Compara los precios de Burgers 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Digitized Organism. Publicado por Digitized Organism. Lanzado el 13/1/2017. Disponible en PC. Géneros: Action, Adventure, Indie, RPG.

A budget top-down shooter with alien-killing, weapon crafting, and a WW2 immortal soldier premise that sounds wilder than it plays. Worth a look only if you genuinely have nothing else in the queue.

I'll be straight with you: I came into Burgers 2 expecting a janky mess and got something marginally less janky than expected, which is faint praise but praise nonetheless. This is a top-down twin-stick shooter built around a weird-but-earnest premise where immortal German WW2 soldier Erwin Freud gets drafted by the UN to shoot aliens again. The title is not a lie - there are, in fact, burgers in the game now. The core loop runs like a budget open-ish world shooter: you operate out of a UN base camp, pick up missions from a commanding officer (gather, assassinate, rescue - the usual rotation), and go handle them across a map of zones populated by soldiers and aliens. Between runs you visit the Psychologist to spend skill points on Damage, Health, or Armor, restock ammo at the Shop, and use the Gunsmith to craft better weapons from parts you pick up in the field. There is a roll-dodge mechanic that both you and certain enemies can use, which gives firefights a slightly more considered feel than pure spray-and-pray. Boss fights each carry a unique ability, which is more design effort than you would expect at this price tier. None of it is deep, but the progression loop is functional and keeps the session from going completely stale. Here is where things get difficult to recommend. The online PvP - listed as a feature, supporting 1v1 and 2v2 matches - is essentially broken. Lag and rubber-banding make it unplayable in any meaningful competitive sense, which matters because the multiplayer was supposed to be a selling point. The co-op is local only, not online, so if your couch buddy situation is not ideal, that mode is also off the table. Difficulty sits on the easy side for most of the campaign outside a few boss spikes, which will bore anyone who plays twin-sticks regularly. Sound design is weak - weapons barely differentiate themselves audibly, ambient variety is thin, and there is no voice acting. Enemy AI operates on pre-determined attack cycles, meaning you will not be caught off guard past the first hour. Performance is actually fine - the game runs cleanly on older hardware with no reported crashes. That is the floor cleared, at least. Story choices influence which missions you get, there is partial environmental destructibility, and a fast travel system ties the map together. Driveable vehicles exist but feel like an afterthought with only one confirmed per zone. The overall playtime is short - well under ten hours - and replaying it will be hard to justify unless you are achievement-hunting or bringing a local co-op partner. At its price point and with honest expectations, Burgers 2 is an inoffensive budget shooter with just enough RPG scaffolding to hold a session together. If you need online co-op or functional PvP, look elsewhere. If you want a quick solo afternoon of top-down shooting with a ridiculous premise, it will do the job without embarrassing itself too badly. Fred, Scout Team

Burgers 2

Burgers 2

13 ene 2017Digitized Organism
GamerScout opina

A budget top-down shooter with alien-killing, weapon crafting, and a WW2 immortal soldier premise that sounds wilder than it plays. Worth a look only if you genuinely have nothing else in the queue.

PC
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en N/A
Mínimo histórico: €1.71

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I'll be straight with you: I came into Burgers 2 expecting a janky mess and got something marginally less janky than expected, which is faint praise but praise nonetheless. This is a top-down twin-stick shooter built around a weird-but-earnest premise where immortal German WW2 soldier Erwin Freud gets drafted by the UN to shoot aliens again. The title is not a lie - there are, in fact, burgers in the game now. The core loop runs like a budget open-ish world shooter: you operate out of a UN base camp, pick up missions from a commanding officer (gather, assassinate, rescue - the usual rotation), and go handle them across a map of zones populated by soldiers and aliens. Between runs you visit the Psychologist to spend skill points on Damage, Health, or Armor, restock ammo at the Shop, and use the Gunsmith to craft better weapons from parts you pick up in the field. There is a roll-dodge mechanic that both you and certain enemies can use, which gives firefights a slightly more considered feel than pure spray-and-pray. Boss fights each carry a unique ability, which is more design effort than you would expect at this price tier. None of it is deep, but the progression loop is functional and keeps the session from going completely stale. Here is where things get difficult to recommend. The online PvP - listed as a feature, supporting 1v1 and 2v2 matches - is essentially broken. Lag and rubber-banding make it unplayable in any meaningful competitive sense, which matters because the multiplayer was supposed to be a selling point. The co-op is local only, not online, so if your couch buddy situation is not ideal, that mode is also off the table. Difficulty sits on the easy side for most of the campaign outside a few boss spikes, which will bore anyone who plays twin-sticks regularly. Sound design is weak - weapons barely differentiate themselves audibly, ambient variety is thin, and there is no voice acting. Enemy AI operates on pre-determined attack cycles, meaning you will not be caught off guard past the first hour. Performance is actually fine - the game runs cleanly on older hardware with no reported crashes. That is the floor cleared, at least. Story choices influence which missions you get, there is partial environmental destructibility, and a fast travel system ties the map together. Driveable vehicles exist but feel like an afterthought with only one confirmed per zone. The overall playtime is short - well under ten hours - and replaying it will be hard to justify unless you are achievement-hunting or bringing a local co-op partner. At its price point and with honest expectations, Burgers 2 is an inoffensive budget shooter with just enough RPG scaffolding to hold a session together. If you need online co-op or functional PvP, look elsewhere. If you want a quick solo afternoon of top-down shooting with a ridiculous premise, it will do the job without embarrassing itself too badly.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcooplocal-coopachievementscontroller-supporttrading-cardstier:sub-5Top-Down Twin-StickWeapon CraftingRoll-Dodge CombatOpen-Zone MapBoss VarietyBroken NetcodeLocal Co-op OnlyShort Campaign

Requisitos del sistema

Mínimos

OS
win 7, 8, 8.1, 10
Memory
4 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
Intel HD Graphics
Processor
Intel duo cores or AMD equivalent

Recomendados

Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Digitized Organism
Distribuidora
Digitized Organism
Fecha de lanzamiento
13 ene 2017

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¿En qué plataformas está disponible Burgers 2?

Burgers 2 está disponible en PC.

¿Cuándo se lanzó Burgers 2?

Burgers 2 se lanzó el 13 de enero de 2017.

¿Quién desarrolló Burgers 2?

Burgers 2 fue desarrollado por Digitized Organism.