Compara los precios de Concept Destruction en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Thinice Games. Publicado por Ratalaika Games S.L.. Lanzado el 22/5/2020. Disponible en PC, Xbox. Géneros: Action, Indie, Racing.

Forty-nine cardboard cars, one tabletop, zero online matchmaking. Worth a look at its price point, but go in knowing the clock is ticking on your interest.

My first instinct with Concept Destruction was to dismiss it as another Ratalaika achievement farm, but there is a surprisingly earnest demolition derby game buried under the cardboard aesthetic. The premise is a solo developer's love letter to PS1-era vehicular chaos: miniature cars made of cardboard bash each other to pieces on a desktop battlefield littered with pencils, rulers, and rolls of tape acting as ramps and obstacles. It is low-budget, obviously, but it commits to its concept in a way that earns at least a session or two of genuine fun. On the mechanical side, damage is modelled physically and visually. Hit a car's side and you knock out its battery; attack from behind and you damage the engine. Wheels can be stripped off, making affected cars drift and slow. The cars themselves vary in speed, handling, and durability, so there is a fast-but-fragile archetype and a slow-but-tanky one, with some sitting in the middle. The modes on offer include Championship (a progression run through all eight arenas), a quick single-event mode, Survival (every AI goes straight for you), and the very chilled Tourism mode where you simply drive around invincible. A School mode walks you through the basics. There is local split-screen for two players, and game settings let you tune car resistance, battery drain speed, and event length. That configurability is a genuine differentiator for a game this small. Here is where the shine wears off fast. Damage inconsistency is a repeated complaint across community feedback: you will land a direct hit at full speed and barely scratch the target, then watch your own car fold from a glancing blow. The AI in Championship is oddly passive, letting bots knock each other out while you camp the edges, and as long as you survive, you top the leaderboard regardless of how little chaos you actually caused. The participation timer (you get disqualified if you go about 60 seconds without contact) is meant to force aggression, but on larger arenas it mostly produces desperate cat-and-mouse sprinting rather than satisfying smash-up action. No online mode exists at all. Local multiplayer caps at two. That absence is the single biggest missed opportunity in the game. The presentation lands better than expected. Arenas are genuinely clever in layout, some with multi-level ramps where you can dive onto opponents from above, others resembling miniature football stadiums. The heavy-metal and punk-rock original soundtrack is a legitimate highlight and sits well with the chaos on screen. PC-specific graphics settings cover bloom, depth of field, and ambient occlusion, though texture quality options are absent and some surfaces look noticeably compressed. Reported issues include a UI bug where entering the graphics menu on PC soft-locks the game, requiring a force-quit. Keep that in mind if you are mid-session. Steam sits at around 78% positive across a small sample, which tracks. This is not a deep vehicular combat sim - think of it as a budget distraction that burns bright for roughly two hours of solo play. If you have a couch buddy, that runtime stretches a bit. Anyone coming in hoping for ranked online or meaningful car differentiation past the first unlock will bounce off it hard. At its asking price it is hard to call it a rip-off, but the total content footprint is shallow, and once the novelty of the cardboard physics wears out, there is not much pulling you back. Fred, Scout Team

Concept Destruction

Concept Destruction

22 may 2020Thinice GamesRatalaika Games S.L.
GamerScout opina

Forty-nine cardboard cars, one tabletop, zero online matchmaking. Worth a look at its price point, but go in knowing the clock is ticking on your interest.

PCXbox
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.84

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.845 Jun 2026
Keyshops
€1.69€1.79€1.89€1.995 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Concept Destruction

My first instinct with Concept Destruction was to dismiss it as another Ratalaika achievement farm, but there is a surprisingly earnest demolition derby game buried under the cardboard aesthetic. The premise is a solo developer's love letter to PS1-era vehicular chaos: miniature cars made of cardboard bash each other to pieces on a desktop battlefield littered with pencils, rulers, and rolls of tape acting as ramps and obstacles. It is low-budget, obviously, but it commits to its concept in a way that earns at least a session or two of genuine fun. On the mechanical side, damage is modelled physically and visually. Hit a car's side and you knock out its battery; attack from behind and you damage the engine. Wheels can be stripped off, making affected cars drift and slow. The cars themselves vary in speed, handling, and durability, so there is a fast-but-fragile archetype and a slow-but-tanky one, with some sitting in the middle. The modes on offer include Championship (a progression run through all eight arenas), a quick single-event mode, Survival (every AI goes straight for you), and the very chilled Tourism mode where you simply drive around invincible. A School mode walks you through the basics. There is local split-screen for two players, and game settings let you tune car resistance, battery drain speed, and event length. That configurability is a genuine differentiator for a game this small. Here is where the shine wears off fast. Damage inconsistency is a repeated complaint across community feedback: you will land a direct hit at full speed and barely scratch the target, then watch your own car fold from a glancing blow. The AI in Championship is oddly passive, letting bots knock each other out while you camp the edges, and as long as you survive, you top the leaderboard regardless of how little chaos you actually caused. The participation timer (you get disqualified if you go about 60 seconds without contact) is meant to force aggression, but on larger arenas it mostly produces desperate cat-and-mouse sprinting rather than satisfying smash-up action. No online mode exists at all. Local multiplayer caps at two. That absence is the single biggest missed opportunity in the game. The presentation lands better than expected. Arenas are genuinely clever in layout, some with multi-level ramps where you can dive onto opponents from above, others resembling miniature football stadiums. The heavy-metal and punk-rock original soundtrack is a legitimate highlight and sits well with the chaos on screen. PC-specific graphics settings cover bloom, depth of field, and ambient occlusion, though texture quality options are absent and some surfaces look noticeably compressed. Reported issues include a UI bug where entering the graphics menu on PC soft-locks the game, requiring a force-quit. Keep that in mind if you are mid-session. Steam sits at around 78% positive across a small sample, which tracks. This is not a deep vehicular combat sim - think of it as a budget distraction that burns bright for roughly two hours of solo play. If you have a couch buddy, that runtime stretches a bit. Anyone coming in hoping for ranked online or meaningful car differentiation past the first unlock will bounce off it hard. At its asking price it is hard to call it a rip-off, but the total content footprint is shallow, and once the novelty of the cardboard physics wears out, there is not much pulling you back.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supporttier:sub-5Demolition DerbyPhysics-Based CombatCouch Co-opSoft-Body DamageShort PlaythroughCustomizable RulesetTabletop AestheticAchievement Hunting

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
1024 MB RAM
DirectX
Version 9.0
Storage
512 MB available space
Graphics
Anything
Processor
core2duo
Sound Card
Anything

Sigue explorando

Community Discussion

Be the first to comment on Concept Destruction.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Thinice Games
Distribuidora
Ratalaika Games S.L.
Fecha de lanzamiento
22 may 2020

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Concept Destruction →

Preguntas frecuentes sobre Concept Destruction

¿Cuánto cuesta Concept Destruction?

El precio de Concept Destruction cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Concept Destruction más barato?

Compara los precios de Concept Destruction en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Concept Destruction?

Concept Destruction está disponible en PC, Xbox.

¿Cuándo se lanzó Concept Destruction?

Concept Destruction se lanzó el 22 de mayo de 2020.

¿Quién desarrolló Concept Destruction?

Concept Destruction fue desarrollado por Thinice Games y publicado por Ratalaika Games S.L..