Compara los precios de Cyber Clutch: Hot Import Nights en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Gunpowder Games. Publicado por Current Games. Lanzado el 23/7/2025. Disponible en PC. Géneros: Action, Indie, Racing.

Neon looks, thumping BPM soundtrack, 20 cars to unlock, and combat that forgets to make the weapons feel like they do anything. Worth a look only if your expectations are calibrated low.

I went in wanting this to scratch the Blur-shaped hole in my library, and it almost tricks you in the first two minutes. The neon cityscapes genuinely pop, the high-BPM soundtrack slaps on first contact, and the roster of 20 unlockable cars across light, medium, and heavy classes at least signals some build variety. Then you actually start racing and the whole thing starts to wobble. The handling is the first thing that goes wrong. The drift mechanic works on paper: hold the button, build boost, release for a speed kick, same loop you know from kart racers. In practice the sensitivity is all over the map. One corner you're sliding clean, next corner the car snaps into a barrier like it forgot physics was a thing, and you're pinballing down a narrowing street with zero control. There is no weight to any of it. Crashing into a rival at speed produces basically the same feedback as driving over a road marker. On PC, some reviewers reported solid frame rates, which is at least one thing the port has over the console versions where frame drops are apparently criminal in a genre that lives and dies by consistency. The combat system is where the disappointment compounds. Each vehicle carries a unique weapon, ranging from rockets and EMPs through to shield domes and flame trails, plus you pick up additional offensive and defensive items scattered across the track. Good concept. The execution has a glaring balance problem: one car's laser weapon is so dominant it effectively removes counterplay, hitting with near-perfect accuracy and threatening one-shot kills, while most other weapons chip so lightly you'd barely notice getting hit. Non-lock-on weapons are genuinely hard to aim through the game's frequent jumps and drifts, so the combat half of "combat racer" rarely delivers. When you do connect a good hit, there's no visual damage, no satisfying crunch, nothing that tells you the moment mattered. The ranked online mode exists, but lobbies are sparse enough that getting a full eight-player race is more luck than design. Content-wise you get seven tracks with reverse variants doubling the count to fourteen, five cups in Grand Circuit mode that you must win sequentially to progress, a Quick Race option, and an Expert Grand Circuit that unlocks when you clear the base campaign. The whole single-player side runs out in under five hours. Customization covers wheels, spoilers, fenders, paint layers and neon highlights, which sounds extensive until you realize most categories offer only a couple of options. The game came out of Early Access with a new publisher specifically stepping in to steady the ship, and the community-focused Discord and Reddit presence suggests the devs are at least paying attention. But "potential with patches" is not the same as a finished product worth full attention right now. If your bar is a low-stakes arcade racer you can dip into for a cup or two without any real investment, there are flashes of chaotic fun here, particularly on the wider tracks where speed and weapon chaos actually overlap correctly. But anyone expecting tighter handling, meaningful weapon balance, or a ranked multiplayer scene with actual players in it is going to leave frustrated. The neon looks great. The rest needs more time in the pits. Fred, Scout Team

Cyber Clutch: Hot Import Nights

Cyber Clutch: Hot Import Nights

23 jul 2025Gunpowder GamesCurrent Games
GamerScout opina

Neon looks, thumping BPM soundtrack, 20 cars to unlock, and combat that forgets to make the weapons feel like they do anything. Worth a look only if your expectations are calibrated low.

PC
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en N/A
Mínimo histórico: €8.30

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Acerca de Cyber Clutch: Hot Import Nights

I went in wanting this to scratch the Blur-shaped hole in my library, and it almost tricks you in the first two minutes. The neon cityscapes genuinely pop, the high-BPM soundtrack slaps on first contact, and the roster of 20 unlockable cars across light, medium, and heavy classes at least signals some build variety. Then you actually start racing and the whole thing starts to wobble. The handling is the first thing that goes wrong. The drift mechanic works on paper: hold the button, build boost, release for a speed kick, same loop you know from kart racers. In practice the sensitivity is all over the map. One corner you're sliding clean, next corner the car snaps into a barrier like it forgot physics was a thing, and you're pinballing down a narrowing street with zero control. There is no weight to any of it. Crashing into a rival at speed produces basically the same feedback as driving over a road marker. On PC, some reviewers reported solid frame rates, which is at least one thing the port has over the console versions where frame drops are apparently criminal in a genre that lives and dies by consistency. The combat system is where the disappointment compounds. Each vehicle carries a unique weapon, ranging from rockets and EMPs through to shield domes and flame trails, plus you pick up additional offensive and defensive items scattered across the track. Good concept. The execution has a glaring balance problem: one car's laser weapon is so dominant it effectively removes counterplay, hitting with near-perfect accuracy and threatening one-shot kills, while most other weapons chip so lightly you'd barely notice getting hit. Non-lock-on weapons are genuinely hard to aim through the game's frequent jumps and drifts, so the combat half of "combat racer" rarely delivers. When you do connect a good hit, there's no visual damage, no satisfying crunch, nothing that tells you the moment mattered. The ranked online mode exists, but lobbies are sparse enough that getting a full eight-player race is more luck than design. Content-wise you get seven tracks with reverse variants doubling the count to fourteen, five cups in Grand Circuit mode that you must win sequentially to progress, a Quick Race option, and an Expert Grand Circuit that unlocks when you clear the base campaign. The whole single-player side runs out in under five hours. Customization covers wheels, spoilers, fenders, paint layers and neon highlights, which sounds extensive until you realize most categories offer only a couple of options. The game came out of Early Access with a new publisher specifically stepping in to steady the ship, and the community-focused Discord and Reddit presence suggests the devs are at least paying attention. But "potential with patches" is not the same as a finished product worth full attention right now. If your bar is a low-stakes arcade racer you can dip into for a cup or two without any real investment, there are flashes of chaotic fun here, particularly on the wider tracks where speed and weapon chaos actually overlap correctly. But anyone expecting tighter handling, meaningful weapon balance, or a ranked multiplayer scene with actual players in it is going to leave frustrated. The neon looks great. The rest needs more time in the pits.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpachievementstier:indieCombat RacerDrift-Boost MechanicWeapon PickupsDead LobbiesKart-Style PhysicsLight-Medium-Heavy ClassesGrand CircuitShort CampaignUnreal Engine

Requisitos del sistema

Mínimos

OS
Windows 10 (64bit version only)
Memory
16 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
Nvidia GeForce GTX 1060
Processor
Intel i5 7400 @ 3GHz

Recomendados

OS
Windows 10, Windows 11 (64bit version only)
Memory
16 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
NVIDIA GeForce RTX 2060
Processor
Ryzen 7 2700 X @ 3.7GHz

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Información del juego

Desarrolladora
Gunpowder Games
Distribuidora
Current Games
Fecha de lanzamiento
23 jul 2025

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¿En qué plataformas está disponible Cyber Clutch: Hot Import Nights?

Cyber Clutch: Hot Import Nights está disponible en PC.

¿Cuándo se lanzó Cyber Clutch: Hot Import Nights?

Cyber Clutch: Hot Import Nights se lanzó el 23 de julio de 2025.

¿Quién desarrolló Cyber Clutch: Hot Import Nights?

Cyber Clutch: Hot Import Nights fue desarrollado por Gunpowder Games y publicado por Current Games.