Compara los precios de Crypt of the NecroDancer en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Brace Yourself Games. Publicado por Klei Entertainment. Lanzado el 23/4/2015. Disponible en PC, Xbox. Géneros: Action, Indie, RPG. Puntuación Metacritic: 87/100.

A roguelike dungeon crawler where every move, attack, and dodge must sync to the beat, miss the rhythm and you miss the hit.

Crypt of the NecroDancer is one of those rare games that sounds absurd on paper and then completely consumes your evening. It is a roguelike dungeon crawler with a rhythm-game engine bolted directly onto its bones. You move your character one tile per beat, enemies move one tile per beat, and if you break the rhythm streak you lose your gold multiplier. The dance floor is a dungeon. The DJ is trying to kill you. Mechanically it is tighter than it has any right to be. Every character class plays differently enough that you will want to run all of them. Cadence is your standard entry point, balanced and forgiving by roguelike standards. Bard removes the rhythm requirement entirely, making it a pure turn-based crawler for those who want the dungeon without the metronome. Bolt moves at double speed and demands you actually know the beat well enough to think half a bar ahead. The weapon variety matters too: daggers let you dart in and out, spears hit two tiles ahead, and greatswords cover a wide arc at the cost of positioning flexibility. Build choices feel genuinely consequential rather than cosmetic. The soundtrack by Danny Baranowsky is not background music, it is load-bearing architecture. Each zone has its own track and the enemy behavior is literally timed to the BPM, so learning a song means learning the zone. There is also a custom music mode where the game attempts to sync enemy patterns to your own MP3s, which works better than it should and adds absurd replay value. Whether you are running to Bach or Bowie, the core loop holds. Where the game earns its criticism is in the difficulty curve. The later zones, particularly zones 3 and 4, expect a level of pattern memorization that casual players will bounce off hard. Death resets your run almost entirely, and while unlocks carry over in a limited way the roguelike loop can start to feel punishing rather than instructive around the ten-hour mark. The narrative framing, a daughter rescuing her father from a cursed crypt, is thin and mostly exists to give the ending some emotional weight. If you are here for deep lore and branching choices, this is the wrong dungeon. For the right player, though, this is compulsive. The moment the rhythm clicks, when you are chaining kills, managing positioning, banking gold, and never missing a beat, feels genuinely earned. The game respects mechanical skill in a way that few rhythm games and fewer roguelikes do. At nearly a decade old it holds up because the core idea is elegant enough to carry the whole structure. Monika, Scout Team

Crypt of the NecroDancer

Crypt of the NecroDancer

23 abr 2015Brace Yourself GamesKlei Entertainment
GamerScout opina

A roguelike dungeon crawler where every move, attack, and dodge must sync to the beat, miss the rhythm and you miss the hit.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €2.49

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Crypt of the NecroDancer is one of those rare games that sounds absurd on paper and then completely consumes your evening. It is a roguelike dungeon crawler with a rhythm-game engine bolted directly onto its bones. You move your character one tile per beat, enemies move one tile per beat, and if you break the rhythm streak you lose your gold multiplier. The dance floor is a dungeon. The DJ is trying to kill you. Mechanically it is tighter than it has any right to be. Every character class plays differently enough that you will want to run all of them. Cadence is your standard entry point, balanced and forgiving by roguelike standards. Bard removes the rhythm requirement entirely, making it a pure turn-based crawler for those who want the dungeon without the metronome. Bolt moves at double speed and demands you actually know the beat well enough to think half a bar ahead. The weapon variety matters too: daggers let you dart in and out, spears hit two tiles ahead, and greatswords cover a wide arc at the cost of positioning flexibility. Build choices feel genuinely consequential rather than cosmetic. The soundtrack by Danny Baranowsky is not background music, it is load-bearing architecture. Each zone has its own track and the enemy behavior is literally timed to the BPM, so learning a song means learning the zone. There is also a custom music mode where the game attempts to sync enemy patterns to your own MP3s, which works better than it should and adds absurd replay value. Whether you are running to Bach or Bowie, the core loop holds. Where the game earns its criticism is in the difficulty curve. The later zones, particularly zones 3 and 4, expect a level of pattern memorization that casual players will bounce off hard. Death resets your run almost entirely, and while unlocks carry over in a limited way the roguelike loop can start to feel punishing rather than instructive around the ten-hour mark. The narrative framing, a daughter rescuing her father from a cursed crypt, is thin and mostly exists to give the ending some emotional weight. If you are here for deep lore and branching choices, this is the wrong dungeon. For the right player, though, this is compulsive. The moment the rhythm clicks, when you are chaining kills, managing positioning, banking gold, and never missing a beat, feels genuinely earned. The game respects mechanical skill in a way that few rhythm games and fewer roguelikes do. At nearly a decade old it holds up because the core idea is elegant enough to carry the whole structure.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamRhythm-RoguelikeBeat-Synced CombatRun-Based ProgressionCustom Music SupportClass VarietyPattern MemorizationPermadeath

Requisitos del sistema

Mínimos

Processor
2GHz
Memory
1000 MB RAM
Graphics
512MB VRAM
Storage
2000 MB available space

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Reseñas y valoraciones

Metacritic
87
Steam
96%(26,303)

Información del juego

Desarrolladora
Brace Yourself Games
Distribuidora
Klei Entertainment
Fecha de lanzamiento
23 abr 2015

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¿En qué plataformas está disponible Crypt of the NecroDancer?

Crypt of the NecroDancer está disponible en PC, Xbox.

¿Cuándo se lanzó Crypt of the NecroDancer?

Crypt of the NecroDancer se lanzó el 23 de abril de 2015.

¿Quién desarrolló Crypt of the NecroDancer?

Crypt of the NecroDancer fue desarrollado por Brace Yourself Games y publicado por Klei Entertainment.

¿Merece la pena comprar Crypt of the NecroDancer?

Crypt of the NecroDancer tiene una puntuación Metacritic de 87/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.