Compara los precios de CarX Street en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CarX Technologies, LLC. Publicado por CarX Technologies, LLC. Lanzado el 29/8/2024. Disponible en PC, Mac, Linux, Xbox. Géneros: Massively Multiplayer, Racing, Simulation, Sports.

Lovably rough open-world street racer with deep car customization that punches above its budget, but its mobile-game DNA will test your patience before the fun kicks in.

I've spent enough time in Sunset City to know this: CarX Street is one of those games that should annoy you more than it does. The janky AI voiceover that greets you at the tutorial, the throttle-managed progression economy that can leave you grinding delivery runs just to afford a basic upgrade, the tuning menu that happily lets you turn a perfectly good starter car into an undrivable mess with zero explanation, it all adds up to a product that wears its mobile origins on its sleeve. And yet, for a certain type of racing fan, it quietly earns a spot in the rotation anyway. At its core, the game drops you into an open-world called Sunset City with a map that splits neatly between a sprawling urban grid and mountain switchback roads that feel closer to a touge run than anything in the city sections. Race types include sprint races, club races against district bosses, drift challenges on serpentine mountain roads, and freedrift sessions in parking lots where you're chasing combo multipliers rather than a finish line. That variety is genuinely appreciated. The handling sits in an interesting middle ground, not the full arcade-float of Need for Speed, but not a hardcore sim either. Feathering the throttle out of corners and timing downshifts rewards the attentive driver without punishing the casual one into the pit lane. On a wheel, force feedback is consistent and natural enough to satisfy; a controller works just as well and maybe better for newcomers. The car customization is where the budget disappears in the best possible way. Unlicensed but unmistakable models, anyone who has spent time around cars will clock the silhouettes immediately, can be torn apart and rebuilt with engine swaps, suspension tuning, body kits, interior options, LED underglow, custom tire smoke colors, and a livery editor that sits comfortably above what most NFS titles offer. The fuel gauge and tire wear mechanics add a small but satisfying layer of immersion during free-roam. Running out of gas mid-race at 20mph is the kind of thing that makes you laugh and pay closer attention next time. Post-launch updates have added dynamic weather, a Wangan-style highway stretch, a Daikoku-influenced meetup area, and new cars steadily, the developers are clearly committed to expanding the world, even if some updates feel rushed out to ride broader automotive trends. The problems are real and worth naming. The progression economy is the worst holdover from the mobile version: cash rewards are thin, first-place finishes pay exponentially more than second, and upgrades cost enough that you will feel the squeeze. The open world itself is decent but not dense, and the AI opponents are uninspiring outside of the kamikaze traffic that occasionally bins your race by T-boning you off a freeway ramp. There are also persistent community reports of texture flickering, inconsistent destructible objects (some flower bushes will stop a car dead at speed, some lamp posts will not), and a dual-currency system that feels designed for a different platform. The story wrapper is barebones and best ignored entirely after the first ten minutes. Multiplayer is the real long-term draw, PvP online races and leaderboard competition give the car-building a meaningful target, though server region coverage has drawn complaints from players outside central Europe and North America. If your Saturday night co-op fantasy involves everyone tuning their own build and hitting online sprint races, this delivers that loop at a price well below AAA alternatives. Solo grinders who need a polished, story-driven experience should look elsewhere. But for casual-to-mid players who want to fiddle with a wide-open tuning garage, drift mountain roads, and race online without paying triple-A money, there is more here than the jank suggests. Riley, Scout Team

CarX Street

CarX Street

29 ago 2024CarX Technologies, LLC
GamerScout opina

Lovably rough open-world street racer with deep car customization that punches above its budget, but its mobile-game DNA will test your patience before the fun kicks in.

