Compara los precios de Card Quest en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por WinterSpring Games. Publicado por Plug In Digital. Lanzado el 7/11/2017. Disponible en PC. Géneros: Indie, RPG, Strategy.

Card Quest is a lean deck-building dungeon crawler where class choice and card synergies matter more than luck. Tight, no-fluff roguelike loops with real strategic bite.

Card Quest strips the dungeon crawler down to its mechanical skeleton and asks whether the bones are interesting enough to carry a game on their own. The answer, mostly, is yes. This is a card-based roguelike where you pick a character class, build a deck around its specific card pool, and then grind through procedurally structured dungeon encounters against an undead plague that is not going to politely wait for you to find the optimal combo. Combat is turn-based and positional in the sense that card order and resource management create meaningful decision windows every single round. There is no filler here, which I respect enormously. The class variety is the real draw. Each class plays differently enough that a run with a warrior feels mechanically distinct from a run with a rogue or a mage, and the deck customization layer means you are constantly making small decisions that compound into either a surprisingly elegant build or a spectacular collapse around floor three. That tension, the moment when you realize your deck has a fatal gap and you are about to pay for it, is where Card Quest earns its positive review score. The roguelike structure means death is a teacher rather than a punishment, provided you are willing to treat it that way. On the downside, the presentation is minimal. Do not come here for lore, for character arcs, or for worldbuilding with any real depth. The narrative is essentially a coat hanger for the combat system. There are dungeon themes and enemy types tied to the undead plague premise, but if you need story to stay engaged past hour ten, Card Quest will test your patience. The UI is functional rather than elegant, and early runs can feel opaque if you are not already fluent in deck-building logic. The learning curve is real and the game does not hold your hand through it. Where the game shines is in its purity of design. Sessions are short enough to fit into a lunch break but layered enough that veteran players are still finding new synergies in the card interactions. Build variety holds up well past the early hours, especially once you start experimenting across classes rather than optimizing a single favorite. The strategic depth is genuine, not just the illusion of it. For a 2017 indie release from a small developer, that is a real achievement and worth acknowledging without overselling it. If you are the kind of player who genuinely enjoys the puzzle of deck construction and wants a roguelike that respects your time without padding its runtime with meaningless XP grinding, Card Quest delivers cleanly. If you need rich writing, compelling NPCs, or a world that rewards exploration beyond its combat systems, look elsewhere. This is a game for people who love the craft of a well-tuned card engine, and on that narrow but valid criterion it holds up. Monika, Scout Team

Card Quest

Card Quest

7 nov 2017WinterSpring GamesPlug In Digital
GamerScout opina

Card Quest is a lean deck-building dungeon crawler where class choice and card synergies matter more than luck. Tight, no-fluff roguelike loops with real strategic bite.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €6.32

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Card Quest strips the dungeon crawler down to its mechanical skeleton and asks whether the bones are interesting enough to carry a game on their own. The answer, mostly, is yes. This is a card-based roguelike where you pick a character class, build a deck around its specific card pool, and then grind through procedurally structured dungeon encounters against an undead plague that is not going to politely wait for you to find the optimal combo. Combat is turn-based and positional in the sense that card order and resource management create meaningful decision windows every single round. There is no filler here, which I respect enormously. The class variety is the real draw. Each class plays differently enough that a run with a warrior feels mechanically distinct from a run with a rogue or a mage, and the deck customization layer means you are constantly making small decisions that compound into either a surprisingly elegant build or a spectacular collapse around floor three. That tension, the moment when you realize your deck has a fatal gap and you are about to pay for it, is where Card Quest earns its positive review score. The roguelike structure means death is a teacher rather than a punishment, provided you are willing to treat it that way. On the downside, the presentation is minimal. Do not come here for lore, for character arcs, or for worldbuilding with any real depth. The narrative is essentially a coat hanger for the combat system. There are dungeon themes and enemy types tied to the undead plague premise, but if you need story to stay engaged past hour ten, Card Quest will test your patience. The UI is functional rather than elegant, and early runs can feel opaque if you are not already fluent in deck-building logic. The learning curve is real and the game does not hold your hand through it. Where the game shines is in its purity of design. Sessions are short enough to fit into a lunch break but layered enough that veteran players are still finding new synergies in the card interactions. Build variety holds up well past the early hours, especially once you start experimenting across classes rather than optimizing a single favorite. The strategic depth is genuine, not just the illusion of it. For a 2017 indie release from a small developer, that is a real achievement and worth acknowledging without overselling it. If you are the kind of player who genuinely enjoys the puzzle of deck construction and wants a roguelike that respects your time without padding its runtime with meaningless XP grinding, Card Quest delivers cleanly. If you need rich writing, compelling NPCs, or a world that rewards exploration beyond its combat systems, look elsewhere. This is a game for people who love the craft of a well-tuned card engine, and on that narrow but valid criterion it holds up.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamDeck-BuildingRoguelikeClass-BasedDungeon CrawlerTurn-Based CombatCard SynergiesShort SessionsReplayable

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Reseñas y valoraciones

Steam
86%(375)

Información del juego

Desarrolladora
WinterSpring Games
Distribuidora
Plug In Digital
Fecha de lanzamiento
7 nov 2017

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¿En qué plataformas está disponible Card Quest?

Card Quest está disponible en PC.

¿Cuándo se lanzó Card Quest?

Card Quest se lanzó el 7 de noviembre de 2017.

¿Quién desarrolló Card Quest?

Card Quest fue desarrollado por WinterSpring Games y publicado por Plug In Digital.