chaos. The multiplayer side mode, Terror Is Reality, offers competitive mini-games like a zombie-mowing chainsaw motorbike race, which is exactly as stupid and fun as it sounds. Cash earned there carries over to your single-player run, which is a nice touch. No split-screen on PC, though, so couch co-op fans will need to look elsewhere. Controller support is listed as partial, and the game plays best on a gamepad, though Chuck's sluggish movement and some aiming jank mean even pad players will curse the controls at least once per session. The time-limit structure and psychopath boss fights are the two other friction points worth flagging. Psychopaths are unhinged human enemies that interrupt your free-roaming and require totally different tactics from horde clearing. Some of them are brutal if you are underlevelled or underprepared. The game is designed around trial-and-error and multiple playthroughs, with different endings depending on which Case missions you complete, so players expecting a clean single-run story will bounce off it. Those who lean into the loop, replaying runs with higher-level characters and more combo knowledge, tend to find it deeply rewarding. Fortune City itself is a generous sandbox spread across two shopping centres, four casinos, a hotel, a park, and an arena, and just wandering it looking for new weapon combinations is its own entertainment. Bottom line for my crowd: it is a chaotic, funny, occasionally frustrating open-world zombie playground that shines brightest with a co-op partner and a willingness to fail forward. The save system is genuinely bad, the controls are stiff by 2025 standards, and the first few hours are a grind. Push through and you find one of the more creative action sandboxes Capcom has put out.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

Single-playerMulti-playerCo-opSteam AchievementsSteam Trading CardsPartial Controller SupportSteam CloudFamily SharingsteamDrop-in Co-opCombo CraftingTime ManagementPsychopath BossesMultiple EndingsSandbox ActionTrial and ErrorZombie Horde

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo 2.4 Ghz or better, AMD Athlon X2 2.2 Ghz or better
Memory
2 GB RAM
Graphics
NVIDIA® GeForce® 8800GTS or better, ATI Radeon™ HD 3850 or better DirectX®…

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Reseñas y valoraciones

Metacritic
78
Steam
78%(8,686)

Información del juego

Desarrolladora
Capcom Vancouver
Distribuidora
Capcom
Fecha de lanzamiento
27 sept 2010

Modos de juego

singleplayer
multiplayer
coop
Cooperativo en línea

Idiomas

Audio (1)
English
Subtítulos (6)
EnglishFrenchItalianSpanish - SpainJapaneseKorean

Características

AchievementsCloud Saves

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¿En qué plataformas está disponible Dead Rising® 2?

Dead Rising® 2 está disponible en PC, Xbox.

¿Cuándo se lanzó Dead Rising® 2?

Dead Rising® 2 se lanzó el 27 de septiembre de 2010.

¿Quién desarrolló Dead Rising® 2?

Dead Rising® 2 fue desarrollado por Capcom Vancouver y publicado por Capcom.

¿Merece la pena comprar Dead Rising® 2?

Dead Rising® 2 tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.