Compara los precios de Cardaclysm en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Elder Games. Publicado por WhisperGames, Headup. Lanzado el 26/2/2021. Disponible en PC. Géneros: RPG, Strategy.

A procedurally generated card-battler where you hunt down the Four Horsemen, collecting creature and spell cards across an action-RPG overworld. Decent hook, uneven execution.

Cardaclysm pitches itself as the collision of a collectible card game and an action RPG, and on paper that sounds like a satisfying hybrid. You wander a procedurally generated world, pick up fights in real-time on the overworld, then resolve those fights through card-based combat where creature cards and spell cards fill your hand. The Four Horsemen of the Apocalypse serve as the escalating boss targets, which is a genuinely strong narrative spine for a roguelite structure. The problem is that the spine is doing most of the heavy lifting. The card collection loop is functional but shallow compared to dedicated CCG competitors. You acquire creature and spell cards as drops, build a deck on the fly, and try to maintain enough synergy to push through increasingly tough encounters. There is real satisfaction in landing a well-timed combo or stumbling onto a creature pairing that suddenly clicks, and the Horsemen boss fights give each run a concrete goal that stops the loop from feeling completely directionless. But the card pool lacks the depth you would want for serious build theorycrafting. Past the first few hours, you stop discovering genuinely surprising interactions and start optimising around the same handful of reliable picks, which is the kind of stagnation that kills replay value. The action RPG layer is lighter than the genre label implies. Overworld movement and pre-combat positioning exist, but the RPG systems supporting them are thin. There is no meaningful character progression, no dialogue worth re-reading, no branching choices that reshape your run. If you came here expecting narrative weight or the kind of build variety that rewards hour 40, you will find the tank running dry well before that. The procedural generation keeps maps from being identical, but it cannot manufacture the feeling of a world that has anything interesting to say. Where Cardaclysm earns its niche is as a low-friction card-battler for players who want something slightly more kinetic than sitting at a static board. The visual style is competent, the boss designs reference Four Horsemen iconography without embarrassing themselves, and short sessions feel approachable. The Mixed Steam rating (roughly two-thirds positive across several hundred reviews) is an honest summary: it is not broken, it is just underdeveloped. Players who bounce off heavier CCGs because of steep learning curves or dense meta-game demands might find this a comfortable middle ground. Players who want a real card-game or a real RPG will find it quietly disappointing on both fronts. If you are the type who can squeeze enjoyment out of a compact roguelite loop without needing mechanical depth or story payoff, there is a weekend of value here. Everyone else should manage expectations hard before jumping in. Monika, Scout Team

Cardaclysm

Cardaclysm

26 feb 2021Elder GamesWhisperGames, Headup
GamerScout opina

A procedurally generated card-battler where you hunt down the Four Horsemen, collecting creature and spell cards across an action-RPG overworld. Decent hook, uneven execution.

PC
Steam Deck VerifiedProtonDB Silver
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Mínimo histórico: €1.49

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Cardaclysm pitches itself as the collision of a collectible card game and an action RPG, and on paper that sounds like a satisfying hybrid. You wander a procedurally generated world, pick up fights in real-time on the overworld, then resolve those fights through card-based combat where creature cards and spell cards fill your hand. The Four Horsemen of the Apocalypse serve as the escalating boss targets, which is a genuinely strong narrative spine for a roguelite structure. The problem is that the spine is doing most of the heavy lifting. The card collection loop is functional but shallow compared to dedicated CCG competitors. You acquire creature and spell cards as drops, build a deck on the fly, and try to maintain enough synergy to push through increasingly tough encounters. There is real satisfaction in landing a well-timed combo or stumbling onto a creature pairing that suddenly clicks, and the Horsemen boss fights give each run a concrete goal that stops the loop from feeling completely directionless. But the card pool lacks the depth you would want for serious build theorycrafting. Past the first few hours, you stop discovering genuinely surprising interactions and start optimising around the same handful of reliable picks, which is the kind of stagnation that kills replay value. The action RPG layer is lighter than the genre label implies. Overworld movement and pre-combat positioning exist, but the RPG systems supporting them are thin. There is no meaningful character progression, no dialogue worth re-reading, no branching choices that reshape your run. If you came here expecting narrative weight or the kind of build variety that rewards hour 40, you will find the tank running dry well before that. The procedural generation keeps maps from being identical, but it cannot manufacture the feeling of a world that has anything interesting to say. Where Cardaclysm earns its niche is as a low-friction card-battler for players who want something slightly more kinetic than sitting at a static board. The visual style is competent, the boss designs reference Four Horsemen iconography without embarrassing themselves, and short sessions feel approachable. The Mixed Steam rating (roughly two-thirds positive across several hundred reviews) is an honest summary: it is not broken, it is just underdeveloped. Players who bounce off heavier CCGs because of steep learning curves or dense meta-game demands might find this a comfortable middle ground. Players who want a real card-game or a real RPG will find it quietly disappointing on both fronts. If you are the type who can squeeze enjoyment out of a compact roguelite loop without needing mechanical depth or story payoff, there is a weekend of value here. Everyone else should manage expectations hard before jumping in.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamCard BattlerRogueliteDeck BuildingProcedural GenerationBoss RushHybrid RPGCreature Cards

Requisitos del sistema

Mínimos

Processor
1.6 GHz Dual Core Processor
Memory
2 GB RAM
Graphics
GeForce GTS 450 or equivalent
DirectX
Version 11
Storage
2 GB available space

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Steam
66%(566)

Información del juego

Desarrolladora
Elder Games
Distribuidora
WhisperGames, Headup
Fecha de lanzamiento
26 feb 2021

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¿En qué plataformas está disponible Cardaclysm?

Cardaclysm está disponible en PC.

¿Cuándo se lanzó Cardaclysm?

Cardaclysm se lanzó el 26 de febrero de 2021.

¿Quién desarrolló Cardaclysm?

Cardaclysm fue desarrollado por Elder Games y publicado por WhisperGames, Headup.