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I've spent enough time in Sunset City to know this: CarX Street is one of those games that should annoy you more than it does. The janky AI voiceover that greets you at the tutorial, the throttle-managed progression economy that can leave you grinding delivery runs just to afford a basic upgrade, the tuning menu that happily lets you turn a perfectly good starter car into an undrivable mess with zero explanation, it all adds up to a product that wears its mobile origins on its sleeve. And yet, for a certain type of racing fan, it quietly earns a spot in the rotation anyway. At its core, the game drops you into an open-world called Sunset City with a map that splits neatly between a sprawling urban grid and mountain switchback roads that feel closer to a touge run than anything in the city sections. Race types include sprint races, club races against district bosses, drift challenges on serpentine mountain roads, and freedrift sessions in parking lots where you're chasing combo multipliers rather than a finish line. That variety is genuinely appreciated. The handling sits in an interesting middle ground, not the full arcade-float of Need for Speed, but not a hardcore sim either. Feathering the throttle out of corners and timing downshifts rewards the attentive driver without punishing the casual one into the pit lane. On a wheel, force feedback is consistent and natural enough to satisfy; a controller works just as well and maybe better for newcomers. The car customization is where the budget disappears in the best possible way. Unlicensed but unmistakable models, anyone who has spent time around cars will clock the silhouettes immediately, can be torn apart and rebuilt with engine swaps, suspension tuning, body kits, interior options, LED underglow, custom tire smoke colors, and a livery editor that sits comfortably above what most NFS titles offer. The fuel gauge and tire wear mechanics add a small but satisfying layer of immersion during free-roam. Running out of gas mid-race at 20mph is the kind of thing that makes you laugh and pay closer attention next time. Post-launch updates have added dynamic weather, a Wangan-style highway stretch, a Daikoku-influenced meetup area, and new cars steadily, the developers are clearly committed to expanding the world, even if some updates feel rushed out to ride broader automotive trends. The problems are real and worth naming. The progression economy is the worst holdover from the mobile version: cash rewards are thin, first-place finishes pay exponentially more than second, and upgrades cost enough that you will feel the squeeze. The open world itself is decent but not dense, and the AI opponents are uninspiring outside of the kamikaze traffic that occasionally bins your race by T-boning you off a freeway ramp. There are also persistent community reports of texture flickering, inconsistent destructible objects (some flower bushes will stop a car dead at speed, some lamp posts will not), and a dual-currency system that feels designed for a different platform. The story wrapper is barebones and best ignored entirely after the first ten minutes. Multiplayer is the real long-term draw, PvP online races and leaderboard competition give the car-building a meaningful target, though server region coverage has drawn complaints from players outside central Europe and North America. If your Saturday night co-op fantasy involves everyone tuning their own build and hitting online sprint races, this delivers that loop at a price well below AAA alternatives. Solo grinders who need a polished, story-driven experience should look elsewhere. But for casual-to-mid players who want to fiddle with a wide-open tuning garage, drift mountain roads, and race online without paying triple-A money, there is more here than the jank suggests.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayermultiplayerpvponline-pvpachievementscontroller-supportcloud-savestier:indieOpen-World RacerDrift-FocusedWheel SupportOnline PvP RacesDeep Car TuningUnlicensed CarsFuel & Tire ManagementPost-Launch UpdatesTouge Roads

Requisitos del sistema

Mínimos

OS
Windows 10 or higher
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
20 GB available space
Graphics
Nvidia Geforce GTX 1050 TI 4 Gb / Radeon RX 570 8 Gb
Processor
Ryzen 5 2600 @ 3.4 GHz / Intel® Core™ I5-8400 @ 2.5 GHz
Sound Card
Sound card compatible with DirectX® 9.0с

Recomendados

OS
Windows 10 or higher
Memory
16 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
20 GB available space
Graphics
Nvidia Geforce RTX 2060 Super 8 Gb / Radeon RX 5700 XT 8 Gb
Processor
Ryzen 7 5800x @ 3.8 GHz / Intel® Core™ i5-10600 @ 4.1 GHz
Sound Card
Sound card compatible with DirectX® 9.0с

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Información del juego

Desarrolladora
CarX Technologies, LLC
Distribuidora
CarX Technologies, LLC
Fecha de lanzamiento
29 ago 2024

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¿En qué plataformas está disponible CarX Street?

CarX Street está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó CarX Street?

CarX Street se lanzó el 29 de agosto de 2024.

¿Quién desarrolló CarX Street?

CarX Street fue desarrollado por CarX Technologies, LLC.