Compara los precios de Boxing Champs en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Raz Games. Publicado por Raz Games. Lanzado el 29/5/2019. Disponible en PC. Géneros: Action, Casual, Indie, Simulation, Sports.

Punchy, lightweight arcade boxing that earns a quick smile and then runs out of gas - grab it only if a couch sparring partner is guaranteed.

I came to Boxing Champs expecting the gap-filler the PC boxing genre desperately needs, and what I got was something closer to a vertical slice that forgot to include the rest of the game. The top-down isometric view is genuinely distinct - nobody else is doing Punch-Out energy from this camera angle - and the twin-stick punch control actually works. Left stick moves your fighter, right stick throws directional punches: jabs, hooks, cross jabs, and uppercuts all mapped to stick direction. The stamina meter means you cannot just mash; throw too many punches in a flurry and your fighter goes unresponsive for a beat, which opens you up. In higher-ranked fights, the block button becomes mandatory rather than optional. That much of the loop is legitimate. The problems pile up fast once you sit down with career mode. There are four champions standing between you and the unified title, a 30-fighter roster to climb through, and a stat-point system that rewards wins with small upgrades across your fighter's attributes. Sounds like a weekend. It is not. Multiple reviewers clocked career completion at somewhere between one and three hours, and that estimation checks out with the structure on offer. The knockout system is aggressive - early opponents go down from a single well-timed combo - and the knockdown recovery mechanic (button-mash to stand up) adds a weird health-reset quirk that some players have already flagged as exploitable. Beat the four champs, collect all four belts, and the game essentially asks you to defend your title against a single challenger. There is nothing else to do. Multiplayer is where Boxing Champs has any longevity argument to make. Local couch play against a friend is genuinely entertaining in short bursts - the controls are easy enough to hand a second pad to someone who has never touched the game, and the back-and-forth of blocking and counter-punching lands better when a human is reading your stick movements. Online multiplayer was listed as "coming soon" near launch, so check current feature status before buying if that is your primary draw. The move set stays shallow regardless of mode: no body shots, no height variation on blocks, no feints. For anyone who has spent real time with fight games, that ceiling is visible from the tutorial. Presentation is cheerfully cheap. The cartoon oversized-head characters have a Rock 'em Sock 'em robots quality that fits the arcade tone, and the five arenas - Las Vegas, New York, Los Angeles, the Downtown Gym, and the Boxing Champs Arena - give enough backdrop variety that nothing feels totally static. The audio is repetitive; the same punch sounds cycle quickly and the soundtrack does not do much to push the adrenaline. No Steam achievements at launch was a small but telling sign of how lightly the game was finished. Bottom line for anyone on the fence: the core punch-feel is fine, the stamina and blocking system hints at something smarter than the content depth delivers, and the twin-stick controls are the most interesting thing here. But two hours of solo content in a game with this price history is a difficult sell unless you are specifically shopping for a dead-simple local-multiplayer novelty. If you have a regular couch opponent and your expectations are calibrated to mobile-game scope, you will get some mileage. If you are shopping solo, the career will be over before you finish your first drink. Fred, Scout Team

Boxing Champs

Boxing Champs

29 may 2019Raz Games
GamerScout opina

Punchy, lightweight arcade boxing that earns a quick smile and then runs out of gas - grab it only if a couch sparring partner is guaranteed.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.99

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I came to Boxing Champs expecting the gap-filler the PC boxing genre desperately needs, and what I got was something closer to a vertical slice that forgot to include the rest of the game. The top-down isometric view is genuinely distinct - nobody else is doing Punch-Out energy from this camera angle - and the twin-stick punch control actually works. Left stick moves your fighter, right stick throws directional punches: jabs, hooks, cross jabs, and uppercuts all mapped to stick direction. The stamina meter means you cannot just mash; throw too many punches in a flurry and your fighter goes unresponsive for a beat, which opens you up. In higher-ranked fights, the block button becomes mandatory rather than optional. That much of the loop is legitimate. The problems pile up fast once you sit down with career mode. There are four champions standing between you and the unified title, a 30-fighter roster to climb through, and a stat-point system that rewards wins with small upgrades across your fighter's attributes. Sounds like a weekend. It is not. Multiple reviewers clocked career completion at somewhere between one and three hours, and that estimation checks out with the structure on offer. The knockout system is aggressive - early opponents go down from a single well-timed combo - and the knockdown recovery mechanic (button-mash to stand up) adds a weird health-reset quirk that some players have already flagged as exploitable. Beat the four champs, collect all four belts, and the game essentially asks you to defend your title against a single challenger. There is nothing else to do. Multiplayer is where Boxing Champs has any longevity argument to make. Local couch play against a friend is genuinely entertaining in short bursts - the controls are easy enough to hand a second pad to someone who has never touched the game, and the back-and-forth of blocking and counter-punching lands better when a human is reading your stick movements. Online multiplayer was listed as "coming soon" near launch, so check current feature status before buying if that is your primary draw. The move set stays shallow regardless of mode: no body shots, no height variation on blocks, no feints. For anyone who has spent real time with fight games, that ceiling is visible from the tutorial. Presentation is cheerfully cheap. The cartoon oversized-head characters have a Rock 'em Sock 'em robots quality that fits the arcade tone, and the five arenas - Las Vegas, New York, Los Angeles, the Downtown Gym, and the Boxing Champs Arena - give enough backdrop variety that nothing feels totally static. The audio is repetitive; the same punch sounds cycle quickly and the soundtrack does not do much to push the adrenaline. No Steam achievements at launch was a small but telling sign of how lightly the game was finished. Bottom line for anyone on the fence: the core punch-feel is fine, the stamina and blocking system hints at something smarter than the content depth delivers, and the twin-stick controls are the most interesting thing here. But two hours of solo content in a game with this price history is a difficult sell unless you are specifically shopping for a dead-simple local-multiplayer novelty. If you have a regular couch opponent and your expectations are calibrated to mobile-game scope, you will get some mileage. If you are shopping solo, the career will be over before you finish your first drink.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcontroller-supporttier:sub-5Twin-Stick ControlsArcade BoxingStamina ManagementCouch PvPTop-Down FighterCareer LadderStat ProgressionShort Completion

Requisitos del sistema

Mínimos

OS
Windows 7 32-bit SP1
Memory
2 GB RAM
DirectX
Version 10
Storage
500 MB available space
Graphics
DX10 compatible or better
Processor
2.0GHz
Sound Card
Windows sound card

Recomendados

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 10
Storage
500 MB available space
Graphics
1GB VRAM DX10 compatible
Processor
Core I5
Sound Card
Windows sound card

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Información del juego

Desarrolladora
Raz Games
Distribuidora
Raz Games
Fecha de lanzamiento
29 may 2019

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¿En qué plataformas está disponible Boxing Champs?

Boxing Champs está disponible en PC.

¿Cuándo se lanzó Boxing Champs?

Boxing Champs se lanzó el 29 de mayo de 2019.

¿Quién desarrolló Boxing Champs?

Boxing Champs fue desarrollado por Raz Games.