Compara los precios de Blossom Tales II: The Minotaur Prince en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Castle Pixel, LLC.. Publicado por Playtonic Friends. Lanzado el 16/8/2022. Disponible en PC, Linux. Géneros: Action, Adventure, RPG.

Grandpa's telling a story, the kids are bickering about what happens next, and you're the one who accidentally let the Minotaur King loose. If that setup makes you smile, Castle Pixel has your weekend sorted.

My first instinct with Blossom Tales II was to file it under "comfortable Zelda tribute" and move on. After a few hours with Lily, her insufferable (charming) brother Chrys, and their campfire-storytelling grandpa, I stopped filing and started playing past midnight. The framing device is the whole personality of this game: a grandfather narrates a heroic tale to his grandchildren, the kids interrupt to argue about what they want to see, and those squabbles actually fork the content. At one point you pick whether Lily faces pirates or ninjas. You choose her mount. A pig is an option. It is not used to its full potential, but it generates more genuine warmth than a dozen games that advertise "meaningful choices" on the store page. The mechanical skeleton is classic top-down action, wearing its A Link to the Past inspiration like a badge rather than hiding it. You start with a sword and shield, master a charged spin attack and roll dodge fed by a stamina bar, then accumulate a bow, bombs, a boomerang, a yo-yo that doubles as a hookshot, and a guitar you play to cast spells. The stamina-based resource system is a clean modern touch: no more hunting for bomb replenishments, since every tool draws from the same regenerating pool. Dungeons are the main course, and the design is generally tight. Rooms inside them unlock in clever sequences, minibosses gate new items at the halfway point, and there are standout setpieces built around minecart tracks, water-level manipulation, and pillar-and-laser puzzles. Boss fights have multi-phase structures that reward swapping between tools, and several of them are genuinely funny when they collapse. The cracks are worth naming. Movement speed is the most discussed grievance among players, and it is legitimate: Lily walks noticeably slower than in the first game, rolling costs stamina and is not a real substitute, and the crafting system does include a speed potion that exists purely to paper over the problem. The overworld is not large enough to make this game-breaking, but backtracking across already-cleared zones feels sluggish. The final dungeon also outstays its welcome by a noticeable margin. On the narrative side, the story-within-a-story mechanic stops short of real branching consequence. The forks are cosmetic flavoring on a linear path; if you want choices that cascade through act structures, this will feel shallow. The difficulty ceiling is low throughout, which is fine for younger or casual players but leaves RPG-adjacent systems like the heart-piece and energy-crystal upgrades feeling more like optional tidying than actual power curves worth pursuing. What the game does earn, fully, is charm and polish. The 16-bit sprite work is detailed and varied, the world spans forests, beaches, deserts, and haunted wastelands that each read as distinct biomes. The campfire recap on every load screen (Grandpa summarizes the plot so far) is a small thing that reveals genuine craft. Collectibles reward thorough players: hidden caves behind bombable walls, a working fishing rod whose catches you sell to a shopkeeper, side-quests for NPCs dotted around towns, and scroll upgrades for combat moves found through exploration. None of it reinvents the genre, but it all fits together with a consistency that keeps the five-to-seven hour runtime feeling full rather than padded. Steam user reception sits at Very Positive, and the consensus across critics lands around "fun, unpretentious, harmlessly derivative" - which is an accurate read. It stands as a better entry point to the series than the original for players who never tried it, and a satisfying second chapter for those who did. Monika, Scout Team

Blossom Tales II: The Minotaur Prince

Blossom Tales II: The Minotaur Prince

16 ago 2022Castle Pixel, LLC.Playtonic Friends
GamerScout opina

Grandpa's telling a story, the kids are bickering about what happens next, and you're the one who accidentally let the Minotaur King loose. If that setup makes you smile, Castle Pixel has your weekend sorted.

