Compara los precios de Book of Demons en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Thing Trunk. Publicado por Thing Trunk. Lanzado el 13/12/2018. Disponible en PC, Xbox. Géneros: Action, Adventure, Casual, Indie, RPG. Puntuación Metacritic: 72/100.

A card-based hack-and-slash set in a charming paper-cutout world where you control dungeon length and slay demons with magic cards instead of swords.

Book of Demons is a hack-and-slash RPG from Thing Trunk that strips the genre down to something surprisingly deliberate. Set in the Paperverse, a world that looks like it was assembled from folded paper and pop-up book illustrations, you descend into the dungeons beneath the Old Cathedral to fight your way toward the Archdemon. The visual style is immediately arresting and holds up across the whole campaign. It is not just decoration either. The paper aesthetic actually informs the way enemies, items, and environments feel, giving the whole thing a slightly eerie fairy-tale tension that keeps the atmosphere from ever feeling generic. The core hook that separates this from a Diablo clone is the card system. Instead of conventional weapon slots and gear drops, you collect and equip magic cards that define your abilities, buffs, and passive traits. Three classes are available: the Warrior, the Rogue, and the Mage. Each class has its own card pool, which means build variety across playthroughs is real and not cosmetic. The Warrior leans on armor and direct-damage cards, the Rogue throws daggers and applies debuffs, and the Mage welds elemental spells into volatile combinations. At hour 40 you are still finding cards that reframe how your deck functions, which is a genuine compliment. Movement is locked to a path-based system rather than free roaming, so combat becomes about timing card plays and managing resources rather than kiting around an open arena. Some players will find this limiting. I found it refreshing because it forces actual decision-making rather than dodge-rolling your way out of every situation. The other headline feature is Flexiscope, the system that lets you set how long each dungeon run will take before you start. You choose a playtime estimate and the game dynamically adjusts dungeon length to fit. This is genuinely useful for people who play in short windows, and it means the game respects your time in a way most ARPGs do not even pretend to. It does blunt the sense of discovery a little. When you know the dungeon ends in 20 minutes, some of the tension drains. But for a game explicitly designed around casual accessibility alongside deeper build play, the trade-off is reasonable. Where Book of Demons falls short is in narrative depth. The story is thin, the characters outside the main three classes are mostly backdrop, and the writing does not reward second reads the way the mechanical systems reward second playthroughs. If you come in hoping for dialogue trees, faction politics, or a world that feels populated by people with inner lives, you will be disappointed. The Paperverse has lore and charm, but it sits at the surface. The Archdemon is a villain you fight rather than one you learn to hate or understand. For an RPG specialist who cares about whether choices matter beyond stat allocation, that is a real limitation worth naming. That said, the gameplay loop is tight, the card-building has enough depth to carry multiple class runs, and the polish level for an indie title from a small studio is genuinely impressive. The 91% positive Steam rating reflects a playerbase that knows what it signed up for and found that the game delivered on it. The Metacritic score of 72 is fair but undersells how satisfying the core loop feels once you have a proper deck running. Book of Demons is for players who want ARPG mechanics in a shorter, more controlled format, and who do not mind trading narrative complexity for mechanical clarity. Monika, Scout Team

Book of Demons

Book of Demons

13 dic 2018Thing Trunk
GamerScout opina

A card-based hack-and-slash set in a charming paper-cutout world where you control dungeon length and slay demons with magic cards instead of swords.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €0.77

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Book of Demons is a hack-and-slash RPG from Thing Trunk that strips the genre down to something surprisingly deliberate. Set in the Paperverse, a world that looks like it was assembled from folded paper and pop-up book illustrations, you descend into the dungeons beneath the Old Cathedral to fight your way toward the Archdemon. The visual style is immediately arresting and holds up across the whole campaign. It is not just decoration either. The paper aesthetic actually informs the way enemies, items, and environments feel, giving the whole thing a slightly eerie fairy-tale tension that keeps the atmosphere from ever feeling generic. The core hook that separates this from a Diablo clone is the card system. Instead of conventional weapon slots and gear drops, you collect and equip magic cards that define your abilities, buffs, and passive traits. Three classes are available: the Warrior, the Rogue, and the Mage. Each class has its own card pool, which means build variety across playthroughs is real and not cosmetic. The Warrior leans on armor and direct-damage cards, the Rogue throws daggers and applies debuffs, and the Mage welds elemental spells into volatile combinations. At hour 40 you are still finding cards that reframe how your deck functions, which is a genuine compliment. Movement is locked to a path-based system rather than free roaming, so combat becomes about timing card plays and managing resources rather than kiting around an open arena. Some players will find this limiting. I found it refreshing because it forces actual decision-making rather than dodge-rolling your way out of every situation. The other headline feature is Flexiscope, the system that lets you set how long each dungeon run will take before you start. You choose a playtime estimate and the game dynamically adjusts dungeon length to fit. This is genuinely useful for people who play in short windows, and it means the game respects your time in a way most ARPGs do not even pretend to. It does blunt the sense of discovery a little. When you know the dungeon ends in 20 minutes, some of the tension drains. But for a game explicitly designed around casual accessibility alongside deeper build play, the trade-off is reasonable. Where Book of Demons falls short is in narrative depth. The story is thin, the characters outside the main three classes are mostly backdrop, and the writing does not reward second reads the way the mechanical systems reward second playthroughs. If you come in hoping for dialogue trees, faction politics, or a world that feels populated by people with inner lives, you will be disappointed. The Paperverse has lore and charm, but it sits at the surface. The Archdemon is a villain you fight rather than one you learn to hate or understand. For an RPG specialist who cares about whether choices matter beyond stat allocation, that is a real limitation worth naming. That said, the gameplay loop is tight, the card-building has enough depth to carry multiple class runs, and the polish level for an indie title from a small studio is genuinely impressive. The 91% positive Steam rating reflects a playerbase that knows what it signed up for and found that the game delivered on it. The Metacritic score of 72 is fair but undersells how satisfying the core loop feels once you have a proper deck running. Book of Demons is for players who want ARPG mechanics in a shorter, more controlled format, and who do not mind trading narrative complexity for mechanical clarity.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamCard-Based CombatFlexiscopeDeck BuildingPath-Based MovementPaperverseClass-BasedSingle-Player ARPGShort SessionsDark Fantasy

Requisitos del sistema

Mínimos

Processor
1.7 GHz Dual Core or Greater
Memory
2 GB RAM
Graphics
512 MB DirectX 9.0c compatible graphics card
DirectX
Version 9.0c
Storage
1 GB available space
Sound Card
DirectX 9.0c c…

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Reseñas y valoraciones

Metacritic
72
Steam
91%(9,454)

Información del juego

Desarrolladora
Thing Trunk
Distribuidora
Thing Trunk
Fecha de lanzamiento
13 dic 2018

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¿En qué plataformas está disponible Book of Demons?

Book of Demons está disponible en PC, Xbox.

¿Cuándo se lanzó Book of Demons?

Book of Demons se lanzó el 13 de diciembre de 2018.

¿Quién desarrolló Book of Demons?

Book of Demons fue desarrollado por Thing Trunk.

¿Merece la pena comprar Book of Demons?

Book of Demons tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.