Compara los precios de Code of Princess en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Studio Saizensen. Publicado por KOMODO. Lanzado el 14/4/2016. Disponible en PC. Géneros: Action, Adventure, RPG. Puntuación Metacritic: 53/100.

A self-aware brawler with RPG dressing that hits harder in a co-op session than a solo grind, but its 3DS origins are never far from sight on PC.

My honest first impression of Code of Princess was 'Guardian Heroes with an anime obsession and a character designer who clearly lost a bet about armor coverage.' That lineage is not accidental: the director, character designer, and lead programmer from Sega's Guardian Heroes are all on record as contractors here, and the influence runs deep from the three-lane plane-switching combat to the way large enemy crowds threaten to murder your frame pacing. If you loved that Saturn classic, this is the closest spiritual successor available on PC, for better and worse. The combat loop itself has more going on than it first appears. You work with light and heavy attacks, a Lock-On system that doubles damage on a single targeted enemy, and a Burst mode that also doubles damage, meaning chaining both together produces a satisfying quadruple-damage window on bosses that rewards a bit of tactical thought rather than pure button smashing. Rail-switching between the foreground, middle, and background lanes adds a spatial layer that keeps crowd control from being purely reflexive. The four main campaign characters, Solange (sword-swinging fighter), Ali (agile thief with smoke bombs), Zozo (magic-focused, wrecks heavily armored foes), and Allegro (bard whose music is somehow a weapon), each have distinct enough movesets to warrant learning the timing differences. Past the campaign, Free Play opens up an absurd roster of over 50 unlockable characters, which on paper sounds wonderful and in practice means a lot of single-purpose novelty fighters with shallow individual depth. Here is where the RPG layer starts working against the game rather than for it. Each character maintains a separate XP pool, which on the 3DS made bite-sized sessions feel rewarding. On PC, sitting down for a longer stretch, the grind becomes obvious fast. If you want to seriously explore the roster past the main four, you are looking at repetitive stage farming that feels more like obligation than discovery. The per-level stat allocation system, where you freely distribute points after leveling up, sounds like meaningful agency but the correct answer is almost always dumping into your damage stat. Equippable items and accessories add a thin layer of variety, and finding a piece of gear that enables HP regeneration during Burst mode does genuinely change how survivable some fights feel, which hints at the more interesting build game hiding underneath. The PC port itself is the version most likely to leave you wanting. The game was clearly designed for a handheld with two screens: the secondary screen showing your stats and move list is just squashed into a corner of the display, controller mapping received minimal attention, and the short looping arenas that feel natural on a bus feel underbaked on a monitor. The English voice acting that existed in the original 3DS release was quietly dropped for this version, keeping only subtitles, which is a genuine regression and one the community noticed. Steam reviews sit at 55 percent positive across a modest sample, roughly matching the Metacritic score of 53, so this is not a hidden gem situation. The writing carries real charm, the fourth-wall jokes land more often than they should, and co-op with a friend genuinely elevates the experience past what solo grinding can offer. But if your idea of an RPG is systems that deepen past hour ten, Code of Princess will leave you staring at the ceiling. Monika, Scout Team

Code of Princess

Code of Princess

14 abr 2016Studio SaizensenKOMODO
GamerScout opina

A self-aware brawler with RPG dressing that hits harder in a co-op session than a solo grind, but its 3DS origins are never far from sight on PC.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €3.99

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My honest first impression of Code of Princess was 'Guardian Heroes with an anime obsession and a character designer who clearly lost a bet about armor coverage.' That lineage is not accidental: the director, character designer, and lead programmer from Sega's Guardian Heroes are all on record as contractors here, and the influence runs deep from the three-lane plane-switching combat to the way large enemy crowds threaten to murder your frame pacing. If you loved that Saturn classic, this is the closest spiritual successor available on PC, for better and worse. The combat loop itself has more going on than it first appears. You work with light and heavy attacks, a Lock-On system that doubles damage on a single targeted enemy, and a Burst mode that also doubles damage, meaning chaining both together produces a satisfying quadruple-damage window on bosses that rewards a bit of tactical thought rather than pure button smashing. Rail-switching between the foreground, middle, and background lanes adds a spatial layer that keeps crowd control from being purely reflexive. The four main campaign characters, Solange (sword-swinging fighter), Ali (agile thief with smoke bombs), Zozo (magic-focused, wrecks heavily armored foes), and Allegro (bard whose music is somehow a weapon), each have distinct enough movesets to warrant learning the timing differences. Past the campaign, Free Play opens up an absurd roster of over 50 unlockable characters, which on paper sounds wonderful and in practice means a lot of single-purpose novelty fighters with shallow individual depth. Here is where the RPG layer starts working against the game rather than for it. Each character maintains a separate XP pool, which on the 3DS made bite-sized sessions feel rewarding. On PC, sitting down for a longer stretch, the grind becomes obvious fast. If you want to seriously explore the roster past the main four, you are looking at repetitive stage farming that feels more like obligation than discovery. The per-level stat allocation system, where you freely distribute points after leveling up, sounds like meaningful agency but the correct answer is almost always dumping into your damage stat. Equippable items and accessories add a thin layer of variety, and finding a piece of gear that enables HP regeneration during Burst mode does genuinely change how survivable some fights feel, which hints at the more interesting build game hiding underneath. The PC port itself is the version most likely to leave you wanting. The game was clearly designed for a handheld with two screens: the secondary screen showing your stats and move list is just squashed into a corner of the display, controller mapping received minimal attention, and the short looping arenas that feel natural on a bus feel underbaked on a monitor. The English voice acting that existed in the original 3DS release was quietly dropped for this version, keeping only subtitles, which is a genuine regression and one the community noticed. Steam reviews sit at 55 percent positive across a modest sample, roughly matching the Metacritic score of 53, so this is not a hidden gem situation. The writing carries real charm, the fourth-wall jokes land more often than they should, and co-op with a friend genuinely elevates the experience past what solo grinding can offer. But if your idea of an RPG is systems that deepen past hour ten, Code of Princess will leave you staring at the ceiling.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayermultiplayercoopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Beat 'em Up RPG HybridThree-Lane CombatLock-On SystemBurst MechanicGuardian Heroes-likeRoster Grind4-Player Co-opSelf-Aware HumorHandheld Port

Requisitos del sistema

Mínimos

OS
Windows 7 / 8.1 / 10
Memory
2 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
OpenGL 1.5 compliant video card
Processor
Intel Core 2 Duo 2 GHz or faster processor
Sound Card
DirectSound

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Reseñas y valoraciones

Metacritic
53

Información del juego

Desarrolladora
Studio Saizensen
Distribuidora
KOMODO
Fecha de lanzamiento
14 abr 2016

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¿En qué plataformas está disponible Code of Princess?

Code of Princess está disponible en PC.

¿Cuándo se lanzó Code of Princess?

Code of Princess se lanzó el 14 de abril de 2016.

¿Quién desarrolló Code of Princess?

Code of Princess fue desarrollado por Studio Saizensen y publicado por KOMODO.

¿Merece la pena comprar Code of Princess?

Code of Princess tiene una puntuación Metacritic de 53/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.