PCLinux
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.84

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.8415 Jun 2026
Keyshops
€1.79€1.96€2.13€2.305 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Blossom Tales II: The Minotaur Prince

My first instinct with Blossom Tales II was to file it under "comfortable Zelda tribute" and move on. After a few hours with Lily, her insufferable (charming) brother Chrys, and their campfire-storytelling grandpa, I stopped filing and started playing past midnight. The framing device is the whole personality of this game: a grandfather narrates a heroic tale to his grandchildren, the kids interrupt to argue about what they want to see, and those squabbles actually fork the content. At one point you pick whether Lily faces pirates or ninjas. You choose her mount. A pig is an option. It is not used to its full potential, but it generates more genuine warmth than a dozen games that advertise "meaningful choices" on the store page. The mechanical skeleton is classic top-down action, wearing its A Link to the Past inspiration like a badge rather than hiding it. You start with a sword and shield, master a charged spin attack and roll dodge fed by a stamina bar, then accumulate a bow, bombs, a boomerang, a yo-yo that doubles as a hookshot, and a guitar you play to cast spells. The stamina-based resource system is a clean modern touch: no more hunting for bomb replenishments, since every tool draws from the same regenerating pool. Dungeons are the main course, and the design is generally tight. Rooms inside them unlock in clever sequences, minibosses gate new items at the halfway point, and there are standout setpieces built around minecart tracks, water-level manipulation, and pillar-and-laser puzzles. Boss fights have multi-phase structures that reward swapping between tools, and several of them are genuinely funny when they collapse. The cracks are worth naming. Movement speed is the most discussed grievance among players, and it is legitimate: Lily walks noticeably slower than in the first game, rolling costs stamina and is not a real substitute, and the crafting system does include a speed potion that exists purely to paper over the problem. The overworld is not large enough to make this game-breaking, but backtracking across already-cleared zones feels sluggish. The final dungeon also outstays its welcome by a noticeable margin. On the narrative side, the story-within-a-story mechanic stops short of real branching consequence. The forks are cosmetic flavoring on a linear path; if you want choices that cascade through act structures, this will feel shallow. The difficulty ceiling is low throughout, which is fine for younger or casual players but leaves RPG-adjacent systems like the heart-piece and energy-crystal upgrades feeling more like optional tidying than actual power curves worth pursuing. What the game does earn, fully, is charm and polish. The 16-bit sprite work is detailed and varied, the world spans forests, beaches, deserts, and haunted wastelands that each read as distinct biomes. The campfire recap on every load screen (Grandpa summarizes the plot so far) is a small thing that reveals genuine craft. Collectibles reward thorough players: hidden caves behind bombable walls, a working fishing rod whose catches you sell to a shopkeeper, side-quests for NPCs dotted around towns, and scroll upgrades for combat moves found through exploration. None of it reinvents the genre, but it all fits together with a consistency that keeps the five-to-seven hour runtime feeling full rather than padded. Steam user reception sits at Very Positive, and the consensus across critics lands around "fun, unpretentious, harmlessly derivative" - which is an accurate read. It stands as a better entry point to the series than the original for players who never tried it, and a satisfying second chapter for those who did.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Zelda-likeStory-Within-a-StoryStamina-Based CombatFemale ProtagonistDungeon CrawlingCrafting PotionsFishing MinigameBranching Narrative LiteOverworld Secrets

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Storage
1 GB available space
Graphics
GeForce 9600 GS / Radeon HD 4670
Processor
Intel Pentium E2200 (2 * 2200) / AMD Athlon 64 X2 4200+ (2 * 2200)

Recomendados

OS
Windows 10
Memory
2 GB RAM
Storage
1 GB available space
Graphics
GeForce GTX 550 Ti / Radeon R7 240
Processor
Intel Pentium G3250 (2 * 3200) / AMD Athlon 64 X2 Dual Core 6000+ (2 * 3000)

Sigue explorando

Community Discussion

Be the first to comment on Blossom Tales II: The Minotaur Prince.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Castle Pixel, LLC.
Distribuidora
Playtonic Friends
Fecha de lanzamiento
16 ago 2022

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Castle Pixel, LLC.

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Blossom Tales II: The Minotaur Prince →

Preguntas frecuentes sobre Blossom Tales II: The Minotaur Prince

¿Cuánto cuesta Blossom Tales II: The Minotaur Prince?

El precio de Blossom Tales II: The Minotaur Prince cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Blossom Tales II: The Minotaur Prince más barato?

Compara los precios de Blossom Tales II: The Minotaur Prince en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Blossom Tales II: The Minotaur Prince?

Blossom Tales II: The Minotaur Prince está disponible en PC, Linux.

¿Cuándo se lanzó Blossom Tales II: The Minotaur Prince?

Blossom Tales II: The Minotaur Prince se lanzó el 16 de agosto de 2022.

¿Quién desarrolló Blossom Tales II: The Minotaur Prince?

Blossom Tales II: The Minotaur Prince fue desarrollado por Castle Pixel, LLC. y publicado por Playtonic Friends.